Player Matchup

Charybdis
Charybdis
Mysterious1ONE
Charybdis
Level 127
God Stats
2W - 6L
1,265 SR
Queue Stats
224W - 199L
1,524 Elo+
Party 3
Artio
Artio
Nolzilla3129
Artio
Level 121
God Stats
0W - 2L
1,148 SR
Queue Stats
162W - 147L
1,500 Elo+
Party 3
Izanami
Izanami
Oscar-Benepavit2
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,156 Elo+
Party 3
Maui
Maui
TLD_DPARINI-CR-
Maui
Level 104
God Stats
2W - 2L
1,330 SR
Queue Stats
147W - 140L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
surehotnative
Ao Kuang
Level 174
God Stats
11W - 16L
1,556 SR
Queue Stats
1,472W - 1,483L
1,430 Elo+
Solo
Team Averages
Level 111
1,360 SR
1,419 Elo+

VS

Team Averages
Level 46
1,580 SR
1,308 Elo+
Olorun
Olorun
HappiPogs
Olorun
Level 17
God Stats
2W - 0L
1,686 SR
Queue Stats
6W - 9L
1,298 Elo+
Party 2
Lancelot
Lancelot
Jortslol
Lancelot
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 37L
1,361 Elo+
Party 2
Freya
Freya
ShiroFokkusu
Freya
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 167L
1,373 Elo+
Solo
Bacchus
Bacchus
UltraMagnus51
Bacchus
Level 84
God Stats
1W - 0L
1,742 SR
Queue Stats
1W - 3L
1,255 Elo+
Party 1
Medusa
Medusa
darthjp99
Medusa
Level 76
God Stats
1W - 0L
1,470 SR
Queue Stats
1W - 2L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mysterious1ONE
Charybdis
13
3 / 6 / 6
7,646
850
11,519
12,541
5,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 8 / 6
7,468
830
5,649
19,699
18,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 8 / 2
7,877
875
4,214
11,915
5,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

6
1 / 2 / 2
5,948
661
1,162
2,932
2,016
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
surehotnative
Ao Kuang
15
7 / 6 / 3
9,372
1,041
4,871
10,418
5,352
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HappiPogs
Olorun
16
8 / 4 / 13
9,482
1,054
12,745
8,024
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
Jortslol
Lancelot
14
5 / 4 / 14
8,763
974
9,679
11,006
7,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
9 / 4 / 16
9,582
1,065
15,157
9,842
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
14
1 / 3 / 21
8,766
974
6,660
11,644
13,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
darthjp99
Medusa
16
7 / 2 / 14
9,551
1,061
7,868
4,534
2,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
108
16
Kills
30
30
Deaths
17
19
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Olorun
HappiPogs
Olorun
8
4
13
3.63
W
Lancelot
Jortslol
Lancelot
5
4
14
3
L
Charybdis
Mysterious1ONE
Charybdis
3
6
6
1
L
2
8
6
0.63
L
3
8
2
0.5
W
9
4
16
4.25
L
1
2
2
1
W
Bacchus
1
3
21
3.83
W
Medusa
darthjp99
Medusa
7
2
14
7
L
Ao Kuang
surehotnative
Ao Kuang
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,415
Damage
52,109
57,505
Taken
45,050
36,569
Mitigated
32,416
7,636
Healing
9,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
HappiPogs
Olorun
12,745
7,287
490
758
8,024
4,150
4,122
2,217
5,807
24,456
0
W
Lancelot
Jortslol
Lancelot
9,679
2,709
186
1,182
11,006
7,784
245
3,120
7,886
0
14,919
L
Charybdis
Mysterious1ONE
Charybdis
11,519
4,488
77
1,909
12,541
5,778
596
8,622
3,745
0
23,332
L
5,649
105
1,099
2,589
19,699
18,365
240
10,825
8,692
8,699
1,294
L
4,214
3,434
0
322
11,915
5,058
559
7,328
4,405
0
11,098
W
15,157
4,676
1,532
2,505
9,842
4,790
670
2,141
7,701
26,647
0
L
1,162
226
0
34
2,932
2,016
0
2,485
343
1,339
0
W
Bacchus
6,660
1,247
0
2,051
11,644
13,488
120
1,793
9,851
9,867
0
W
Medusa
darthjp99
Medusa
7,868
4,729
398
304
4,534
2,204
2,354
1,117
3,417
0
24,892
L
Ao Kuang
surehotnative
Ao Kuang
4,871
1,210
34
1,572
10,418
5,352
29
4,556
5,758
9,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,311
Gold Earned
46,144
52
Minions Killed
89
0
Camps Cleared
0
581,181
Distance Traveled
875,562
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,482
1,054
31
3
0
154,774
0
W
Lancelot
8,763
974
9
1
0
199,126
0
L
Charybdis
7,646
850
19
2
0
121,348
0
L
Artio
7,468
830
8
1
0
139,937
0
L
Izanami
7,877
875
11
1
0
137,485
0
W
Freya
9,582
1,065
18
2
0
172,081
0
L
Maui
5,948
661
0
0
0
51,589
0
W
Bacchus
8,766
974
8
1
0
189,116
1
W
Medusa
9,551
1,061
23
3
0
160,465
0
L
Ao Kuang
9,372
1,041
14
2
0
130,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role