Player Matchup

Janus
Janus
BallBang69
Janus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,507 Elo+
Party 2
Horus
Horus
Lancer180
Horus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,316 Elo+
Party 1
Sun Wukong
Sun Wukong
Sibannac69
Sun Wukong
Level 116
God Stats
137W - 126L
1,578 SR
Queue Stats
221W - 232L
1,445 Elo+
Solo
Mercury
Mercury
WetPanties12
Mercury
Level 129
God Stats
36W - 36L
1,665 SR
Queue Stats
164W - 195L
1,560 Elo+
Party 1
Hachiman
Hachiman
slyie
Hachiman
Level 105
God Stats
2W - 5L
1,593 SR
Queue Stats
222W - 196L
1,601 Elo+
Party 2
Team Averages
Level 118
1,567 SR
1,486 Elo+

VS

Team Averages
Level 146
1,494 SR
1,533 Elo+
Vulcan
Vulcan
GaboUzumaki55
Vulcan
Level 141
God Stats
6W - 1L
1,521 SR
Queue Stats
186W - 209L
1,511 Elo+
Party 3
Anubis
Anubis
Juank0313
Anubis
Level 139
God Stats
6W - 11L
1,433 SR
Queue Stats
172W - 191L
1,503 Elo+
Party 3
Nu Wa
Nu Wa
KurosakiJinx
Nu Wa
Level 118
God Stats
10W - 7L
1,228 SR
Queue Stats
342W - 339L
1,561 Elo+
Party 3
Horus
Horus
Rayn3Ruin
Horus
Level 176
God Stats
13W - 5L
1,808 SR
Queue Stats
510W - 485L
1,496 Elo+
Solo
Ra
Ra
iMrLatino
Ra
Level 157
God Stats
1W - 3L
1,482 SR
Queue Stats
282W - 279L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 5 / 2
6,306
526
3,711
7,855
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Lancer180
Horus
9
2 / 3 / 3
6,208
517
1,823
9,717
6,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Sibannac69
Sun Wukong
11
0 / 2 / 0
5,985
499
3,579
12,938
10,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
WetPanties12
Mercury
11
3 / 5 / 3
6,640
553
6,872
11,225
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
slyie
Hachiman
12
5 / 2 / 1
7,042
587
4,827
8,277
3,003
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
7,232
603
9,610
5,866
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
Juank0313
Anubis
13
4 / 3 / 4
7,564
630
7,554
10,017
4,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 4 / 7
7,104
592
7,108
6,161
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Rayn3Ruin
Horus
10
2 / 2 / 4
5,793
483
3,671
8,381
5,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 0 / 2
7,690
641
7,759
6,169
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
10
Kills
17
17
Deaths
11
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
0
5
2
0.2
W
6
2
3
3.75
W
Anubis
Juank0313
Anubis
4
3
4
2
W
3
4
7
1.63
L
Horus
Lancer180
Horus
2
3
3
1.17
W
Horus
Rayn3Ruin
Horus
2
2
4
2
L
Sun Wukong
Sibannac69
Sun Wukong
0
2
0
0
L
Mercury
WetPanties12
Mercury
3
5
3
0.9
W
2
0
2
3
L
Hachiman
slyie
Hachiman
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,812
Damage
35,702
50,012
Taken
36,594
25,591
Mitigated
17,861
10,589
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
3,711
390
0
965
7,855
2,097
202
4,330
3,134
49,713
0
W
9,610
2,084
0
750
5,866
2,405
0
662
5,204
45,406
0
W
Anubis
Juank0313
Anubis
7,554
297
0
3,793
10,017
4,893
0
553
9,464
56,940
0
W
7,108
2,292
0
520
6,161
2,072
643
1,006
5,155
44,349
0
L
Horus
Lancer180
Horus
1,823
1,033
240
1,472
9,717
6,757
87
5,886
3,392
194
12,621
W
Horus
Rayn3Ruin
Horus
3,671
1,502
898
2,059
8,381
5,864
48
1,562
6,819
0
13,018
L
Sun Wukong
Sibannac69
Sun Wukong
3,579
459
0
4,088
12,938
10,439
0
7,825
4,198
0
47,815
L
Mercury
WetPanties12
Mercury
6,872
3,870
0
295
11,225
3,295
0
7,746
3,210
0
45,768
W
7,759
1,102
225
3,911
6,169
2,627
575
16
6,153
54,269
0
L
Hachiman
slyie
Hachiman
4,827
3,269
0
3,529
8,277
3,003
1,140
4,683
3,426
0
46,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,181
Gold Earned
35,383
341
Minions Killed
343
0
Camps Cleared
0
1,122,957
Distance Traveled
1,209,884
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,306
526
94
8
0
216,143
0
W
Vulcan
7,232
603
66
6
0
246,891
2
W
Anubis
7,564
630
99
8
0
238,039
0
W
Nu Wa
7,104
592
69
6
0
241,029
0
L
Horus
6,208
517
13
1
0
226,214
0
W
Horus
5,793
483
15
1
0
251,599
4
L
Sun Wukong
5,985
499
77
6
0
199,602
5
L
Mercury
6,640
553
73
6
0
271,594
0
W
Ra
7,690
641
94
8
0
232,326
2
L
Hachiman
7,042
587
84
7
0
209,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role