Player Matchup

Sol
Sol
 
Sol
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
 
Surtr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
IR15H
Ne Zha
Level 143
God Stats
6W - 0L
1,803 SR
Queue Stats
154W - 162L
1,496 Elo+
Party 1
Hercules
Hercules
SchweinHaben
Hercules
Level 18
God Stats
13W - 15L
1,496 SR
Queue Stats
144W - 170L
1,471 Elo+
Party 1
Thoth
Thoth
benwe99
Thoth
Level 101
God Stats
25W - 23L
1,274 SR
Queue Stats
549W - 498L
1,560 Elo+
Solo
Team Averages
Level 85
1,515 SR
1,506 Elo+

VS

Team Averages
Level 122
1,566 SR
1,501 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Anubabuba
Bacchus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,440 Elo+
Party 2
Lancelot
Lancelot
Smaitin
Lancelot
Level 171
God Stats
1W - 2L
1,587 SR
Queue Stats
129W - 115L
1,531 Elo+
Solo
Agni
Agni
e1d2x3n4
Agni
Level 143
God Stats
2W - 3L
1,962 SR
Queue Stats
357W - 325L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
ferchoXxz
Gilgamesh
Level 67
God Stats
8W - 10L
1,282 SR
Queue Stats
338W - 333L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 0 / 3
7,923
528
8,829
5,520
2,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
 
Surtr
11
2 / 1 / 7
7,414
494
4,532
11,316
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
IR15H
Ne Zha
16
5 / 3 / 5
9,394
626
10,103
14,326
6,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
SchweinHaben
Hercules
14
5 / 0 / 1
8,717
581
7,732
10,259
10,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
benwe99
Thoth
14
1 / 1 / 5
8,730
582
6,282
6,210
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 4 / 2
6,798
453
3,498
10,544
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Anubabuba
Bacchus
11
0 / 2 / 2
6,803
454
4,784
10,444
9,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Smaitin
Lancelot
13
1 / 4 / 1
7,579
505
6,699
12,908
5,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
14
3 / 2 / 0
7,798
520
5,212
8,892
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ferchoXxz
Gilgamesh
12
1 / 4 / 1
7,375
492
6,006
15,474
12,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
16
Kills
5
5
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
3
4.5
W
Surtr
 
Surtr
2
1
7
5.5
L
Jing Wei
 
Jing Wei
0
4
2
0.25
L
Bacchus
Anubabuba
Bacchus
0
2
2
0.5
W
Ne Zha
IR15H
Ne Zha
5
3
5
2.5
W
Hercules
SchweinHaben
Hercules
5
0
1
5.5
L
Lancelot
Smaitin
Lancelot
1
4
1
0.38
W
Thoth
benwe99
Thoth
1
1
5
3.5
L
Agni
3
2
0
1.5
L
Gilgamesh
ferchoXxz
Gilgamesh
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,478
Damage
26,199
47,631
Taken
58,262
32,212
Mitigated
33,951
17,260
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,829
4,129
0
3,677
5,520
2,024
0
1,508
4,012
59,868
0
W
Surtr
 
Surtr
4,532
723
137
3,969
11,316
10,731
29
3,805
7,477
935
19,643
L
Jing Wei
 
Jing Wei
3,498
2,209
0
2,703
10,544
4,179
0
5,238
5,306
0
47,113
L
Bacchus
Anubabuba
Bacchus
4,784
589
0
4,156
10,444
9,344
0
4,680
5,764
25,718
0
W
Ne Zha
IR15H
Ne Zha
10,103
2,301
0
1,631
14,326
6,799
0
1,859
12,289
0
86,447
W
Hercules
SchweinHaben
Hercules
7,732
4,311
0
6,096
10,259
10,264
0
311
9,946
0
49,015
L
Lancelot
Smaitin
Lancelot
6,699
555
0
2,094
12,908
5,149
0
2,471
10,437
0
64,299
W
Thoth
benwe99
Thoth
6,282
277
0
1,750
6,210
2,394
244
2,875
3,125
70,885
0
L
Agni
5,212
344
0
1,095
8,892
2,949
0
2,530
6,362
64,227
0
L
Gilgamesh
ferchoXxz
Gilgamesh
6,006
1,163
0
3,718
15,474
12,330
0
781
14,693
0
44,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,178
Gold Earned
36,353
446
Minions Killed
412
0
Camps Cleared
0
1,488,171
Distance Traveled
1,510,342
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,923
528
101
7
0
285,749
0
W
Surtr
7,414
494
16
1
0
300,791
3
L
Jing Wei
6,798
453
94
6
0
285,566
7
L
Bacchus
6,803
454
32
2
0
311,634
2
W
Ne Zha
9,394
626
110
7
0
330,760
0
W
Hercules
8,717
581
92
6
0
269,398
0
L
Lancelot
7,579
505
105
7
0
333,636
0
W
Thoth
8,730
582
127
8
0
301,473
3
L
Agni
7,798
520
108
7
0
275,244
6
L
Gilgamesh
7,375
492
73
5
0
304,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role