Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
lxtaab
Erlang Shen
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
293W - 286L
1,510 Elo+
Solo
Team Averages
Level 141
1,500 SR
1,502 Elo+

VS

Team Averages
Level 103
1,530 SR
1,536 Elo+
Nox
Nox
Jayfox974
Nox
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Ullr
Ullr
Legendaryspeedy
Ullr
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
351W - 359L
1,590 Elo+
Solo
Hera
Hera
MasterDc1000
Hera
Level 156
God Stats
6W - 6L
1,816 SR
Queue Stats
270W - 299L
1,534 Elo+
Party 3
Anhur
Anhur
XRedboyX
Anhur
Level 141
God Stats
1W - 4L
1,331 SR
Queue Stats
155W - 154L
1,558 Elo+
Party 3
Baron Samedi
Baron Samedi
alexandrai
Baron Samedi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
10 / 0 / 11
8,997
1,125
11,591
6,627
3,147
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
 
Morgan Le Fay
15
9 / 2 / 14
8,946
1,118
12,773
8,040
4,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
 
Sun Wukong
12
5 / 3 / 12
8,120
1,015
7,665
9,456
9,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
 
Olorun
12
1 / 2 / 17
7,320
915
3,749
5,662
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
lxtaab
Erlang Shen
11
2 / 2 / 18
7,880
985
5,135
11,364
15,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
6,717
840
1,782
7,904
3,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 8 / 5
6,029
754
6,438
11,398
4,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 4
7,248
906
6,040
4,074
1,713
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
XRedboyX
Anhur
14
4 / 3 / 3
7,006
876
3,949
8,236
3,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
alexandrai
Baron Samedi
9
0 / 9 / 6
5,834
729
4,252
11,351
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
30
27
Kills
9
9
Deaths
27
72
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
11
15.5
W
Morgan Le Fay
 
Morgan Le Fay
9
2
14
8
W
Sun Wukong
 
Sun Wukong
5
3
12
3.67
W
Olorun
 
Olorun
1
2
17
4.75
L
2
6
3
0.58
L
1
8
5
0.44
L
2
1
4
4
L
Anhur
XRedboyX
Anhur
4
3
3
1.83
L
Baron Samedi
alexandrai
Baron Samedi
0
9
6
0.33
W
Erlang Shen
lxtaab
Erlang Shen
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,913
Damage
22,461
41,149
Taken
42,963
34,844
Mitigated
17,393
16,199
Healing
5,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,591
3,810
0
2,294
6,627
3,147
3,076
1,540
5,087
27,793
0
W
Morgan Le Fay
 
Morgan Le Fay
12,773
1,192
1,845
2,074
8,040
4,184
801
3,408
4,632
22,876
0
W
Sun Wukong
 
Sun Wukong
7,665
840
549
870
9,456
9,035
0
2,562
6,894
0
13,247
W
Olorun
 
Olorun
3,749
1,430
2,785
1,228
5,662
3,053
3,201
2,298
3,364
14,403
0
L
1,782
242
154
129
7,904
3,246
0
4,927
2,977
5,407
0
L
6,438
1,615
123
700
11,398
4,236
0
8,341
3,057
0
7,132
L
6,040
853
395
1,010
4,074
1,713
0
1,972
2,102
14,916
0
L
Anhur
XRedboyX
Anhur
3,949
2,360
373
2,277
8,236
3,579
0
5,106
3,130
0
14,993
L
Baron Samedi
alexandrai
Baron Samedi
4,252
507
218
599
11,351
4,619
0
7,767
3,584
6,451
0
W
Erlang Shen
lxtaab
Erlang Shen
5,135
1,334
1,799
2,755
11,364
15,425
143
2,266
9,098
0
9,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,263
Gold Earned
32,834
79
Minions Killed
51
0
Camps Cleared
0
788,009
Distance Traveled
741,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,997
1,125
27
3
0
174,528
0
W
Morgan Le Fay
8,946
1,118
26
3
0
165,767
0
W
Sun Wukong
8,120
1,015
10
1
0
160,053
0
W
Olorun
7,320
915
13
2
0
138,122
0
L
Nox
6,717
840
4
1
0
155,731
0
L
Ullr
6,029
754
1
0
0
133,462
0
L
Hera
7,248
906
19
2
0
178,912
0
L
Anhur
7,006
876
23
3
0
145,921
0
L
Baron Samedi
5,834
729
4
1
0
127,911
0
W
Erlang Shen
7,880
985
3
0
0
149,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role