Player Matchup

Pele
Pele
DayiiSama
Pele
Level 90
God Stats
6W - 8L
1,336 SR
Queue Stats
118W - 112L
1,444 Elo+
Party 1
Horus
Horus
RebelMapper13
Horus
Level 12
God Stats
1W - 1L
1,178 SR
Queue Stats
3W - 7L
1,288 Elo+
Party 1
Bacchus
Bacchus
akak_83
Bacchus
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 145L
1,380 Elo+
Party 3
Medusa
Medusa
ibrashimnotakak
Medusa
Level 10
God Stats
6W - 6L
1,500 SR
Queue Stats
289W - 334L
1,341 Elo+
Party 3
Vulcan
Vulcan
kljbhjvtzcztr
Vulcan
Level 31
God Stats
2W - 5L
1,315 SR
Queue Stats
290W - 282L
1,279 Elo+
Solo
Team Averages
Level 45
1,366 SR
1,346 Elo+

VS

Team Averages
Level 52
1,489 SR
1,420 Elo+
Olorun
Olorun
EEVI1
Olorun
Level 55
God Stats
1W - 3L
1,500 SR
Queue Stats
277W - 281L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
LordRolo2
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,297 Elo+
Party 2
Ratatoskr
Ratatoskr
Matteotti
Ratatoskr
Level 86
God Stats
3W - 5L
1,427 SR
Queue Stats
86W - 74L
1,471 Elo+
Solo
Anubis
Anubis
Nollouc
Anubis
Level 7
God Stats
0W - 2L
1,609 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Chernobog
Chernobog
Zhalanna
Chernobog
Level 69
God Stats
29W - 29L
1,409 SR
Queue Stats
310W - 293L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
17 / 3 / 9
12,814
641
21,328
19,832
8,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 9
8,514
426
9,140
14,381
12,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
akak_83
Bacchus
15
4 / 1 / 14
10,614
531
6,541
9,548
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
12 / 2 / 5
12,235
612
14,342
13,754
6,300
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 3 / 11
10,510
526
21,907
8,602
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EEVI1
Olorun
15
1 / 6 / 3
9,809
490
8,485
18,531
6,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
LordRolo2
Sun Wukong
16
3 / 7 / 2
10,654
533
11,367
22,193
17,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
Matteotti
Ratatoskr
15
3 / 8 / 4
10,292
515
6,203
17,692
5,940
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
Nollouc
Anubis
15
4 / 9 / 2
10,168
508
9,739
15,099
6,849
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Zhalanna
Chernobog
14
2 / 11 / 3
9,412
471
7,637
21,432
7,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
40
Kills
13
13
Deaths
41
48
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
17
3
9
7.17
L
Olorun
EEVI1
Olorun
1
6
3
0.42
L
Sun Wukong
LordRolo2
Sun Wukong
3
7
2
0.57
L
Ratatoskr
Matteotti
Ratatoskr
3
8
4
0.63
L
Anubis
Nollouc
Anubis
4
9
2
0.56
W
1
4
9
1.38
L
Chernobog
Zhalanna
Chernobog
2
11
3
0.32
W
Bacchus
akak_83
Bacchus
4
1
14
11
W
12
2
5
7.25
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,258
Damage
43,431
66,117
Taken
94,947
41,526
Mitigated
45,042
19,418
Healing
18,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
21,328
5,925
0
6,563
19,832
8,900
0
4,788
15,044
0
110,417
L
Olorun
EEVI1
Olorun
8,485
4,654
40
3,883
18,531
6,706
0
8,621
9,910
65,171
0
L
Sun Wukong
LordRolo2
Sun Wukong
11,367
2,236
0
3,161
22,193
17,888
0
6,576
14,859
0
66,957
L
Ratatoskr
Matteotti
Ratatoskr
6,203
1,848
0
4,108
17,692
5,940
596
3,435
14,162
0
64,672
L
Anubis
Nollouc
Anubis
9,739
405
0
3,682
15,099
6,849
2,703
4,701
10,267
64,131
0
W
9,140
4,117
200
3,782
14,381
12,621
486
1,506
12,875
0
32,272
L
Chernobog
Zhalanna
Chernobog
7,637
5,037
0
3,603
21,432
7,659
20
5,115
16,236
0
57,353
W
Bacchus
akak_83
Bacchus
6,541
529
209
2,407
9,548
10,094
0
4,015
5,533
29,708
0
W
14,342
9,079
0
6,122
13,754
6,300
1,326
5,009
8,745
0
108,645
W
21,907
7,661
0
135
8,602
3,611
1,340
2,906
5,696
87,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,687
Gold Earned
50,335
476
Minions Killed
518
0
Camps Cleared
0
1,980,195
Distance Traveled
1,811,364
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,814
641
114
6
0
456,421
0
L
Olorun
9,809
490
115
6
0
346,858
1
L
Sun Wukong
10,654
533
102
5
0
322,965
0
L
Ratatoskr
10,292
515
103
5
0
391,443
0
L
Anubis
10,168
508
105
5
0
370,279
0
W
Horus
8,514
426
39
2
0
325,603
0
L
Chernobog
9,412
471
93
5
0
379,819
2
W
Bacchus
10,614
531
35
2
0
402,752
0
W
Medusa
12,235
612
170
9
0
396,685
0
W
Vulcan
10,510
526
118
6
0
398,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role