Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Andy741
Bacchus
Level 25
God Stats
5W - 6L
1,314 SR
Queue Stats
12W - 18L
1,376 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Peetr1
Cu Chulainn
Level 127
God Stats
2W - 1L
1,278 SR
Queue Stats
90W - 72L
1,563 Elo+
Solo
Nemesis
Nemesis
Stinner98
Nemesis
Level 101
God Stats
2W - 3L
1,498 SR
Queue Stats
80W - 89L
1,508 Elo+
Party 2
Anubis
Anubis
slapindemhoes
Anubis
Level 41
God Stats
9W - 14L
1,506 SR
Queue Stats
30W - 32L
1,521 Elo+
Party 2
Team Averages
Level 84
1,419 SR
1,494 Elo+

VS

Team Averages
Level 122
1,399 SR
1,551 Elo+
Ix Chel
Ix Chel
Bimjo1080
Ix Chel
Level 105
God Stats
12W - 15L
1,341 SR
Queue Stats
111W - 118L
1,506 Elo+
Party 1
Serqet
Serqet
Cords123824
Serqet
Level 104
God Stats
2W - 7L
1,500 SR
Queue Stats
75W - 73L
1,658 Elo+
Party 1
Athena
Athena
MrKarstark
Athena
Level 128
God Stats
1W - 2L
1,319 SR
Queue Stats
76W - 74L
1,568 Elo+
Solo
Hachiman
Hachiman
mrnayr
Hachiman
Level 148
God Stats
0W - 2L
1,334 SR
Queue Stats
241W - 243L
1,475 Elo+
Solo
Bellona
Bellona
wibblytibbly
Bellona
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 102L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 0 / 1
9,314
582
9,908
8,178
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
Andy741
Bacchus
13
1 / 1 / 7
8,159
510
7,749
9,478
9,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
Peetr1
Cu Chulainn
16
3 / 1 / 3
9,613
601
10,143
13,301
12,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Stinner98
Nemesis
16
4 / 1 / 6
9,888
618
10,139
12,757
6,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 5 / 4
9,592
600
13,626
12,782
6,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bimjo1080
Ix Chel
15
3 / 5 / 2
8,867
554
9,136
12,815
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
11
1 / 1 / 1
7,247
453
3,824
10,029
9,155
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Athena
MrKarstark
Athena
15
4 / 4 / 4
9,171
573
10,028
17,044
9,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
mrnayr
Hachiman
13
0 / 5 / 0
7,182
449
5,931
13,972
3,774
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
wibblytibbly
Bellona
13
0 / 2 / 4
7,989
499
6,041
15,015
18,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
8
8
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
1
4.5
W
Bacchus
Andy741
Bacchus
1
1
7
4.5
L
Ix Chel
Bimjo1080
Ix Chel
3
5
2
0.8
L
Serqet
1
1
1
1.5
L
Athena
MrKarstark
Athena
4
4
4
1.5
W
Cu Chulainn
Peetr1
Cu Chulainn
3
1
3
4.5
W
Nemesis
Stinner98
Nemesis
4
1
6
7
L
Hachiman
mrnayr
Hachiman
0
5
0
0
W
5
5
4
1.4
L
Bellona
wibblytibbly
Bellona
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,565
Damage
34,960
56,496
Taken
68,875
38,749
Mitigated
44,972
14,506
Healing
16,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,908
6,177
0
3,715
8,178
3,455
1,447
0
8,110
0
81,046
W
Bacchus
Andy741
Bacchus
7,749
1,110
0
3,765
9,478
9,822
0
3,501
5,839
20,020
0
L
Ix Chel
Bimjo1080
Ix Chel
9,136
1,314
1,072
1,982
12,815
4,534
229
7,236
5,579
70,679
0
L
Serqet
3,824
551
0
1,014
10,029
9,155
0
3,665
6,364
0
14,370
L
Athena
MrKarstark
Athena
10,028
2,719
0
4,461
17,044
9,079
0
4,698
12,346
71,347
0
W
Cu Chulainn
Peetr1
Cu Chulainn
10,143
1,839
0
1,133
13,301
12,398
0
2,581
10,720
0
82,398
W
Nemesis
Stinner98
Nemesis
10,139
5,317
0
1,163
12,757
6,088
0
5,269
7,488
0
102,149
L
Hachiman
mrnayr
Hachiman
5,931
3,496
0
3,663
13,972
3,774
0
2,225
11,747
0
62,659
W
13,626
702
0
4,730
12,782
6,986
182
7,813
4,705
79,516
0
L
Bellona
wibblytibbly
Bellona
6,041
2,146
0
4,703
15,015
18,430
0
3,551
11,464
0
55,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
40,456
528
Minions Killed
454
0
Camps Cleared
0
1,763,912
Distance Traveled
1,656,834
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,314
582
127
8
0
324,592
6
W
Bacchus
8,159
510
13
1
0
373,350
0
L
Ix Chel
8,867
554
126
8
0
305,236
3
L
Serqet
7,247
453
17
1
0
355,071
7
L
Athena
9,171
573
113
7
0
404,030
1
W
Cu Chulainn
9,613
601
123
8
0
333,868
4
W
Nemesis
9,888
618
145
9
0
438,885
0
L
Hachiman
7,182
449
99
6
0
291,549
0
W
Anubis
9,592
600
120
8
0
293,217
5
L
Bellona
7,989
499
99
6
0
300,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role