Player Matchup

Thor
Thor
 
Thor
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Drappa
Sol
Level 68
God Stats
5W - 3L
1,429 SR
Queue Stats
21W - 21L
1,438 Elo+
Solo
Bacchus
Bacchus
PopSmoke823
Bacchus
Level 6
God Stats
3W - 2L
1,452 SR
Queue Stats
24W - 22L
1,469 Elo+
Solo
King Arthur
King Arthur
SkumbagBrent
King Arthur
Level 67
God Stats
1W - 4L
1,437 SR
Queue Stats
10W - 16L
1,301 Elo+
Solo
Baron Samedi
Baron Samedi
WenehutJr37
Baron Samedi
Level 68
God Stats
4W - 3L
1,679 SR
Queue Stats
28W - 28L
1,450 Elo+
Solo
Team Averages
Level 46
1,499 SR
1,432 Elo+

VS

Team Averages
Level 79
1,493 SR
1,275 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
THE SK666N D869
Ra
Level 33
God Stats
54W - 171L
1,183 SR
Queue Stats
66W - 200L
1,135 Elo+
Solo
Apollo
Apollo
falvaro932
Apollo
Level 54
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 196L
1,051 Elo+
Solo
Hercules
Hercules
idkillyouall
Hercules
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 19L
1,250 Elo+
Solo
Bastet
Bastet
xDracoBRx
Bastet
Level 146
God Stats
1W - 1L
1,780 SR
Queue Stats
71W - 71L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 1 / 0
5,555
926
4,503
5,474
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Drappa
Sol
10
0 / 0 / 1
4,659
777
1,656
3,513
946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bacchus
PopSmoke823
Bacchus
10
1 / 1 / 0
5,281
880
2,297
4,424
3,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SkumbagBrent
King Arthur
9
0 / 1 / 3
4,695
783
2,027
4,660
2,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
WenehutJr37
Baron Samedi
9
0 / 1 / 1
4,616
769
1,768
3,799
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 0
5,055
843
4,012
4,777
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 0
4,247
708
135
8
4
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
falvaro932
Apollo
9
0 / 3 / 1
4,600
767
2,743
5,613
2,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
idkillyouall
Hercules
7
0 / 0 / 0
4,035
673
596
1,381
862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
xDracoBRx
Bastet
11
3 / 1 / 0
5,185
864
6,732
4,484
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
4
Kills
4
4
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
0
3
L
Neith
 
Neith
1
0
0
1
W
Sol
Drappa
Sol
0
0
1
0.5
W
Bacchus
PopSmoke823
Bacchus
1
1
0
1
W
King Arthur
SkumbagBrent
King Arthur
0
1
3
1.5
L
0
0
0
0
W
Baron Samedi
WenehutJr37
Baron Samedi
0
1
1
0.5
L
Apollo
falvaro932
Apollo
0
3
1
0.17
L
Hercules
idkillyouall
Hercules
0
0
0
0
L
Bastet
xDracoBRx
Bastet
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,251
Damage
14,218
21,870
Taken
16,263
11,397
Mitigated
6,363
3,932
Healing
4,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,503
618
0
196
5,474
2,173
0
18
5,456
0
16,063
L
Neith
 
Neith
4,012
851
0
2,138
4,777
1,712
0
1,892
2,885
0
21,494
W
Sol
Drappa
Sol
1,656
891
0
1,003
3,513
946
1,237
0
3,513
13,868
0
W
Bacchus
PopSmoke823
Bacchus
2,297
467
0
1,345
4,424
3,611
0
72
4,352
7,520
0
W
King Arthur
SkumbagBrent
King Arthur
2,027
353
0
0
4,660
2,631
26
45
4,615
0
8,794
L
135
0
132
0
8
4
0
0
8
686
0
W
Baron Samedi
WenehutJr37
Baron Samedi
1,768
125
116
1,272
3,799
2,036
0
0
3,799
9,599
0
L
Apollo
falvaro932
Apollo
2,743
1,402
0
521
5,613
2,110
37
1,836
3,777
0
12,796
L
Hercules
idkillyouall
Hercules
596
338
64
663
1,381
862
0
470
911
0
596
L
Bastet
xDracoBRx
Bastet
6,732
2,115
0
1,187
4,484
1,675
0
1,523
2,961
0
14,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
23,122
105
Minions Killed
79
0
Camps Cleared
0
640,909
Distance Traveled
457,389
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,555
926
29
5
0
139,913
3
L
Neith
5,055
843
37
6
0
107,765
0
W
Sol
4,659
777
24
4
0
125,257
0
W
Bacchus
5,281
880
11
2
0
125,806
0
W
King Arthur
4,695
783
22
4
0
135,005
0
L
Ra
4,247
708
1
0
0
71,734
0
W
Baron Samedi
4,616
769
19
3
0
114,928
0
L
Apollo
4,600
767
19
3
0
113,759
0
L
Hercules
4,035
673
0
0
0
18,607
0
L
Bastet
5,185
864
22
4
0
145,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role