Player Matchup

Ares
Ares
 
Ares
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Billgard
Vulcan
Level 158
God Stats
21W - 5L
1,924 SR
Queue Stats
252W - 37L
1,935 Elo+
Party 1
Zeus
Zeus
JudeuFumace
Zeus
Level 157
God Stats
3W - 0L
1,812 SR
Queue Stats
85W - 20L
1,820 Elo+
Party 1
Osiris
Osiris
Leminha
Osiris
Level 168
God Stats
14W - 1L
1,794 SR
Queue Stats
308W - 69L
1,925 Elo+
Party 1
Team Averages
Level 169
1,706 SR
1,736 Elo+

VS

Team Averages
Level 156
1,611 SR
1,537 Elo+
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Faxoty
Ra
Level 155
God Stats
18W - 7L
1,708 SR
Queue Stats
142W - 108L
1,623 Elo+
Solo
Janus
Janus
MarcoCC19
Janus
Level 159
God Stats
3W - 4L
1,586 SR
Queue Stats
51W - 60L
1,531 Elo+
Solo
Ne Zha
Ne Zha
Zaikaros
Ne Zha
Level 169
God Stats
18W - 14L
1,761 SR
Queue Stats
408W - 407L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 1 / 4
6,595
1,319
2,934
3,534
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
 
Artemis
11
1 / 1 / 4
6,190
1,238
2,195
4,997
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
Billgard
Vulcan
11
3 / 0 / 3
6,753
1,351
7,670
2,422
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 3
5,938
1,188
4,911
3,792
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Leminha
Osiris
11
0 / 1 / 7
5,924
1,185
2,060
5,760
6,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

363

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
1 / 1 / 2
5,981
1,196
3,827
5,584
1,878
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
 
Tyr
9
0 / 0 / 0
3,542
708
0
0
0
Ra
11
1 / 1 / 2
6,424
1,285
3,397
3,046
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
MarcoCC19
Janus
11
1 / 2 / 1
6,267
1,253
4,762
6,332
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Zaikaros
Ne Zha
10
2 / 3 / 2
6,183
1,237
6,717
5,618
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
7
Kills
5
5
Deaths
7
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
4
4
W
Artemis
 
Artemis
1
1
4
3
L
Chiron
 
Chiron
1
1
2
2
L
Tyr
 
Tyr
0
0
0
0
W
Vulcan
Billgard
Vulcan
3
0
3
4.5
L
Ra
1
1
2
2
W
1
2
3
1.25
W
Osiris
Leminha
Osiris
0
1
7
3.5
L
Janus
MarcoCC19
Janus
1
2
1
0.75
L
Ne Zha
Zaikaros
Ne Zha
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,770
Damage
18,703
20,505
Taken
20,580
13,607
Mitigated
7,180
2,537
Healing
1,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,934
209
0
389
3,534
3,371
0
1,604
1,930
4,074
0
W
Artemis
 
Artemis
2,195
1,386
0
1,682
4,997
2,150
0
1,994
2,945
0
24,320
L
Chiron
 
Chiron
3,827
2,247
106
621
5,584
1,878
0
4,160
1,206
0
9,552
L
Tyr
 
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
Billgard
Vulcan
7,670
3,763
0
9
2,422
925
0
1,184
1,238
19,032
0
L
Ra
3,397
104
205
367
3,046
1,070
0
2,178
748
21,958
0
W
4,911
126
0
12
3,792
1,022
0
900
2,892
8,130
0
W
Osiris
Leminha
Osiris
2,060
659
0
445
5,760
6,139
0
2,337
3,341
0
6,661
L
Janus
MarcoCC19
Janus
4,762
125
0
0
6,332
1,997
0
4,489
1,645
20,568
0
L
Ne Zha
Zaikaros
Ne Zha
6,717
915
0
118
5,618
2,235
0
4,030
1,466
0
12,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,400
Gold Earned
28,397
94
Minions Killed
119
6
Camps Cleared
5
579,420
Distance Traveled
460,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,595
1,319
0
0
0
121,506
0
W
Artemis
6,190
1,238
55
11
2
105,416
0
L
Chiron
5,981
1,196
12
2
0
125,146
0
L
Tyr
3,542
708
0
0
0
0
0
W
Vulcan
6,753
1,351
20
4
1
125,491
0
L
Ra
6,424
1,285
46
9
1
114,122
0
W
Zeus
5,938
1,188
10
2
1
108,361
0
W
Osiris
5,924
1,185
9
2
2
118,646
0
L
Janus
6,267
1,253
54
11
1
110,068
0
L
Ne Zha
6,183
1,237
7
1
3
111,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role