Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
AsapSYS
Bacchus
Platinum II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 114L
1,786 MMR
Solo
Thoth
Thoth
Platinum II
Brudih
Thoth
Platinum II
Level 159
God Stats
33W - 26L
1,691 SR
Queue Stats
232W - 223L
1,818 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
cetec
Sun Wukong
Platinum III
Level 149
God Stats
3W - 4L
1,385 SR
Queue Stats
253W - 239L
1,737 MMR
Party 1
Izanami
Izanami
Platinum V
iGnoia
Izanami
Platinum V
Level 198
God Stats
15W - 14L
1,664 SR
Queue Stats
162W - 150L
1,792 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,548 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,488 SR
1,790 MMR
Cliodhna
Cliodhna
Platinum V
Lakkes1
Cliodhna
Platinum V
Level 149
God Stats
12W - 14L
1,753 SR
Queue Stats
601W - 596L
1,775 MMR
Solo
Ganesha
Ganesha
Platinum III
Vаnvidd
Ganesha
Platinum III
Level 163
God Stats
5W - 3L
1,368 SR
Queue Stats
527W - 529L
1,784 MMR
Solo
Thanatos
Thanatos
Gold I
Zaadcelletje
Thanatos
Gold I
Level 132
God Stats
6W - 7L
1,241 SR
Queue Stats
162W - 125L
1,810 MMR
Solo
Sol
Sol
Platinum IV
frek88
Sol
Platinum IV
Level 216
God Stats
6W - 5L
1,576 SR
Queue Stats
239W - 223L
1,791 MMR
Solo
Hou Yi
Hou Yi
Platinum V
palasboy
Hou Yi
Platinum V
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 120L
1,791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
2 / 0 / 0
3,876
775
1,009
3,126
815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
AsapSYS
Bacchus
6
0 / 0 / 0
3,523
705
1,034
1,354
1,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
Brudih
Thoth
4
0 / 0 / 2
3,299
660
593
1,085
297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
cetec
Sun Wukong
7
1 / 0 / 0
4,014
803
2,594
4,275
1,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
iGnoia
Izanami
6
0 / 0 / 0
3,310
662
1,463
1,787
490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
He BoAo KuangSusanoTyr

VS

Bans
VamanaThorAphroditeMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Lakkes1
Cliodhna
6
0 / 1 / 0
3,530
706
1,474
4,213
1,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Vаnvidd
Ganesha
5
0 / 0 / 0
3,379
676
548
2,497
1,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Zaadcelletje
Thanatos
5
0 / 1 / 0
3,298
660
797
3,482
1,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
frek88
Sol
5
0 / 1 / 0
3,324
665
1,053
1,932
584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
palasboy
Hou Yi
5
0 / 0 / 0
3,039
608
237
2,075
570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
0
0
2
L
Bacchus
AsapSYS
Bacchus
0
0
0
0
L
Thoth
Brudih
Thoth
0
0
2
1
W
Cliodhna
Lakkes1
Cliodhna
0
1
0
0
W
Ganesha
Vаnvidd
Ganesha
0
0
0
0
W
Thanatos
Zaadcelletje
Thanatos
0
1
0
0
L
Sun Wukong
cetec
Sun Wukong
1
0
0
1
W
Sol
frek88
Sol
0
1
0
0
L
Izanami
iGnoia
Izanami
0
0
0
0
W
Hou Yi
palasboy
Hou Yi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,693
Damage
4,109
11,627
Taken
14,199
4,364
Mitigated
4,542
4,473
Healing
6,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,009
440
0
710
3,126
815
0
316
2,810
0
16,109
L
Bacchus
AsapSYS
Bacchus
1,034
227
0
818
1,354
1,084
0
252
1,102
5,480
0
L
Thoth
Brudih
Thoth
593
127
0
500
1,085
297
0
625
460
10,588
0
W
Cliodhna
Lakkes1
Cliodhna
1,474
271
0
903
4,213
1,138
0
0
4,213
0
18,854
W
Ganesha
Vаnvidd
Ganesha
548
169
0
1,082
2,497
1,218
0
267
2,230
9,141
0
W
Thanatos
Zaadcelletje
Thanatos
797
325
0
2,139
3,482
1,032
0
328
3,154
0
17,267
L
Sun Wukong
cetec
Sun Wukong
2,594
823
0
1,310
4,275
1,678
0
0
4,275
0
25,510
W
Sol
frek88
Sol
1,053
549
0
936
1,932
584
0
487
1,445
19,079
3,411
L
Izanami
iGnoia
Izanami
1,463
1,104
0
1,135
1,787
490
0
296
1,491
0
25,779
W
Hou Yi
palasboy
Hou Yi
237
159
0
1,079
2,075
570
0
545
1,530
0
13,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,022
Gold Earned
16,570
165
Minions Killed
148
0
Camps Cleared
0
505,526
Distance Traveled
480,246
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,876
775
33
7
0
121,593
2
L
Bacchus
3,523
705
8
2
0
120,910
0
L
Thoth
3,299
660
23
5
0
67,272
0
W
Cliodhna
3,530
706
40
8
0
100,469
1
W
Ganesha
3,379
676
1
0
0
100,660
0
W
Thanatos
3,298
660
38
8
0
110,798
1
L
Sun Wukong
4,014
803
49
10
0
112,166
0
W
Sol
3,324
665
36
7
0
88,932
0
L
Izanami
3,310
662
52
10
0
83,585
0
W
Hou Yi
3,039
608
33
7
0
79,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role