Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
Bärengard
Poseidon
Level 243
God Stats
59W - 50L
1,598 SR
Queue Stats
932W - 948L
1,475 Elo+
Solo
Ymir
Ymir
CedriccTV
Ymir
Level 23
God Stats
15W - 9L
1,313 SR
Queue Stats
168W - 137L
1,514 Elo+
Party 1
Neith
Neith
Drag0n100
Neith
Level 123
God Stats
12W - 4L
1,877 SR
Queue Stats
185W - 155L
1,519 Elo+
Party 1
Team Averages
Level 126
1,557 SR
1,502 Elo+

VS

Team Averages
Level 102
1,446 SR
1,416 Elo+
Fafnir
Fafnir
 
Fafnir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Karnafx
Tyr
Level 136
God Stats
1W - 2L
1,542 SR
Queue Stats
10W - 17L
1,256 Elo+
Solo
Baron Samedi
Baron Samedi
RIGGERZ1
Baron Samedi
Level 91
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,433 Elo+
Party 2
Agni
Agni
Sinistaah
Agni
Level 134
God Stats
1W - 5L
1,171 SR
Queue Stats
138W - 147L
1,420 Elo+
Party 2
Surtr
Surtr
ell1s169
Surtr
Level 82
God Stats
11W - 10L
1,515 SR
Queue Stats
109W - 115L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 1 / 2
5,962
596
5,167
7,306
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
 
Anubis
10
1 / 2 / 1
5,813
581
4,244
4,585
1,949
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
Bärengard
Poseidon
11
0 / 2 / 2
6,250
625
2,030
5,504
2,315
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
9
2 / 1 / 6
6,595
660
3,777
7,512
5,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Drag0n100
Neith
10
8 / 2 / 2
6,661
666
6,888
6,127
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
1 / 3 / 2
5,409
541
1,976
7,388
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
8
2 / 1 / 2
5,378
538
4,468
7,817
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
RIGGERZ1
Baron Samedi
5
0 / 5 / 2
4,224
422
1,545
5,805
3,212
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
9
2 / 3 / 1
5,321
532
4,413
6,558
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
ell1s169
Surtr
10
3 / 2 / 2
6,291
629
4,885
8,326
6,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
8
8
Deaths
14
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
2
3
W
Anubis
 
Anubis
1
2
1
0.75
L
Fafnir
 
Fafnir
1
3
2
0.67
W
Poseidon
Bärengard
Poseidon
0
2
2
0.5
W
Ymir
2
1
6
5
W
Neith
Drag0n100
Neith
8
2
2
4.5
L
Tyr
2
1
2
3
L
Baron Samedi
RIGGERZ1
Baron Samedi
0
5
2
0.2
L
Agni
2
3
1
0.83
L
Surtr
ell1s169
Surtr
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,106
Damage
17,287
31,034
Taken
35,894
14,194
Mitigated
19,529
8,196
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,167
2,448
0
500
7,306
2,457
0
1,167
5,983
0
33,317
W
Anubis
 
Anubis
4,244
278
0
1,650
4,585
1,949
290
1,785
2,595
39,313
0
L
Fafnir
 
Fafnir
1,976
747
115
1,230
7,388
5,560
0
1,347
6,041
10,011
0
W
Poseidon
Bärengard
Poseidon
2,030
296
0
1,336
5,504
2,315
549
93
5,411
44,420
0
W
Ymir
3,777
1,507
0
2,034
7,512
5,399
0
2,667
4,737
14,858
0
W
Neith
Drag0n100
Neith
6,888
3,817
0
2,676
6,127
2,074
761
1,783
4,242
0
36,465
L
Tyr
4,468
703
0
1,750
7,817
2,763
0
1,991
5,826
0
28,333
L
Baron Samedi
RIGGERZ1
Baron Samedi
1,545
240
222
616
5,805
3,212
0
1,785
4,020
8,401
0
L
Agni
4,413
309
0
1,712
6,558
1,853
0
1,645
4,913
26,591
0
L
Surtr
ell1s169
Surtr
4,885
1,294
0
1,705
8,326
6,141
0
3,283
5,043
282
35,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,281
Gold Earned
26,623
270
Minions Killed
172
0
Camps Cleared
0
928,434
Distance Traveled
992,438
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,962
596
55
6
0
234,071
0
W
Anubis
5,813
581
55
6
0
152,063
4
L
Fafnir
5,409
541
10
1
0
199,602
0
W
Poseidon
6,250
625
88
9
0
173,047
0
W
Ymir
6,595
660
24
2
0
200,191
4
W
Neith
6,661
666
48
5
0
169,062
0
L
Tyr
5,378
538
51
5
0
240,386
0
L
Baron Samedi
4,224
422
6
1
0
157,640
0
L
Agni
5,321
532
54
5
0
209,435
0
L
Surtr
6,291
629
51
5
0
185,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role