Player Matchup

Mulan
Mulan
DeadGear222
Mulan
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 88L
1,460 Elo+
Party 3
Janus
Janus
Dillymos04
Janus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 228L
1,463 Elo+
Party 3
Ullr
Ullr
LurKGam3r
Ullr
Level 125
God Stats
0W - 2L
1,345 SR
Queue Stats
85W - 91L
1,360 Elo+
Party 3
Bellona
Bellona
Rainstorm4640
Bellona
Level 89
God Stats
21W - 35L
1,422 SR
Queue Stats
61W - 81L
1,399 Elo+
Party 3
Serqet
Serqet
jakethecat32142
Serqet
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 91L
1,181 Elo+
Party 3
Team Averages
Level 105
1,453 SR
1,373 Elo+

VS

Team Averages
Level 89
1,501 SR
1,531 Elo+
Nu Wa
Nu Wa
Icygengar
Nu Wa
Level 114
God Stats
2W - 1L
1,340 SR
Queue Stats
11W - 4L
1,677 Elo+
Solo
Bacchus
Bacchus
MoistGrandma_69
Bacchus
Level 31
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Achilles
Achilles
Mr_Kazuto1000
Achilles
Level 126
God Stats
4W - 2L
1,807 SR
Queue Stats
85W - 78L
1,474 Elo+
Party 2
Hachiman
Hachiman
SupaLoe4203
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
ds3meatweek
Nemesis
Level 147
God Stats
8W - 8L
1,361 SR
Queue Stats
99W - 96L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,602
560
3,388
9,122
5,336
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
9
0 / 4 / 0
5,450
545
3,698
8,742
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
8
2 / 4 / 0
5,215
522
4,151
9,420
3,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
7
0 / 2 / 2
4,597
460
2,744
8,386
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 0
4,592
459
475
7,145
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Icygengar
Nu Wa
12
4 / 0 / 3
6,889
689
9,506
5,784
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 3
5,625
563
1,807
5,032
3,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Mr_Kazuto1000
Achilles
11
2 / 0 / 0
6,356
636
5,800
7,408
6,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
SupaLoe4203
Hachiman
10
3 / 1 / 0
5,695
570
6,003
6,449
2,146
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
ds3meatweek
Nemesis
10
3 / 0 / 2
6,170
617
5,500
7,956
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
12
12
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Janus
0
4
0
0
W
Nu Wa
Icygengar
Nu Wa
4
0
3
5.5
L
Ullr
2
4
0
0.5
W
0
1
3
1.5
W
Achilles
Mr_Kazuto1000
Achilles
2
0
0
2
L
Bellona
0
2
2
0.5
W
Hachiman
SupaLoe4203
Hachiman
3
1
0
3
W
Nemesis
ds3meatweek
Nemesis
3
0
2
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,456
Damage
28,616
42,815
Taken
32,629
18,757
Mitigated
15,845
8,925
Healing
11,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,388
1,353
0
3,675
9,122
5,336
0
517
7,857
0
36,996
L
Janus
3,698
88
77
794
8,742
2,385
0
4,579
4,163
49,693
0
W
Nu Wa
Icygengar
Nu Wa
9,506
3,020
0
1,875
5,784
1,767
664
2,117
3,667
59,615
0
L
Ullr
4,151
1,751
0
456
9,420
3,705
108
1,608
7,812
0
27,310
W
1,807
249
0
1,381
5,032
3,090
307
0
5,032
13,762
0
W
Achilles
Mr_Kazuto1000
Achilles
5,800
1,979
0
2,661
7,408
6,335
0
0
7,408
0
36,572
L
Bellona
2,744
389
155
2,090
8,386
5,149
0
4,013
4,373
0
21,625
W
Hachiman
SupaLoe4203
Hachiman
6,003
3,693
0
3,258
6,449
2,146
1,023
0
6,449
0
37,021
W
Nemesis
ds3meatweek
Nemesis
5,500
3,737
0
2,164
7,956
2,507
263
1,581
6,375
0
38,016
L
475
161
0
1,678
7,145
2,182
0
596
6,549
0
20,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,456
Gold Earned
30,735
286
Minions Killed
277
0
Camps Cleared
0
1,002,516
Distance Traveled
964,006
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,602
560
82
8
0
207,984
1
L
Janus
5,450
545
90
9
0
193,230
0
W
Nu Wa
6,889
689
89
9
0
195,908
0
L
Ullr
5,215
522
50
5
0
174,393
0
W
Bacchus
5,625
563
16
2
0
199,843
0
W
Achilles
6,356
636
58
6
0
192,294
0
L
Bellona
4,597
460
24
2
0
186,698
1
W
Hachiman
5,695
570
54
5
0
137,643
0
W
Nemesis
6,170
617
60
6
0
238,318
0
L
Serqet
4,592
459
40
4
0
240,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role