Player Matchup

Medusa
Medusa
EvilWizardAlien
Medusa
Level 146
God Stats
3W - 0L
1,601 SR
Queue Stats
90W - 100L
1,444 Elo+
Solo
Ymir
Ymir
GoldDirk2007
Ymir
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 22L
1,473 Elo+
Solo
Horus
Horus
J0sh22
Horus
Level 126
God Stats
2W - 0L
1,745 SR
Queue Stats
19W - 17L
1,491 Elo+
Solo
Thanatos
Thanatos
Mash_UR_Potatoes
Thanatos
Level 63
God Stats
17W - 10L
1,625 SR
Queue Stats
88W - 83L
1,475 Elo+
Solo
He Bo
He Bo
bonkerspiggy501
He Bo
Level 65
God Stats
4W - 3L
1,580 SR
Queue Stats
104W - 91L
1,472 Elo+
Solo
Team Averages
Level 94
1,610 SR
1,471 Elo+

VS

Team Averages
Level 90
1,453 SR
1,443 Elo+
Hachiman
Hachiman
 
Hachiman
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Anestesia_Az--k
Loki
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
212W - 206L
1,480 Elo+
Party 1
Sol
Sol
Anestesia_Tiwaz
Sol
Level 58
God Stats
0W - 4L
1,256 SR
Queue Stats
22W - 25L
1,502 Elo+
Party 1
Hercules
Hercules
Jam1880
Hercules
Level 62
God Stats
0W - 4L
1,118 SR
Queue Stats
16W - 28L
1,310 Elo+
Solo
Nu Wa
Nu Wa
Robinhood524
Nu Wa
Level 58
God Stats
5W - 2L
1,892 SR
Queue Stats
40W - 36L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 5 / 1
7,318
523
7,254
10,370
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 0 / 2
6,945
496
4,050
12,361
9,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
J0sh22
Horus
14
4 / 2 / 2
8,650
618
8,248
8,854
7,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 2
7,967
569
6,657
11,809
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 2 / 1
7,023
502
3,177
10,016
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 2 / 4
6,390
456
8,447
8,242
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
12 / 1 / 0
9,063
647
11,045
12,291
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 1 / 4
7,486
535
6,472
7,701
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Jam1880
Hercules
6
0 / 3 / 1
5,299
379
2,495
5,291
2,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 6 / 4
5,461
390
5,259
8,609
2,477
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
12
Kills
12
12
Deaths
13
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
4
1
L
12
1
0
12
L
0
1
4
2
W
5
5
1
1.1
W
1
0
2
2
W
Horus
J0sh22
Horus
4
2
2
2.5
L
Hercules
Jam1880
Hercules
0
3
1
0.17
W
2
3
2
1
L
0
6
4
0.33
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,386
Damage
33,718
53,410
Taken
42,134
28,996
Mitigated
13,988
18,673
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,447
4,846
0
3,598
8,242
2,601
0
2,015
6,227
0
45,912
L
11,045
3,860
0
1,051
12,291
4,241
0
693
11,598
0
56,691
L
6,472
1,141
0
2,973
7,701
2,190
0
2,791
4,910
55,327
0
W
7,254
3,838
0
2,767
10,370
3,750
315
1,619
8,751
0
56,483
W
4,050
1,256
0
2,683
12,361
9,512
105
2,508
9,853
28,409
0
W
Horus
J0sh22
Horus
8,248
3,495
80
2,336
8,854
7,627
514
433
8,096
0
69,823
L
Hercules
Jam1880
Hercules
2,495
937
0
1,590
5,291
2,479
0
0
5,291
0
16,232
W
6,657
1,942
0
7,527
11,809
4,648
0
2,032
9,777
0
57,407
L
5,259
1,799
231
523
8,609
2,477
0
1,728
6,881
24,344
0
W
3,177
125
0
3,280
10,016
3,459
414
5,139
4,877
44,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,903
Gold Earned
33,699
389
Minions Killed
312
0
Camps Cleared
0
1,335,388
Distance Traveled
1,139,336
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,390
456
83
6
0
230,065
0
L
Loki
9,063
647
76
5
0
315,471
0
L
Sol
7,486
535
90
6
0
265,414
4
W
Medusa
7,318
523
83
6
0
237,902
0
W
Ymir
6,945
496
37
3
0
263,473
5
W
Horus
8,650
618
109
8
0
262,008
1
L
Hercules
5,299
379
32
2
0
119,791
0
W
Thanatos
7,967
569
87
6
0
309,905
0
L
Nu Wa
5,461
390
31
2
0
208,595
5
W
He Bo
7,023
502
73
5
0
262,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role