Player Matchup

Aphrodite
Aphrodite
Gold II
Callwm
Aphrodite
Gold II
Level 128
God Stats
1W - 1L
1,723 SR
Queue Stats
215W - 209L
1,674 MMR
Solo
Rama
Rama
Gold IV
TwizzlPownZi
Rama
Gold IV
Level 62
God Stats
4W - 2L
1,785 SR
Queue Stats
11W - 7L
1,706 MMR
Solo
Serqet
Serqet
Platinum V
ikerposti
Serqet
Platinum V
Level 153
God Stats
13W - 14L
1,647 SR
Queue Stats
228W - 226L
1,674 MMR
Solo
Hercules
Hercules
Gold I
lSALVATOREl
Hercules
Gold I
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 248L
1,745 MMR
Solo
Anubis
Anubis
Gold II
zCrystallize-
Anubis
Gold II
Level 203
God Stats
0W - 1L
1,453 SR
Queue Stats
95W - 66L
1,837 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,622 SR
1,727 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,561 SR
1,673 MMR
Cerberus
Cerberus
Platinum V
 
Cerberus
Platinum V
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
Edzhis
Apollo
Platinum V
Level 116
God Stats
5W - 7L
1,720 SR
Queue Stats
178W - 160L
1,863 MMR
Solo
Thor
Thor
Gold III
Eiding
Thor
Gold III
Level 67
God Stats
9W - 7L
1,583 SR
Queue Stats
78W - 59L
1,708 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
Gaulix
Sun Wukong
Platinum V
Level 155
God Stats
10W - 7L
1,515 SR
Queue Stats
497W - 476L
1,761 MMR
Solo
Merlin
Merlin
Silver I
LetsPlayMid
Merlin
Silver I
Level 66
God Stats
4W - 8L
1,488 SR
Queue Stats
108W - 98L
1,532 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Callwm
Aphrodite
13
1 / 3 / 4
7,906
465
3,306
14,880
11,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 1
8,086
476
8,958
14,873
5,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
ikerposti
Serqet
13
1 / 6 / 1
8,009
471
6,765
16,605
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
lSALVATOREl
Hercules
14
2 / 3 / 1
8,355
491
8,082
15,638
14,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 6 / 1
8,666
510
9,787
12,720
6,274
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Ao KuangMartichorasIshtarSusano

VS

Bans
AwilixVamanaHe BoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 3 / 8
9,654
568
7,408
16,006
8,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
Edzhis
Apollo
17
6 / 2 / 6
10,396
612
14,327
15,110
6,262
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Eiding
Thor
14
4 / 2 / 10
9,628
566
10,207
13,806
13,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Gaulix
Sun Wukong
17
2 / 0 / 3
10,345
609
11,675
15,313
11,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
18
8 / 1 / 5
11,196
659
12,507
7,334
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
25
25
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
3
8
3
L
Aphrodite
Callwm
Aphrodite
1
3
4
1
W
Apollo
Edzhis
Apollo
6
2
6
4.5
W
Thor
Eiding
Thor
4
2
10
4.5
W
Sun Wukong
Gaulix
Sun Wukong
2
0
3
3.5
W
Merlin
8
1
5
10.5
L
1
7
1
0.21
L
Serqet
ikerposti
Serqet
1
6
1
0.25
L
Hercules
lSALVATOREl
Hercules
2
3
1
0.83
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,898
Damage
56,124
74,716
Taken
67,569
44,677
Mitigated
41,351
21,045
Healing
23,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,408
225
0
5,721
16,006
8,116
0
4,383
11,359
69,569
0
L
Aphrodite
Callwm
Aphrodite
3,306
476
2,577
7,175
14,880
11,474
0
5,619
9,261
26,546
0
W
Apollo
Edzhis
Apollo
14,327
10,336
0
8,010
15,110
6,262
1,171
1,447
13,489
0
99,706
W
Thor
Eiding
Thor
10,207
1,569
0
2,214
13,806
13,231
0
2,781
10,683
0
35,176
W
Sun Wukong
Gaulix
Sun Wukong
11,675
1,944
0
7,031
15,313
11,216
1,342
2,319
12,994
0
94,046
W
Merlin
12,507
818
0
350
7,334
2,526
0
2,865
4,469
112,147
0
L
8,958
7,846
0
4,610
14,873
5,270
44
1,765
13,108
0
69,111
L
Serqet
ikerposti
Serqet
6,765
1,054
0
290
16,605
7,077
0
4,759
11,846
0
64,792
L
Hercules
lSALVATOREl
Hercules
8,082
3,063
0
3,722
15,638
14,582
0
1,114
14,179
852
54,976
L
9,787
669
0
2,671
12,720
6,274
0
6,658
6,062
82,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
51,219
512
Minions Killed
634
0
Camps Cleared
0
1,612,655
Distance Traveled
1,762,275
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,654
568
132
8
0
357,860
2
L
Aphrodite
7,906
465
33
2
0
313,848
6
W
Apollo
10,396
612
134
8
0
310,477
2
W
Thor
9,628
566
33
2
0
368,077
2
W
Sun Wukong
10,345
609
154
9
0
374,505
4
W
Merlin
11,196
659
181
11
0
351,356
3
L
Rama
8,086
476
119
7
0
300,737
1
L
Serqet
8,009
471
105
6
0
368,135
2
L
Hercules
8,355
491
99
6
0
349,522
0
L
Anubis
8,666
510
156
9
0
280,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role