Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ColtShoots
Cthulhu
Level 12
God Stats
6W - 5L
1,840 SR
Queue Stats
24W - 28L
1,477 Elo+
Party 2
Mercury
Mercury
Khikara
Mercury
Level 149
God Stats
2W - 0L
1,857 SR
Queue Stats
29W - 35L
1,564 Elo+
Party 2
Ishtar
Ishtar
King Rodeyy
Ishtar
Level 125
God Stats
4W - 5L
1,714 SR
Queue Stats
103W - 107L
1,530 Elo+
Party 2
Achilles
Achilles
V3TEMENTS
Achilles
Level 146
God Stats
3W - 3L
1,682 SR
Queue Stats
42W - 25L
1,663 Elo+
Party 2
Team Averages
Level 94
1,718 SR
1,547 Elo+

VS

Team Averages
Level 137
1,552 SR
1,518 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Eldelicioxo
Chiron
Level 154
God Stats
7W - 6L
1,658 SR
Queue Stats
149W - 151L
1,490 Elo+
Solo
Nemesis
Nemesis
HollowKing29
Nemesis
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 355L
1,551 Elo+
Party 1
Geb
Geb
ShapedCobra2023
Geb
Level 143
God Stats
26W - 23L
1,586 SR
Queue Stats
35W - 38L
1,486 Elo+
Solo
Anubis
Anubis
lilcraziiee
Anubis
Level 159
God Stats
20W - 27L
1,515 SR
Queue Stats
305W - 329L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
2 / 0 / 3
6,237
1,247
4,104
4,251
1,509
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
ColtShoots
Cthulhu
12
2 / 0 / 3
6,387
1,277
3,110
5,901
5,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Khikara
Mercury
11
1 / 0 / 4
6,555
1,311
3,641
3,511
1,303
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
11
1 / 0 / 3
6,260
1,252
3,292
2,461
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
V3TEMENTS
Achilles
11
2 / 0 / 4
6,326
1,265
5,758
2,969
1,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

444

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 0
5,541
1,108
4,703
2,902
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
9
0 / 0 / 0
3,663
733
0
0
0
Nemesis
HollowKing29
Nemesis
10
0 / 0 / 0
5,615
1,123
1,965
5,202
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 3 / 0
5,842
1,168
4,502
8,622
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
9
0 / 4 / 0
5,463
1,093
3,364
4,970
1,910
Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
8
Kills
0
0
Deaths
8
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
0
3
3.5
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Cthulhu
ColtShoots
Cthulhu
2
0
3
3.5
L
Chiron
0
0
0
0
L
Nemesis
HollowKing29
Nemesis
0
0
0
0
W
Mercury
Khikara
Mercury
1
0
4
3
W
Ishtar
1
0
3
2.5
L
0
3
0
0
W
Achilles
V3TEMENTS
Achilles
2
0
4
4
L
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,905
Damage
14,534
19,093
Taken
21,696
10,507
Mitigated
12,441
3,699
Healing
1,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,104
1,524
0
885
4,251
1,509
0
3,016
1,149
8,380
0
L
Nu Wa
 
Nu Wa
4,703
1,468
0
32
2,902
931
0
718
2,061
12,443
0
W
Cthulhu
ColtShoots
Cthulhu
3,110
171
0
401
5,901
5,050
0
3,115
2,653
14,272
0
L
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
HollowKing29
Nemesis
1,965
635
0
601
5,202
3,995
0
1,745
3,296
0
4,499
W
Mercury
Khikara
Mercury
3,641
2,315
0
1,108
3,511
1,303
0
2,323
1,086
0
12,274
W
Ishtar
3,292
1,817
320
489
2,461
867
0
2,097
328
0
13,642
L
4,502
0
0
231
8,622
5,605
0
3,072
5,486
11,265
0
W
Achilles
V3TEMENTS
Achilles
5,758
2,059
0
496
2,969
1,778
0
1,585
1,308
0
15,330
L
Anubis
3,364
264
0
436
4,970
1,910
0
1,217
3,639
8,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,765
Gold Earned
26,124
85
Minions Killed
50
9
Camps Cleared
3
539,395
Distance Traveled
293,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,237
1,247
8
2
1
96,139
0
L
Nu Wa
5,541
1,108
19
4
1
76,416
0
W
Cthulhu
6,387
1,277
13
3
1
125,184
0
L
Chiron
3,663
733
0
0
0
0
0
L
Nemesis
5,615
1,123
5
1
0
59,505
0
W
Mercury
6,555
1,311
21
4
4
114,243
0
W
Ishtar
6,260
1,252
23
5
3
96,605
0
L
Geb
5,842
1,168
12
2
1
96,813
0
W
Achilles
6,326
1,265
20
4
0
107,224
0
L
Anubis
5,463
1,093
14
3
1
60,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role