Player Matchup

Yemoja
Yemoja
CainF2005
Yemoja
Level 32
God Stats
1W - 1L
1,458 SR
Queue Stats
3W - 5L
1,460 Elo+
Solo
Charybdis
Charybdis
RustigeRushy
Charybdis
Level 84
God Stats
1W - 1L
1,870 SR
Queue Stats
3W - 5L
1,219 Elo+
Party 1
Ix Chel
Ix Chel
kaas-killer
Ix Chel
Level 65
God Stats
1W - 1L
1,488 SR
Queue Stats
33W - 36L
1,454 Elo+
Party 1
Team Averages
Level 60
1,605 SR
1,378 Elo+

VS

Team Averages
Level 78
1,537 SR
1,442 Elo+
Bacchus
Bacchus
Hurdygurdy778
Bacchus
Level 61
God Stats
17W - 17L
1,586 SR
Queue Stats
300W - 308L
1,414 Elo+
Solo
Ganesha
Ganesha
KudaSeb
Ganesha
Level 105
God Stats
2W - 3L
1,485 SR
Queue Stats
132W - 161L
1,498 Elo+
Solo
Merlin
Merlin
Living Dead8112
Merlin
Level 67
God Stats
7W - 6L
1,541 SR
Queue Stats
9W - 9L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CainF2005
Yemoja
14
0 / 1 / 6
9,969
665
3,022
12,884
14,676
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
RustigeRushy
Charybdis
15
5 / 1 / 2
11,237
749
9,743
12,191
6,306
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ix Chel
kaas-killer
Ix Chel
12
1 / 3 / 3
9,897
660
9,169
14,219
8,152
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 3 / 2
10,194
680
6,186
19,113
24,811
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
KudaSeb
Ganesha
13
0 / 3 / 5
10,156
677
7,805
12,358
6,428
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 2
11,638
776
21,125
6,648
2,830
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
6
Kills
4
5
Deaths
7
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CainF2005
Yemoja
0
1
6
3
W
Bacchus
2
3
2
1
W
Ganesha
KudaSeb
Ganesha
0
3
5
0.83
W
2
1
2
3
L
Charybdis
RustigeRushy
Charybdis
5
1
2
6
L
Ix Chel
kaas-killer
Ix Chel
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,934
Damage
35,116
39,294
Taken
38,119
29,134
Mitigated
34,069
18,871
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CainF2005
Yemoja
3,022
534
9,608
5,457
12,884
14,676
0
12,299
585
10,046
0
W
Bacchus
6,186
1,062
317
4,329
19,113
24,811
82
6,273
12,562
26,229
0
W
Ganesha
KudaSeb
Ganesha
7,805
670
0
2,737
12,358
6,428
446
3,431
8,927
34,368
0
W
21,125
1,269
436
2,034
6,648
2,830
228
3,010
3,519
85,549
0
L
Charybdis
RustigeRushy
Charybdis
9,743
6,706
0
1,019
12,191
6,306
0
10,386
1,805
0
55,231
L
Ix Chel
kaas-killer
Ix Chel
9,169
708
789
1,998
14,219
8,152
0
12,765
1,454
36,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,103
Gold Earned
31,988
143
Minions Killed
178
0
Camps Cleared
0
735,741
Distance Traveled
769,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,969
665
7
0
0
278,119
0
W
Bacchus
10,194
680
38
3
0
276,532
0
W
Ganesha
10,156
677
10
1
0
241,916
0
W
Merlin
11,638
776
130
9
0
251,471
0
L
Charybdis
11,237
749
99
7
0
221,120
0
L
Ix Chel
9,897
660
37
2
0
236,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role