Player Matchup

Thanatos
Thanatos
Bozonix
Thanatos
Level 137
God Stats
18W - 18L
1,562 SR
Queue Stats
146W - 156L
1,465 Elo+
Solo
Nu Wa
Nu Wa
Furhn
Nu Wa
Level 149
God Stats
7W - 4L
1,958 SR
Queue Stats
148W - 127L
1,573 Elo+
Party 2
Merlin
Merlin
Lidor
Merlin
Level 147
God Stats
1W - 1L
1,741 SR
Queue Stats
70W - 71L
1,547 Elo+
Solo
Izanami
Izanami
RandomGamer5432
Izanami
Level 119
God Stats
4W - 0L
1,795 SR
Queue Stats
34W - 15L
1,658 Elo+
Party 2
Ganesha
Ganesha
SilentWolf1707
Ganesha
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 19L
1,422 Elo+
Party 2
Team Averages
Level 135
1,711 SR
1,533 Elo+

VS

Team Averages
Level 127
1,496 SR
1,496 Elo+
Maui
Maui
DarkMatters01
Maui
Level 116
God Stats
4W - 2L
1,755 SR
Queue Stats
205W - 210L
1,516 Elo+
Solo
Chaac
Chaac
DonTimes
Chaac
Level 69
God Stats
0W - 4L
1,144 SR
Queue Stats
11W - 13L
1,470 Elo+
Party 1
Izanami
Izanami
Generalbogi
Izanami
Level 149
God Stats
4W - 5L
1,659 SR
Queue Stats
193W - 198L
1,537 Elo+
Solo
Ne Zha
Ne Zha
Stumpls
Ne Zha
Level 141
God Stats
1W - 4L
1,295 SR
Queue Stats
145W - 141L
1,451 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
kartynezusz
Morgan Le Fay
Level 159
God Stats
38W - 26L
1,627 SR
Queue Stats
445W - 455L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bozonix
Thanatos
11
3 / 2 / 3
6,758
563
6,076
10,181
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Furhn
Nu Wa
12
4 / 2 / 3
7,489
624
7,316
5,960
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Lidor
Merlin
12
0 / 2 / 0
7,239
603
5,242
4,713
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 2
7,325
610
4,229
6,915
2,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 2 / 5
6,301
525
1,946
8,213
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,471
539
3,300
8,555
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
DonTimes
Chaac
12
1 / 0 / 1
7,071
589
2,628
10,240
6,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Generalbogi
Izanami
12
3 / 4 / 3
6,954
580
7,863
10,049
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Stumpls
Ne Zha
11
3 / 2 / 3
7,184
599
3,753
7,874
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
kartynezusz
Morgan Le Fay
7
1 / 2 / 1
5,126
427
2,810
3,771
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
10
Kills
9
9
Deaths
10
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Bozonix
Thanatos
3
2
3
2.25
L
1
2
3
1.25
L
Chaac
DonTimes
Chaac
1
0
1
1.5
W
Nu Wa
Furhn
Nu Wa
4
2
3
2.75
L
Izanami
Generalbogi
Izanami
3
4
3
1.13
W
Merlin
Lidor
Merlin
0
2
0
0
W
3
1
2
4
W
0
2
5
1.25
L
Ne Zha
Stumpls
Ne Zha
3
2
3
2.25
L
Morgan Le Fay
kartynezusz
Morgan Le Fay
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,809
Damage
20,354
35,982
Taken
40,489
14,234
Mitigated
18,678
14,258
Healing
8,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Bozonix
Thanatos
6,076
1,956
0
8,707
10,181
3,640
46
2,486
7,695
0
44,622
L
3,300
1,301
0
1,894
8,555
5,134
87
4,435
4,120
28,386
8,922
L
Chaac
DonTimes
Chaac
2,628
261
0
2,530
10,240
6,623
0
5,795
4,445
0
42,608
W
Nu Wa
Furhn
Nu Wa
7,316
650
0
750
5,960
1,881
148
1,498
4,462
63,522
0
L
Izanami
Generalbogi
Izanami
7,863
5,759
0
2,380
10,049
3,240
1,005
1,439
8,610
0
59,474
W
Merlin
Lidor
Merlin
5,242
198
0
560
4,713
1,557
0
0
4,713
53,856
0
W
4,229
2,583
0
2,713
6,915
2,296
231
1,111
5,804
0
63,225
W
1,946
283
0
1,528
8,213
4,860
26
1,362
6,851
11,781
0
L
Ne Zha
Stumpls
Ne Zha
3,753
1,024
0
969
7,874
2,583
0
1,495
6,379
0
48,508
L
Morgan Le Fay
kartynezusz
Morgan Le Fay
2,810
200
0
663
3,771
1,098
0
1,466
2,305
21,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,112
Gold Earned
32,806
403
Minions Killed
353
0
Camps Cleared
0
1,254,716
Distance Traveled
1,099,143
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,758
563
70
6
0
267,347
0
L
Maui
6,471
539
60
5
0
242,902
2
L
Chaac
7,071
589
88
7
0
243,660
0
W
Nu Wa
7,489
624
115
10
0
243,960
0
L
Izanami
6,954
580
95
8
0
208,695
2
W
Merlin
7,239
603
103
9
0
249,294
3
W
Izanami
7,325
610
114
10
0
242,610
0
W
Ganesha
6,301
525
1
0
0
251,505
6
L
Ne Zha
7,184
599
78
7
0
297,846
0
L
Morgan Le Fay
5,126
427
32
3
0
106,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role