Player Matchup

Zeus
Zeus
 
Zeus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Legendaryspeedy
Izanami
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
351W - 359L
1,568 Elo+
Solo
Merlin
Merlin
MENDEZ6
Merlin
Level 119
God Stats
2W - 6L
1,264 SR
Queue Stats
103W - 128L
1,450 Elo+
Solo
Anubis
Anubis
RAPTOR60
Anubis
Level 144
God Stats
8W - 12L
1,055 SR
Queue Stats
612W - 610L
1,508 Elo+
Solo
Hercules
Hercules
Wencik321
Hercules
Level 129
God Stats
9W - 7L
1,391 SR
Queue Stats
305W - 278L
1,502 Elo+
Solo
Team Averages
Level 141
1,342 SR
1,506 Elo+

VS

Team Averages
Level 95
1,460 SR
1,505 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChowPey
Mercury
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
221W - 244L
1,531 Elo+
Solo
Awilix
Awilix
Jemmejor
Awilix
Level 145
God Stats
6W - 7L
1,303 SR
Queue Stats
484W - 482L
1,471 Elo+
Solo
Nu Wa
Nu Wa
VeryPoxyi
Nu Wa
Level 105
God Stats
7W - 6L
1,496 SR
Queue Stats
382W - 394L
1,525 Elo+
Solo
Surtr
Surtr
x8DrTesax8
Surtr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 3 / 9
9,140
831
11,576
8,412
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 2 / 8
9,333
848
7,870
11,143
5,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
MENDEZ6
Merlin
14
2 / 3 / 11
8,468
770
9,205
9,052
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
RAPTOR60
Anubis
17
6 / 2 / 10
10,540
958
12,038
8,311
4,728
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Wencik321
Hercules
15
3 / 2 / 12
8,931
812
8,500
12,084
15,322
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 4 / 11
9,164
833
14,674
15,729
21,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
ChowPey
Mercury
12
1 / 4 / 5
7,676
698
3,200
7,531
3,031
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Jemmejor
Awilix
14
3 / 2 / 4
8,144
740
6,455
8,656
3,929
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Nu Wa
VeryPoxyi
Nu Wa
16
4 / 3 / 7
9,205
837
15,985
9,010
7,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
14
3 / 7 / 4
8,251
750
3,435
15,017
15,019
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
43
20
Kills
12
12
Deaths
20
50
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
3
9
2.83
L
Chaac
 
Chaac
1
4
11
1.63
L
Mercury
ChowPey
Mercury
1
4
5
0.88
L
Awilix
Jemmejor
Awilix
3
2
4
2.5
W
5
2
8
4.5
W
Merlin
MENDEZ6
Merlin
2
3
11
2.5
W
Anubis
RAPTOR60
Anubis
6
2
10
5.5
L
Nu Wa
VeryPoxyi
Nu Wa
4
3
7
2.5
W
Hercules
Wencik321
Hercules
3
2
12
4.5
L
Surtr
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,189
Damage
43,749
49,002
Taken
55,943
32,149
Mitigated
51,030
17,294
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,576
1,154
1,391
929
8,412
2,767
333
4,823
3,589
27,471
0
L
Chaac
 
Chaac
14,674
783
1,153
4,002
15,729
21,536
0
8,544
7,185
0
39,023
L
Mercury
ChowPey
Mercury
3,200
455
1,079
531
7,531
3,031
0
4,098
3,433
0
5,843
L
Awilix
Jemmejor
Awilix
6,455
1,798
1,725
1,620
8,656
3,929
868
5,701
2,955
0
9,404
W
7,870
5,358
1,117
3,313
11,143
5,288
2,028
1,926
9,217
0
23,977
W
Merlin
MENDEZ6
Merlin
9,205
748
639
1,281
9,052
4,044
594
2,912
6,140
24,824
0
W
Anubis
RAPTOR60
Anubis
12,038
422
2,423
2,058
8,311
4,728
1,196
2,786
5,525
34,463
0
L
Nu Wa
VeryPoxyi
Nu Wa
15,985
3,829
156
1,074
9,010
7,515
0
5,792
3,218
28,625
0
W
Hercules
Wencik321
Hercules
8,500
2,726
662
3,481
12,084
15,322
113
3,609
8,475
417
12,217
L
Surtr
3,435
1,117
0
1,757
15,017
15,019
297
8,982
6,035
96
6,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,412
Gold Earned
42,440
185
Minions Killed
110
0
Camps Cleared
0
1,004,905
Distance Traveled
1,065,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,140
831
48
4
0
188,797
0
L
Chaac
9,164
833
47
4
0
233,512
0
L
Mercury
7,676
698
10
1
0
211,591
0
L
Awilix
8,144
740
12
1
0
220,493
0
W
Izanami
9,333
848
38
3
0
216,393
0
W
Merlin
8,468
770
34
3
0
195,046
0
W
Anubis
10,540
958
52
5
0
208,273
0
L
Nu Wa
9,205
837
34
3
0
201,535
0
W
Hercules
8,931
812
13
1
0
196,396
0
L
Surtr
8,251
750
7
1
0
198,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role