Player Matchup

Agni
Agni
DaRedMouse
Agni
Level 144
God Stats
2W - 5L
1,206 SR
Queue Stats
88W - 94L
1,513 Elo+
Party 1
Ne Zha
Ne Zha
GaijinHoloCh
Ne Zha
Level 128
God Stats
0W - 2L
1,277 SR
Queue Stats
3W - 9L
1,444 Elo+
Solo
Jormungandr
Jormungandr
HIMADPEOPLES
Jormungandr
Level 84
God Stats
3W - 4L
1,474 SR
Queue Stats
174W - 165L
1,496 Elo+
Party 1
Hachiman
Hachiman
JackSixGuns
Hachiman
Level 99
God Stats
41W - 29L
1,668 SR
Queue Stats
203W - 185L
1,562 Elo+
Party 1
Maui
Maui
fortnitegame
Maui
Level 66
God Stats
4W - 3L
1,811 SR
Queue Stats
64W - 60L
1,499 Elo+
Party 1
Team Averages
Level 104
1,487 SR
1,503 Elo+

VS

Team Averages
Level 66
1,456 SR
1,481 Elo+
Hercules
Hercules
Bloodgeon24
Hercules
Level 56
God Stats
45W - 69L
1,580 SR
Queue Stats
177W - 276L
1,444 Elo+
Party 2
Agni
Agni
HangoTango
Agni
Level 120
God Stats
5W - 1L
1,221 SR
Queue Stats
226W - 190L
1,516 Elo+
Solo
Susano
Susano
Slugondeez
Susano
Level 49
God Stats
26W - 19L
1,500 SR
Queue Stats
496W - 539L
1,437 Elo+
Party 2
Izanami
Izanami
TheYulk
Izanami
Level 61
God Stats
17W - 22L
1,552 SR
Queue Stats
277W - 359L
1,445 Elo+
Party 2
Aphrodite
Aphrodite
wivfe
Aphrodite
Level 46
God Stats
60W - 33L
1,428 SR
Queue Stats
264W - 236L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
5,922
538
4,815
6,262
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
10
2 / 3 / 1
5,896
536
3,268
9,181
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
HIMADPEOPLES
Jormungandr
11
0 / 2 / 0
6,417
583
6,713
11,125
7,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
JackSixGuns
Hachiman
10
1 / 0 / 0
5,943
540
5,369
5,422
1,760
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
1 / 0 / 1
5,865
533
2,291
7,354
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bloodgeon24
Hercules
12
2 / 0 / 0
6,679
607
4,700
9,606
8,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 2
6,873
625
9,908
5,783
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Slugondeez
Susano
11
1 / 3 / 1
6,112
556
2,584
10,033
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
TheYulk
Izanami
11
0 / 0 / 0
6,109
555
2,951
5,360
1,891
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
wivfe
Aphrodite
10
0 / 1 / 1
6,161
560
1,327
7,230
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
5
Kills
7
8
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bloodgeon24
Hercules
2
0
0
2
L
1
3
0
0.33
L
Ne Zha
2
3
1
0.83
L
Jormungandr
HIMADPEOPLES
Jormungandr
0
2
0
0
W
4
1
2
5
L
Hachiman
JackSixGuns
Hachiman
1
0
0
1
W
Susano
Slugondeez
Susano
1
3
1
0.5
W
Izanami
TheYulk
Izanami
0
0
0
0
L
1
0
1
1.5
W
Aphrodite
wivfe
Aphrodite
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,456
Damage
21,470
39,344
Taken
38,012
21,131
Mitigated
20,737
7,948
Healing
15,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bloodgeon24
Hercules
4,700
2,031
0
4,193
9,606
8,547
0
6,552
3,054
0
44,171
L
4,815
439
0
440
6,262
2,194
0
3,282
2,754
47,083
0
L
Ne Zha
3,268
656
0
740
9,181
3,587
0
2,630
6,409
0
38,640
L
Jormungandr
HIMADPEOPLES
Jormungandr
6,713
3,791
0
875
11,125
7,671
17
1,236
9,799
52,813
78
W
9,908
782
0
409
5,783
2,170
0
2,090
3,485
56,919
0
L
Hachiman
JackSixGuns
Hachiman
5,369
2,764
0
3,147
5,422
1,760
0
105
5,317
0
44,400
W
Susano
Slugondeez
Susano
2,584
712
0
1,140
10,033
3,592
0
1,840
8,095
0
43,624
W
Izanami
TheYulk
Izanami
2,951
2,085
0
1,870
5,360
1,891
0
350
5,010
0
55,409
L
2,291
606
159
2,587
7,354
5,919
0
3,367
3,830
13,150
0
W
Aphrodite
wivfe
Aphrodite
1,327
370
3,773
4,597
7,230
4,537
0
2,509
4,627
19,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
31,934
334
Minions Killed
383
0
Camps Cleared
0
1,118,531
Distance Traveled
1,146,988
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,679
607
85
8
0
195,758
0
L
Agni
5,922
538
78
7
0
220,145
1
L
Ne Zha
5,896
536
64
6
0
240,036
0
L
Jormungandr
6,417
583
87
8
0
225,189
0
W
Agni
6,873
625
99
9
0
245,606
2
L
Hachiman
5,943
540
86
8
0
194,274
0
W
Susano
6,112
556
65
6
0
263,522
0
W
Izanami
6,109
555
94
9
0
220,914
0
L
Maui
5,865
533
19
2
0
238,887
3
W
Aphrodite
6,161
560
40
4
0
221,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role