Player Matchup

Nike
Nike
FMxGAIA
Nike
Level 125
God Stats
298W - 199L
1,689 SR
Queue Stats
527W - 448L
1,614 Elo+
Solo
Baron Samedi
Baron Samedi
RiseFalco
Baron Samedi
Level 185
God Stats
2W - 3L
1,313 SR
Queue Stats
232W - 224L
1,506 Elo+
Solo
Olorun
Olorun
Snivelak
Olorun
Level 194
God Stats
2W - 2L
1,251 SR
Queue Stats
348W - 337L
1,475 Elo+
Party 1
Mercury
Mercury
aSwishasWeat
Mercury
Level 155
God Stats
1W - 3L
1,166 SR
Queue Stats
39W - 44L
1,486 Elo+
Party 1
Chernobog
Chernobog
lmmortall
Chernobog
Level 144
God Stats
5W - 6L
1,500 SR
Queue Stats
192W - 178L
1,562 Elo+
Solo
Team Averages
Level 161
1,384 SR
1,529 Elo+

VS

Team Averages
Level 129
1,561 SR
1,575 Elo+
Ix Chel
Ix Chel
BIGDCHRIS
Ix Chel
Level 141
God Stats
0W - 1L
1,458 SR
Queue Stats
24W - 13L
1,638 Elo+
Party 2
Nemesis
Nemesis
Jrewzy
Nemesis
Level 128
God Stats
13W - 9L
1,652 SR
Queue Stats
547W - 514L
1,529 Elo+
Solo
Chaac
Chaac
SalamiGrabber
Chaac
Level 137
God Stats
0W - 2L
1,554 SR
Queue Stats
20W - 12L
1,613 Elo+
Party 2
Yemoja
Yemoja
TheOneTrueLokii
Yemoja
Level 91
God Stats
3W - 6L
1,461 SR
Queue Stats
123W - 114L
1,518 Elo+
Solo
Rama
Rama
uglyDariiin
Rama
Level 148
God Stats
6W - 6L
1,680 SR
Queue Stats
214W - 190L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
FMxGAIA
Nike
17
4 / 4 / 3
10,976
610
20,234
19,271
13,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
RiseFalco
Baron Samedi
12
0 / 2 / 7
8,485
471
6,604
13,462
11,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Olorun
Snivelak
Olorun
17
6 / 1 / 1
11,000
611
15,733
14,341
6,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
aSwishasWeat
Mercury
17
4 / 4 / 6
10,320
573
10,764
17,118
7,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
lmmortall
Chernobog
18
2 / 1 / 6
11,044
614
11,068
15,158
7,551
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BIGDCHRIS
Ix Chel
16
1 / 3 / 1
9,185
510
12,341
10,916
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Jrewzy
Nemesis
17
6 / 2 / 1
10,151
564
13,727
16,926
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 4 / 2
9,183
510
15,207
22,032
12,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 3
8,009
445
5,111
18,053
14,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 5 / 3
9,132
507
8,766
14,600
5,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
16
Kills
12
12
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BIGDCHRIS
Ix Chel
1
3
1
0.5
W
Nike
FMxGAIA
Nike
4
4
3
1.38
L
Nemesis
Jrewzy
Nemesis
6
2
1
3.25
W
Baron Samedi
RiseFalco
Baron Samedi
0
2
7
1.75
L
5
4
2
1.5
W
Olorun
Snivelak
Olorun
6
1
1
6.5
L
0
2
3
0.75
W
Mercury
aSwishasWeat
Mercury
4
4
6
1.75
W
Chernobog
lmmortall
Chernobog
2
1
6
5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,403
Damage
55,152
79,350
Taken
82,527
45,752
Mitigated
45,138
32,587
Healing
25,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BIGDCHRIS
Ix Chel
12,341
445
2,264
2,403
10,916
4,166
0
5,733
4,859
85,118
0
W
Nike
FMxGAIA
Nike
20,234
3,660
0
6,086
19,271
13,155
0
2,760
16,511
0
98,608
L
Nemesis
Jrewzy
Nemesis
13,727
7,425
0
4,774
16,926
8,242
0
4,553
12,297
0
99,580
W
Baron Samedi
RiseFalco
Baron Samedi
6,604
823
2,564
3,803
13,462
11,290
0
4,902
8,560
22,819
0
L
15,207
6,008
0
7,548
22,032
12,225
0
956
21,076
0
74,457
W
Olorun
Snivelak
Olorun
15,733
6,592
1,164
8,320
14,341
6,437
2,629
6,913
7,428
100,422
0
L
5,111
1,012
3,859
2,844
18,053
14,887
65
6,919
10,830
21,687
0
W
Mercury
aSwishasWeat
Mercury
10,764
6,000
0
3,906
17,118
7,319
0
2,967
14,151
0
101,569
W
Chernobog
lmmortall
Chernobog
11,068
7,577
0
6,744
15,158
7,551
65
414
14,744
0
112,921
L
8,766
7,796
0
1,888
14,600
5,618
0
3,402
11,128
0
81,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,825
Gold Earned
45,660
632
Minions Killed
588
0
Camps Cleared
0
1,852,606
Distance Traveled
1,860,839
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,185
510
154
9
0
400,359
0
W
Nike
10,976
610
143
8
0
345,562
0
L
Nemesis
10,151
564
140
8
0
408,616
5
W
Baron Samedi
8,485
471
19
1
0
358,312
8
L
Chaac
9,183
510
121
7
0
376,953
0
W
Olorun
11,000
611
172
10
0
345,142
0
L
Yemoja
8,009
445
25
1
0
349,738
7
W
Mercury
10,320
573
127
7
0
425,115
0
W
Chernobog
11,044
614
171
10
0
378,475
2
L
Rama
9,132
507
148
8
0
325,173
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role