Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BymyLonely3144
Cerberus
Level 19
God Stats
2W - 1L
1,311 SR
Queue Stats
4W - 6L
1,312 Elo+
Party 1
Maui
Maui
Cenrijan
Maui
Level 180
God Stats
3W - 4L
1,293 SR
Queue Stats
66W - 57L
1,538 Elo+
Party 1
Danzaburou
Danzaburou
FaZe Brando8155
Danzaburou
Level 108
God Stats
2W - 0L
1,847 SR
Queue Stats
9W - 9L
1,301 Elo+
Party 1
Thanatos
Thanatos
LON3SURVIVER804
Thanatos
Level 105
God Stats
1W - 1L
1,337 SR
Queue Stats
15W - 14L
1,398 Elo+
Party 1
Team Averages
Level 112
1,458 SR
1,410 Elo+

VS

Team Averages
Level 118
1,582 SR
1,411 Elo+
Sol
Sol
Glockwork513
Sol
Level 148
God Stats
8W - 8L
1,859 SR
Queue Stats
572W - 550L
1,518 Elo+
Solo
Izanami
Izanami
Kidman566
Izanami
Level 125
God Stats
2W - 5L
1,547 SR
Queue Stats
6W - 6L
1,289 Elo+
Solo
Thanatos
Thanatos
Silderzela
Thanatos
Level 126
God Stats
2W - 3L
1,411 SR
Queue Stats
141W - 132L
1,471 Elo+
Party 2
Kukulkan
Kukulkan
WickedlyStoned
Kukulkan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,290 Elo+
Party 2
Nu Wa
Nu Wa
iohimiko
Nu Wa
Level 142
God Stats
55W - 42L
1,594 SR
Queue Stats
135W - 146L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
7 / 0 / 4
11,115
926
13,528
6,752
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
15
1 / 1 / 7
9,075
756
3,840
11,656
12,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Maui
16
1 / 1 / 9
9,643
804
5,334
12,383
14,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
FaZe Brando8155
Danzaburou
16
3 / 1 / 7
9,573
798
7,212
6,346
3,016
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
15
3 / 0 / 7
9,082
757
5,527
9,179
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,275
773
5,357
12,750
5,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Kidman566
Izanami
14
0 / 3 / 1
8,169
681
3,719
10,225
3,728
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Silderzela
Thanatos
13
1 / 1 / 1
7,789
649
3,579
4,609
1,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
0 / 4 / 1
7,966
664
8,195
7,212
2,727
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
iohimiko
Nu Wa
13
0 / 3 / 1
7,653
638
9,774
6,500
2,329
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
15
Kills
3
3
Deaths
15
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
4
9
W
Cerberus
1
1
7
4.5
W
Maui
1
1
9
5.5
W
Danzaburou
FaZe Brando8155
Danzaburou
3
1
7
6.5
L
2
4
0
0.5
L
Izanami
Kidman566
Izanami
0
3
1
0.17
W
Thanatos
3
0
7
6.5
L
Thanatos
Silderzela
Thanatos
1
1
1
1.5
L
Kukulkan
0
4
1
0.13
L
Nu Wa
iohimiko
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,441
Damage
30,624
46,316
Taken
41,296
38,826
Mitigated
15,465
16,144
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,528
383
405
2,144
6,752
3,429
1,640
2,311
4,441
63,298
0
W
Cerberus
3,840
115
255
4,287
11,656
12,703
234
7,308
4,348
15,462
0
W
Maui
5,334
604
219
2,075
12,383
14,404
437
5,153
7,230
16,036
0
W
Danzaburou
FaZe Brando8155
Danzaburou
7,212
1,549
0
1,902
6,346
3,016
3,804
3,792
2,554
0
32,231
L
5,357
1,088
0
3,323
12,750
5,053
419
6,792
5,958
40,781
0
L
Izanami
Kidman566
Izanami
3,719
2,344
57
1,224
10,225
3,728
824
6,242
3,983
0
22,660
W
Thanatos
5,527
397
0
4,857
9,179
5,274
937
4,762
4,417
0
21,125
L
Thanatos
Silderzela
Thanatos
3,579
63
0
2,436
4,609
1,628
0
3,332
1,277
0
10,570
L
Kukulkan
8,195
181
0
0
7,212
2,727
0
3,644
3,568
27,315
0
L
Nu Wa
iohimiko
Nu Wa
9,774
1,512
0
807
6,500
2,329
0
2,692
3,808
28,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,488
Gold Earned
40,852
256
Minions Killed
226
0
Camps Cleared
0
1,321,766
Distance Traveled
1,091,209
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,115
926
107
9
0
299,794
3
W
Cerberus
9,075
756
36
3
0
233,259
0
W
Maui
9,643
804
21
2
0
255,457
0
W
Danzaburou
9,573
798
65
5
0
233,650
0
L
Sol
9,275
773
80
7
0
227,882
0
L
Izanami
8,169
681
51
4
0
242,465
0
W
Thanatos
9,082
757
27
2
0
299,606
0
L
Thanatos
7,789
649
16
1
0
177,260
0
L
Kukulkan
7,966
664
42
4
0
227,300
0
L
Nu Wa
7,653
638
37
3
0
216,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role