Player Matchup

Izanami
Izanami
GDKG Graphix
Izanami
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
262W - 289L
1,484 Elo+
Party 1
Yemoja
Yemoja
Osclop
Yemoja
Level 83
God Stats
0W - 1L
1,375 SR
Queue Stats
19W - 13L
1,561 Elo+
Party 1
Janus
Janus
Samzek
Janus
Level 103
God Stats
1W - 1L
1,547 SR
Queue Stats
104W - 111L
1,534 Elo+
Solo
Tyr
Tyr
SuddenEnd0
Tyr
Level 127
God Stats
2W - 4L
1,542 SR
Queue Stats
391W - 367L
1,529 Elo+
Party 1
Apollo
Apollo
Tornise
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,477 Elo+
Party 1
Team Averages
Level 99
1,493 SR
1,517 Elo+

VS

Team Averages
Level 89
1,421 SR
1,518 Elo+
Tsukuyomi
Tsukuyomi
AgentElrond
Tsukuyomi
Level 121
God Stats
5W - 7L
1,500 SR
Queue Stats
214W - 210L
1,479 Elo+
Party 2
Yemoja
Yemoja
BenumbedBuns
Yemoja
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
319W - 276L
1,569 Elo+
Solo
Hera
Hera
BrujaMujer
Hera
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
184W - 184L
1,458 Elo+
Party 2
Neith
Neith
RAGEnEXGF
Neith
Level 109
God Stats
2W - 5L
1,271 SR
Queue Stats
205W - 214L
1,505 Elo+
Solo
Chiron
Chiron
hammy1771
Chiron
Level 57
God Stats
3W - 1L
1,336 SR
Queue Stats
251W - 151L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GDKG Graphix
Izanami
15
4 / 9 / 3
10,022
668
13,524
18,108
9,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Osclop
Yemoja
17
5 / 7 / 5
10,970
731
13,203
21,228
28,600
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Samzek
Janus
16
2 / 5 / 5
9,861
657
11,160
12,721
6,642
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 5 / 7
9,621
641
10,672
20,464
23,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Tornise
Apollo
17
1 / 8 / 9
10,247
683
4,228
19,491
10,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AgentElrond
Tsukuyomi
18
10 / 6 / 18
11,681
779
28,988
21,676
12,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
19
3 / 0 / 20
12,071
805
4,519
8,249
6,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
1 / 4 / 17
10,358
691
14,877
11,378
6,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
RAGEnEXGF
Neith
19
10 / 3 / 12
11,783
786
11,136
11,922
6,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
hammy1771
Chiron
20
10 / 2 / 21
12,256
817
28,083
19,508
9,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
122
14
Kills
34
34
Deaths
15
29
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AgentElrond
Tsukuyomi
10
6
18
3.17
W
Yemoja
3
0
20
13
W
1
4
17
2.38
L
Izanami
GDKG Graphix
Izanami
4
9
3
0.61
L
Yemoja
Osclop
Yemoja
5
7
5
1.07
W
Neith
RAGEnEXGF
Neith
10
3
12
5.33
L
Janus
Samzek
Janus
2
5
5
0.9
L
2
5
7
1.1
L
Apollo
Tornise
Apollo
1
8
9
0.69
W
Chiron
hammy1771
Chiron
10
2
21
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,787
Damage
87,603
92,012
Taken
72,733
79,545
Mitigated
41,793
23,760
Healing
35,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AgentElrond
Tsukuyomi
28,988
5,762
693
4,991
21,676
12,204
756
5,150
16,332
0
39,036
W
Yemoja
4,519
572
12,425
3,601
8,249
6,805
765
2,877
5,177
11,438
0
W
14,877
4,672
938
857
11,378
6,604
1,332
4,607
6,694
35,935
0
L
Izanami
GDKG Graphix
Izanami
13,524
10,034
1,097
962
18,108
9,583
0
1,665
15,892
0
25,281
L
Yemoja
Osclop
Yemoja
13,203
1,924
4,633
2,853
21,228
28,600
0
4,191
16,612
22,145
0
W
Neith
RAGEnEXGF
Neith
11,136
4,780
1,687
2,590
11,922
6,264
1,752
6,565
5,201
0
27,630
L
Janus
Samzek
Janus
11,160
1,074
1,323
1,845
12,721
6,642
0
1,975
10,649
34,741
0
L
10,672
377
1,169
4,818
20,464
23,954
0
6,697
13,249
590
21,681
L
Apollo
Tornise
Apollo
4,228
1,957
688
4,372
19,491
10,766
0
4,868
14,436
0
16,893
W
Chiron
hammy1771
Chiron
28,083
8,240
2,775
5,267
19,508
9,916
2,738
5,547
13,766
0
49,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,721
Gold Earned
58,149
144
Minions Killed
151
0
Camps Cleared
0
1,229,549
Distance Traveled
1,392,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,681
779
14
1
0
301,323
0
W
Yemoja
12,071
805
14
1
0
305,202
0
W
Hera
10,358
691
42
3
0
261,870
0
L
Izanami
10,022
668
32
2
0
204,557
0
L
Yemoja
10,970
731
13
1
0
247,633
0
W
Neith
11,783
786
34
2
0
244,457
0
L
Janus
9,861
657
50
3
0
235,857
0
L
Tyr
9,621
641
21
1
0
285,386
0
L
Apollo
10,247
683
28
2
0
256,116
0
W
Chiron
12,256
817
47
3
0
280,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role