Player Matchup

Ah Muzen Cab
Ah Muzen Cab
J4V1_HG
Ah Muzen Cab
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,195 Elo+
Solo
Nu Wa
Nu Wa
WOLVERINE0387
Nu Wa
Level 27
God Stats
4W - 3L
1,236 SR
Queue Stats
16W - 20L
1,359 Elo+
Party 2
Jormungandr
Jormungandr
avenkik
Jormungandr
Level 37
God Stats
8W - 4L
1,420 SR
Queue Stats
14W - 13L
1,359 Elo+
Party 2
Team Averages
Level 41
1,385 SR
1,304 Elo+

VS

Team Averages
Level 53
1,579 SR
1,281 Elo+
Fenrir
Fenrir
DankPuma14
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 64L
1,227 Elo+
Party 1
Bellona
Bellona
R4G1NGR4PTOR
Bellona
Level 13
God Stats
2W - 2L
1,738 SR
Queue Stats
7W - 15L
1,279 Elo+
Party 1
Raijin
Raijin
SedateJoker89
Raijin
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 132L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
J4V1_HG
Ah Muzen Cab
15
8 / 1 / 4
13,382
787
20,616
10,773
4,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 4 / 7
12,655
744
11,977
10,731
4,500
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
avenkik
Jormungandr
14
1 / 0 / 12
11,972
704
10,818
14,990
21,123
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DankPuma14
Fenrir
14
1 / 2 / 2
10,953
644
3,516
18,747
25,044
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bellona
R4G1NGR4PTOR
Bellona
13
2 / 6 / 3
11,583
681
10,478
22,691
25,505
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 6 / 2
12,642
744
14,376
13,787
5,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
14
Kills
5
5
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DankPuma14
Fenrir
1
2
2
1
W
Ah Muzen Cab
J4V1_HG
Ah Muzen Cab
8
1
4
10
L
Bellona
R4G1NGR4PTOR
Bellona
2
6
3
0.58
L
2
6
2
0.5
W
5
4
7
2.13
W
Jormungandr
avenkik
Jormungandr
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,411
Damage
28,370
36,494
Taken
55,225
30,585
Mitigated
55,933
1,469
Healing
3,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DankPuma14
Fenrir
3,516
250
0
1,341
18,747
25,044
0
5,601
13,146
0
29,107
W
Ah Muzen Cab
J4V1_HG
Ah Muzen Cab
20,616
11,269
0
580
10,773
4,962
2,467
5,912
4,861
0
64,069
L
Bellona
R4G1NGR4PTOR
Bellona
10,478
3,795
0
1,248
22,691
25,505
0
10,938
11,753
0
42,245
L
14,376
1,017
0
762
13,787
5,384
0
7,619
6,168
77,544
0
W
11,977
3,322
0
10
10,731
4,500
187
4,014
6,717
38,542
0
W
Jormungandr
avenkik
Jormungandr
10,818
2,244
316
563
14,990
21,123
158
5,396
9,594
40,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,009
Gold Earned
35,178
155
Minions Killed
203
0
Camps Cleared
0
820,905
Distance Traveled
856,898
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,953
644
31
2
0
312,556
0
W
Ah Muzen Cab
13,382
787
73
4
0
256,735
0
L
Bellona
11,583
681
52
3
0
274,648
0
L
Raijin
12,642
744
120
7
0
269,694
2
W
Nu Wa
12,655
744
35
2
0
292,703
0
W
Jormungandr
11,972
704
47
3
0
271,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role