Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DinogamerM80
Gilgamesh
Level 129
God Stats
13W - 14L
1,525 SR
Queue Stats
273W - 251L
1,594 Elo+
Party 3
Ix Chel
Ix Chel
Jonx001
Ix Chel
Level 116
God Stats
19W - 10L
1,769 SR
Queue Stats
187W - 189L
1,534 Elo+
Party 3
Hel
Hel
Smerfasaurus
Hel
Level 66
God Stats
17W - 11L
1,428 SR
Queue Stats
189W - 179L
1,471 Elo+
Party 1
Thor
Thor
gilbertwave
Thor
Level 157
God Stats
6W - 8L
1,621 SR
Queue Stats
276W - 246L
1,576 Elo+
Party 3
Team Averages
Level 111
1,569 SR
1,535 Elo+

VS

Team Averages
Level 145
1,418 SR
1,530 Elo+
Nemesis
Nemesis
 
Nemesis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zeus
Zeus
IxSlUmBeRxI
Zeus
Level 163
God Stats
2W - 1L
1,386 SR
Queue Stats
30W - 21L
1,559 Elo+
Party 4
Fenrir
Fenrir
LuisV10
Fenrir
Level 131
God Stats
4W - 0L
1,248 SR
Queue Stats
128W - 113L
1,490 Elo+
Party 2
Skadi
Skadi
Toksk
Skadi
Level 144
God Stats
2W - 1L
1,216 SR
Queue Stats
15W - 9L
1,544 Elo+
Party 4
Hercules
Hercules
ofaprowin
Hercules
Level 124
God Stats
2W - 2L
1,740 SR
Queue Stats
140W - 140L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
0 / 5 / 0
6,077
380
3,717
12,547
4,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
DinogamerM80
Gilgamesh
14
2 / 3 / 2
8,566
535
11,399
13,778
11,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Jonx001
Ix Chel
13
1 / 7 / 2
7,953
497
4,084
14,063
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
6,491
406
1,895
8,716
4,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
4 / 4 / 2
8,583
536
8,866
14,345
5,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
6 / 2 / 7
9,015
563
14,564
13,375
6,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 3 / 1
9,043
565
11,149
8,645
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
LuisV10
Fenrir
15
2 / 0 / 5
8,508
532
5,775
13,325
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
Toksk
Skadi
15
7 / 0 / 2
9,012
563
10,049
5,619
2,134
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
ofaprowin
Hercules
15
2 / 3 / 1
8,699
544
7,182
13,690
16,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
21
21
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
5
0
0
W
Nemesis
 
Nemesis
6
2
7
4.75
L
Gilgamesh
DinogamerM80
Gilgamesh
2
3
2
1
W
4
3
1
1.5
L
Ix Chel
Jonx001
Ix Chel
1
7
2
0.29
W
Fenrir
LuisV10
Fenrir
2
0
5
4.5
L
0
2
0
0
W
Skadi
Toksk
Skadi
7
0
2
8
L
4
4
2
1.25
W
Hercules
ofaprowin
Hercules
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,961
Damage
48,719
63,449
Taken
54,654
31,479
Mitigated
34,206
13,952
Healing
14,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,717
1,504
0
1,372
12,547
4,137
0
0
12,162
0
36,474
W
Nemesis
 
Nemesis
14,564
6,768
0
4,690
13,375
6,639
0
1,503
11,789
0
64,098
L
Gilgamesh
DinogamerM80
Gilgamesh
11,399
3,870
0
2,204
13,778
11,359
0
2,022
10,924
0
65,450
W
11,149
562
0
1,116
8,645
2,938
619
1,448
7,146
72,258
0
L
Ix Chel
Jonx001
Ix Chel
4,084
717
215
805
14,063
5,369
53
7,020
6,811
52,657
0
W
Fenrir
LuisV10
Fenrir
5,775
985
0
3,208
13,325
5,673
1,140
2,325
10,956
0
64,108
L
1,895
85
2,648
5,352
8,716
4,854
0
215
8,316
23,952
0
W
Skadi
Toksk
Skadi
10,049
4,972
0
1,393
5,619
2,134
2,358
703
4,916
0
63,440
L
8,866
1,761
0
1,356
14,345
5,760
0
1,892
12,248
0
58,047
W
Hercules
ofaprowin
Hercules
7,182
3,220
0
4,212
13,690
16,822
429
0
12,728
0
58,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,670
Gold Earned
44,277
397
Minions Killed
491
0
Camps Cleared
0
1,356,245
Distance Traveled
1,557,760
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,077
380
65
4
0
212,487
0
W
Nemesis
9,015
563
91
6
0
343,560
2
L
Gilgamesh
8,566
535
109
7
0
303,012
3
W
Zeus
9,043
565
102
6
0
266,190
4
L
Ix Chel
7,953
497
107
7
0
268,568
2
W
Fenrir
8,508
532
95
6
0
355,779
2
L
Hel
6,491
406
37
2
0
230,782
0
W
Skadi
9,012
563
96
6
0
278,370
4
L
Thor
8,583
536
79
5
0
341,396
4
W
Hercules
8,699
544
107
7
0
313,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role