Player Matchup

Artemis
Artemis
 
Artemis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GoldenGunZ30
Fenrir
Level 129
God Stats
11W - 3L
1,778 SR
Queue Stats
446W - 243L
1,694 Elo+
Party 1
Raijin
Raijin
MrSandmane
Raijin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 69L
1,540 Elo+
Solo
Mulan
Mulan
SeanathanB22
Mulan
Level 145
God Stats
0W - 2L
1,488 SR
Queue Stats
194W - 56L
1,720 Elo+
Party 1
Ix Chel
Ix Chel
TellIsHere
Ix Chel
Level 88
God Stats
3W - 9L
1,342 SR
Queue Stats
732W - 726L
1,580 Elo+
Solo
Team Averages
Level 101
1,522 SR
1,607 Elo+

VS

Team Averages
Level 104
1,478 SR
1,495 Elo+
Chang'e
Chang'e
Balmossther
Chang'e
Level 115
God Stats
2W - 0L
1,260 SR
Queue Stats
84W - 85L
1,476 Elo+
Solo
Atlas
Atlas
CapitanSinBarco
Atlas
Level 44
God Stats
8W - 3L
1,315 SR
Queue Stats
234W - 218L
1,478 Elo+
Solo
Nemesis
Nemesis
Kisekio
Nemesis
Level 151
God Stats
11W - 6L
1,826 SR
Queue Stats
23W - 24L
1,594 Elo+
Solo
Thanatos
Thanatos
LAOTheGreat
Thanatos
Level 61
God Stats
218W - 203L
1,489 SR
Queue Stats
236W - 234L
1,425 Elo+
Solo
Neith
Neith
PRESIDENTLOOSE
Neith
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 201L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 0 / 0
5,108
1,022
0
0
0
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
10
2 / 0 / 2
6,320
1,264
4,746
4,874
3,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
MrSandmane
Raijin
11
0 / 3 / 3
6,145
1,229
2,392
7,171
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 3
6,150
1,230
5,931
5,207
3,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
TellIsHere
Ix Chel
11
1 / 1 / 3
6,233
1,247
6,049
4,535
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

359

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Balmossther
Chang'e
11
0 / 1 / 3
5,946
1,189
2,178
4,527
1,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 3
6,499
1,300
4,291
5,181
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Kisekio
Nemesis
11
2 / 1 / 1
6,671
1,334
5,123
5,240
2,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
LAOTheGreat
Thanatos
11
3 / 1 / 0
6,281
1,256
1,105
2,669
1,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 1 / 5
5,950
1,190
7,219
4,621
1,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
4
Kills
5
5
Deaths
4
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
0
0
0
W
Chang'e
Balmossther
Chang'e
0
1
3
1.5
W
0
0
3
1.5
L
Fenrir
2
0
2
3
W
Nemesis
Kisekio
Nemesis
2
1
1
2.5
W
Thanatos
LAOTheGreat
Thanatos
3
1
0
3
L
Raijin
MrSandmane
Raijin
0
3
3
0.5
W
0
1
5
2.5
L
1
1
3
2.5
L
Ix Chel
TellIsHere
Ix Chel
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,118
Damage
19,916
21,787
Taken
22,238
10,966
Mitigated
11,115
4,475
Healing
5,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
Balmossther
Chang'e
2,178
170
948
1,204
4,527
1,591
0
1,744
2,666
20,494
0
W
4,291
1,784
0
896
5,181
4,094
0
2,379
2,590
10,892
0
L
Fenrir
4,746
1,111
0
1,025
4,874
3,445
0
1,677
3,197
0
6,218
W
Nemesis
Kisekio
Nemesis
5,123
2,034
0
851
5,240
2,676
0
1,402
3,702
0
12,428
W
Thanatos
LAOTheGreat
Thanatos
1,105
155
0
1,537
2,669
1,000
0
861
1,723
0
8,958
L
Raijin
MrSandmane
Raijin
2,392
161
0
327
7,171
2,396
0
2,190
4,981
22,466
0
W
7,219
2,987
0
363
4,621
1,754
0
2,019
2,421
0
14,574
L
5,931
950
0
900
5,207
3,408
0
939
4,268
0
10,979
L
Ix Chel
TellIsHere
Ix Chel
6,049
1,057
1,084
1,139
4,535
1,717
0
1,663
2,872
19,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,956
Gold Earned
31,347
97
Minions Killed
106
4
Camps Cleared
7
452,139
Distance Traveled
571,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,108
1,022
0
0
0
22,892
0
W
Chang'e
5,946
1,189
27
5
0
109,332
0
W
Atlas
6,499
1,300
19
4
0
125,680
0
L
Fenrir
6,320
1,264
4
1
1
112,867
0
W
Nemesis
6,671
1,334
13
3
3
96,966
0
W
Thanatos
6,281
1,256
25
5
4
136,078
0
L
Raijin
6,145
1,229
50
10
1
89,077
0
W
Neith
5,950
1,190
22
4
0
103,914
0
L
Mulan
6,150
1,230
13
3
1
111,557
0
L
Ix Chel
6,233
1,247
30
6
1
115,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role