Player Matchup

Geb
Geb
BoZhEnA 72r
Geb
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
355W - 360L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
Hiperpollo
Baron Samedi
Level 144
God Stats
1W - 1L
1,748 SR
Queue Stats
81W - 89L
1,495 Elo+
Solo
Izanami
Izanami
InsaneStriker44
Izanami
Level 145
God Stats
19W - 21L
1,564 SR
Queue Stats
717W - 766L
1,503 Elo+
Solo
Anubis
Anubis
YourSisFavourite
Anubis
Level 37
God Stats
1W - 2L
1,339 SR
Queue Stats
12W - 43L
1,216 Elo+
Solo
Lancelot
Lancelot
ninine
Lancelot
Level 128
God Stats
0W - 2L
1,285 SR
Queue Stats
269W - 274L
1,478 Elo+
Solo
Team Averages
Level 108
1,487 SR
1,429 Elo+

VS

Team Averages
Level 104
1,523 SR
1,376 Elo+
Zeus
Zeus
Brahmaastra
Zeus
Level 124
God Stats
5W - 3L
1,372 SR
Queue Stats
171W - 164L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
Stimu 4x4
Cu Chulainn
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 41L
1,514 Elo+
Solo
Ishtar
Ishtar
Stjerne falle
Ishtar
Level 144
God Stats
41W - 44L
1,441 SR
Queue Stats
1,922W - 1,959L
1,462 Elo+
Solo
Ix Chel
Ix Chel
fortuneempereor
Ix Chel
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,177 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kiubim1
Ah Muzen Cab
Level 84
God Stats
1W - 0L
1,801 SR
Queue Stats
1W - 4L
1,177 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
8,009
572
3,124
9,875
8,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Hiperpollo
Baron Samedi
18
5 / 5 / 6
10,777
770
10,821
16,341
8,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 4 / 6
9,282
663
6,322
11,566
5,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 6 / 4
10,834
774
13,906
13,879
7,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
ninine
Lancelot
17
4 / 8 / 6
9,792
699
10,476
16,666
11,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 11
12,422
887
21,506
11,110
4,553
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Stimu 4x4
Cu Chulainn
18
3 / 4 / 11
10,466
748
5,802
11,904
12,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 3 / 10
10,381
742
9,198
10,976
4,862
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

16
2 / 2 / 14
10,145
725
9,381
10,557
3,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
kiubim1
Ah Muzen Cab
19
7 / 4 / 10
11,373
812
15,627
11,032
5,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
80
16
Kills
24
25
Deaths
16
27
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
W
9
3
11
4.83
L
Baron Samedi
Hiperpollo
Baron Samedi
5
5
6
1.6
L
0
4
6
0.75
W
Cu Chulainn
Stimu 4x4
Cu Chulainn
3
4
11
2.13
W
3
3
10
2.67
L
7
6
4
1.5
W
2
2
14
4.5
W
Ah Muzen Cab
kiubim1
Ah Muzen Cab
7
4
10
3
L
Lancelot
ninine
Lancelot
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,649
Damage
61,514
68,327
Taken
55,579
41,986
Mitigated
30,940
19,923
Healing
17,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,124
0
785
3,405
9,875
8,120
165
4,600
5,176
7,956
0
W
21,506
2,063
981
1,889
11,110
4,553
1,275
5,885
5,225
43,934
0
L
Baron Samedi
Hiperpollo
Baron Samedi
10,821
256
1,571
6,164
16,341
8,884
336
8,298
7,664
29,945
0
L
6,322
3,919
309
2,193
11,566
5,518
684
5,775
5,719
0
21,699
W
Cu Chulainn
Stimu 4x4
Cu Chulainn
5,802
321
0
404
11,904
12,289
629
5,042
6,862
500
13,170
W
9,198
4,428
1,377
3,628
10,976
4,862
1,233
6,396
4,580
0
23,686
L
13,906
695
0
2,282
13,879
7,827
350
5,735
7,833
27,756
0
W
9,381
1,006
2,165
3,803
10,557
3,922
1,062
3,911
6,646
26,110
0
W
Ah Muzen Cab
kiubim1
Ah Muzen Cab
15,627
10,062
1,604
1,658
11,032
5,314
3,709
6,617
4,415
0
35,964
L
Lancelot
ninine
Lancelot
10,476
1,019
1,976
1,238
16,666
11,637
0
6,460
9,962
0
20,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,694
Gold Earned
54,787
157
Minions Killed
165
0
Camps Cleared
0
1,128,017
Distance Traveled
1,249,588
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,009
572
8
1
0
277,814
0
W
Zeus
12,422
887
51
4
0
232,134
0
L
Baron Samedi
10,777
770
63
5
0
210,346
0
L
Izanami
9,282
663
47
3
0
221,998
0
W
Cu Chulainn
10,466
748
19
1
0
239,812
0
W
Ishtar
10,381
742
31
2
0
242,133
0
L
Anubis
10,834
774
21
2
0
208,236
0
W
Ix Chel
10,145
725
33
2
0
278,733
0
W
Ah Muzen Cab
11,373
812
31
2
0
256,776
0
L
Lancelot
9,792
699
18
1
0
209,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role