Player Matchup

Hera
Hera
Gold V
 
Hera
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold III
JerryPSY
Merlin
Gold III
Level 157
God Stats
5W - 12L
1,110 SR
Queue Stats
157W - 156L
1,526 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
KChangAN
Gilgamesh
Silver I
Level 129
God Stats
2W - 1L
1,297 SR
Queue Stats
202W - 202L
1,235 MMR
Solo
Horus
Horus
Silver I
TheRick339
Horus
Silver I
Level 147
God Stats
6W - 5L
1,514 SR
Queue Stats
310W - 323L
1,243 MMR
Solo
Martichoras
Martichoras
Gold IV
carolosduty
Martichoras
Gold IV
Level 125
God Stats
6W - 6L
1,646 SR
Queue Stats
104W - 102L
1,389 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,413 SR
1,379 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,539 SR
1,366 MMR
Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
FTE_GOAT
Thor
Silver I
Level 100
God Stats
2W - 7L
1,476 SR
Queue Stats
58W - 73L
1,222 MMR
Solo
Vulcan
Vulcan
Bronze III
Rambouny
Vulcan
Bronze III
Level 163
God Stats
1W - 2L
1,890 SR
Queue Stats
59W - 65L
1,362 MMR
Solo
Xbalanque
Xbalanque
Gold V
Secretly slimey
Xbalanque
Gold V
Level 191
God Stats
2W - 4L
1,329 SR
Queue Stats
156W - 162L
1,384 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Yx-Dani-xY
Sylvanus
Bronze III
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 14L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 1 / 6
10,406
520
9,033
8,883
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
JerryPSY
Merlin
18
3 / 0 / 6
11,380
569
12,117
7,932
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
KChangAN
Gilgamesh
16
6 / 2 / 6
11,138
557
11,143
16,924
14,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
15
1 / 2 / 12
9,663
483
7,898
19,903
22,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Martichoras
carolosduty
Martichoras
17
4 / 1 / 6
10,613
531
19,901
13,852
7,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
He BoKumbhakarnaBakasuraHercules

VS

Bans
MercuryAo KuangAphroditeVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
3 / 4 / 0
8,763
438
8,412
18,735
10,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
13
1 / 6 / 1
8,273
414
8,287
15,990
8,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Rambouny
Vulcan
16
1 / 2 / 0
9,640
482
8,437
10,615
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Secretly slimey
Xbalanque
14
0 / 1 / 3
8,978
449
9,473
12,459
4,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Yx-Dani-xY
Sylvanus
12
1 / 6 / 2
8,521
426
7,166
22,429
20,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
19
Kills
6
6
Deaths
19
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
6
8
L
Erlang Shen
 
Erlang Shen
3
4
0
0.75
L
Thor
1
6
1
0.25
W
Merlin
JerryPSY
Merlin
3
0
6
6
W
Gilgamesh
KChangAN
Gilgamesh
6
2
6
4.5
L
Vulcan
Rambouny
Vulcan
1
2
0
0.5
L
Xbalanque
Secretly slimey
Xbalanque
0
1
3
1.5
W
Horus
1
2
12
3.5
L
Sylvanus
Yx-Dani-xY
Sylvanus
1
6
2
0.33
W
Martichoras
carolosduty
Martichoras
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,092
Damage
41,775
67,494
Taken
80,228
51,781
Mitigated
49,195
32,835
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,033
2,543
0
4,680
8,883
3,578
713
1,278
7,605
86,231
0
L
Erlang Shen
 
Erlang Shen
8,412
3,225
0
2,680
18,735
10,630
0
5,567
13,168
0
79,836
L
Thor
8,287
1,692
0
750
15,990
8,913
0
3,361
12,629
0
55,649
W
Merlin
JerryPSY
Merlin
12,117
526
645
2,885
7,932
4,075
1,502
1,922
6,010
116,348
0
W
Gilgamesh
KChangAN
Gilgamesh
11,143
4,414
0
4,883
16,924
14,061
2,380
2,655
14,269
0
89,794
L
Vulcan
Rambouny
Vulcan
8,437
2,561
0
1,447
10,615
4,641
0
7,121
3,494
88,344
0
L
Xbalanque
Secretly slimey
Xbalanque
9,473
4,179
0
3,696
12,459
4,527
0
755
11,704
0
78,691
W
Horus
7,898
3,627
3,802
10,874
19,903
22,512
125
6,203
13,700
1,438
24,596
L
Sylvanus
Yx-Dani-xY
Sylvanus
7,166
1,676
2,655
4,400
22,429
20,484
0
5,595
16,834
24,313
0
W
Martichoras
carolosduty
Martichoras
19,901
6,911
0
5,066
13,852
7,555
2,702
4,035
9,817
0
109,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,200
Gold Earned
44,175
616
Minions Killed
526
0
Camps Cleared
0
1,994,328
Distance Traveled
1,915,385
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,406
520
131
7
0
432,381
3
L
Erlang Shen
8,763
438
112
6
0
434,584
2
L
Thor
8,273
414
88
4
0
364,929
0
W
Merlin
11,380
569
181
9
0
386,029
5
W
Gilgamesh
11,138
557
114
6
0
391,635
0
L
Vulcan
9,640
482
158
8
0
404,317
2
L
Xbalanque
8,978
449
144
7
0
369,067
2
W
Horus
9,663
483
23
1
0
421,443
0
L
Sylvanus
8,521
426
24
1
0
342,488
9
W
Martichoras
10,613
531
167
8
0
362,840
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role