Player Matchup

Izanami
Izanami
Midnight_Siren_
Izanami
Level 102
God Stats
66W - 81L
1,421 SR
Queue Stats
139W - 161L
1,337 Elo+
Party 1
Cthulhu
Cthulhu
NerdyMelody
Cthulhu
Level 41
God Stats
4W - 7L
1,336 SR
Queue Stats
60W - 53L
1,395 Elo+
Solo
Tyr
Tyr
Xbrxdel
Tyr
Level 81
God Stats
8W - 8L
1,331 SR
Queue Stats
239W - 234L
1,423 Elo+
Solo
Thanatos
Thanatos
margniJ
Thanatos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 43L
1,261 Elo+
Party 1
Merlin
Merlin
xoSalem-
Merlin
Level 109
God Stats
1W - 2L
1,311 SR
Queue Stats
195W - 226L
1,355 Elo+
Party 1
Team Averages
Level 70
1,380 SR
1,354 Elo+

VS

Team Averages
Level 125
1,544 SR
1,458 Elo+
Hel
Hel
 
Hel
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SilverFoxx_09
Nemesis
Level 112
God Stats
4W - 6L
1,527 SR
Queue Stats
128W - 134L
1,402 Elo+
Solo
Ishtar
Ishtar
Tianshi07
Ishtar
Level 122
God Stats
30W - 23L
1,568 SR
Queue Stats
679W - 714L
1,457 Elo+
Solo
Janus
Janus
o DESTINED o
Janus
Level 154
God Stats
1W - 1L
1,623 SR
Queue Stats
99W - 116L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,101
586
0
1,841
430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
NerdyMelody
Cthulhu
6
0 / 0 / 1
4,545
649
637
3,738
1,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
8
1 / 0 / 0
5,106
729
2,738
4,766
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
margniJ
Thanatos
5
0 / 1 / 0
3,807
544
309
2,767
752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
xoSalem-
Merlin
8
1 / 2 / 0
4,720
674
1,933
4,314
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
3 / 1 / 0
4,914
702
3,034
4,089
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
 
Ganesha
1
0 / 0 / 0
1,492
213
0
0
0
Nemesis
5
0 / 0 / 0
3,586
512
0
2,554
629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ishtar
Tianshi07
Ishtar
1
0 / 1 / 0
3,051
436
0
827
190
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 1 / 0
3,790
541
1,916
3,927
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
3
3
Deaths
3
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
1
0
3
L
Ganesha
 
Ganesha
0
0
0
0
W
0
0
0
0
W
Cthulhu
NerdyMelody
Cthulhu
0
0
1
0.5
L
Nemesis
0
0
0
0
L
Ishtar
Tianshi07
Ishtar
0
1
0
0
W
Tyr
1
0
0
1
W
Thanatos
margniJ
Thanatos
0
1
0
0
L
0
1
0
0
W
Merlin
xoSalem-
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,617
Damage
4,950
17,426
Taken
11,397
5,989
Mitigated
3,286
5,090
Healing
3,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,034
602
49
1,626
4,089
1,459
0
2,570
1,519
23,644
0
L
Ganesha
 
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
1
1,841
430
270
0
1,841
0
19,096
W
Cthulhu
NerdyMelody
Cthulhu
637
93
775
1,072
3,738
1,879
120
1,092
2,568
14,722
0
L
Nemesis
0
0
0
352
2,554
629
0
0
2,554
0
12,424
L
Ishtar
Tianshi07
Ishtar
0
0
0
44
827
190
0
0
827
0
2,484
W
Tyr
2,738
439
0
1,936
4,766
1,779
0
1,916
2,850
0
31,814
W
Thanatos
margniJ
Thanatos
309
309
0
656
2,767
752
0
729
1,964
0
11,430
L
1,916
102
0
1,103
3,927
1,008
0
0
3,927
17,599
0
W
Merlin
xoSalem-
Merlin
1,933
210
0
650
4,314
1,149
42
975
3,253
28,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,279
Gold Earned
16,833
190
Minions Killed
113
0
Camps Cleared
0
585,089
Distance Traveled
441,671
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,914
702
48
7
0
132,460
0
L
Ganesha
1,492
213
0
0
0
0
0
W
Izanami
4,101
586
37
5
0
94,192
2
W
Cthulhu
4,545
649
13
2
0
111,455
0
L
Nemesis
3,586
512
27
4
0
164,562
0
L
Ishtar
3,051
436
5
1
0
31,600
0
W
Tyr
5,106
729
55
8
0
123,630
3
W
Thanatos
3,807
544
27
4
0
121,545
0
L
Janus
3,790
541
33
5
0
113,049
1
W
Merlin
4,720
674
58
8
0
134,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role