Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Gold IV
ErikStifler
Hun Batz
Gold IV
Level 69
God Stats
3W - 3L
1,668 SR
Queue Stats
79W - 63L
1,491 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
NemoTequila
Baba Yaga
Gold III
Level 141
God Stats
5W - 3L
1,377 SR
Queue Stats
169W - 160L
1,490 MMR
Solo
Izanami
Izanami
Gold IV
mb2rea1
Izanami
Gold IV
Level 155
God Stats
118W - 121L
1,532 SR
Queue Stats
1,062W - 1,100L
1,496 MMR
Solo
Atlas
Atlas
Silver III
trymebro1
Atlas
Silver III
Level 104
God Stats
1W - 2L
1,265 SR
Queue Stats
57W - 62L
1,418 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,468 SR
1,479 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 94
1,554 SR
1,490 MMR
He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold II
ZahremarRazi
Ishtar
Gold II
Level 72
God Stats
1W - 1L
1,556 SR
Queue Stats
74W - 71L
1,494 MMR
Solo
Ymir
Ymir
Gold V
sondgoku
Ymir
Gold V
Level 118
God Stats
5W - 9L
1,348 SR
Queue Stats
485W - 498L
1,482 MMR
Solo
Guan Yu
Guan Yu
Gold V
stewaye0
Guan Yu
Gold V
Level 125
God Stats
15W - 6L
1,756 SR
Queue Stats
320W - 330L
1,258 MMR
Party 1
Neith
Neith
Gold I
stewaye0momma
Neith
Gold I
Level 42
God Stats
1W - 1L
1,608 SR
Queue Stats
114W - 103L
1,716 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 5 / 1
6,488
541
2,829
11,364
3,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
ErikStifler
Hun Batz
12
0 / 1 / 0
7,046
587
5,219
7,748
2,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baba Yaga
NemoTequila
Baba Yaga
11
2 / 5 / 0
6,704
559
9,323
7,667
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
mb2rea1
Izanami
11
0 / 2 / 0
6,613
551
2,441
7,515
2,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
trymebro1
Atlas
9
0 / 3 / 0
5,875
490
4,626
11,420
8,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ix ChelHachimanCabrakanMartichoras

VS

Bans
VamanaBakasuraAphroditeHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
5 / 1 / 6
7,816
651
7,451
7,524
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
3 / 0 / 3
7,912
659
5,932
5,349
1,932
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
11
0 / 0 / 8
6,893
574
3,397
13,007
10,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
stewaye0
Guan Yu
13
1 / 0 / 0
7,447
621
4,641
8,657
10,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
7 / 1 / 3
8,635
720
10,173
9,424
3,784
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
16
16
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
1
0.1
W
He Bo
 
He Bo
5
1
6
8
L
Hun Batz
ErikStifler
Hun Batz
0
1
0
0
L
Baba Yaga
NemoTequila
Baba Yaga
2
5
0
0.4
W
Ishtar
3
0
3
4.5
L
Izanami
mb2rea1
Izanami
0
2
0
0
W
Ymir
0
0
8
4
W
Guan Yu
stewaye0
Guan Yu
1
0
0
1
W
7
1
3
8.5
L
Atlas
trymebro1
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,438
Damage
31,594
45,714
Taken
43,961
20,406
Mitigated
29,578
9,655
Healing
17,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,829
1,261
0
570
11,364
3,968
0
2,787
8,577
0
52,997
W
He Bo
 
He Bo
7,451
734
0
975
7,524
2,560
0
2,342
5,182
55,321
0
L
Hun Batz
ErikStifler
Hun Batz
5,219
1,180
0
3,232
7,748
2,133
0
290
6,748
0
54,034
L
Baba Yaga
NemoTequila
Baba Yaga
9,323
248
0
1,517
7,667
2,949
0
1,724
5,943
46,156
0
W
Ishtar
5,932
3,717
0
3,225
5,349
1,932
406
949
4,400
0
63,151
L
Izanami
mb2rea1
Izanami
2,441
1,825
0
1,301
7,515
2,789
801
2,192
5,323
0
55,684
W
Ymir
3,397
458
557
3,363
13,007
10,358
58
4,621
8,386
26,394
0
W
Guan Yu
stewaye0
Guan Yu
4,641
1,275
0
3,156
8,657
10,944
0
116
8,541
0
46,917
W
10,173
6,425
0
6,053
9,424
3,784
433
5,921
3,503
0
72,396
L
Atlas
trymebro1
Atlas
4,626
1,938
169
2,866
11,420
8,567
0
3,855
7,565
16,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,726
Gold Earned
38,703
398
Minions Killed
440
0
Camps Cleared
0
1,279,592
Distance Traveled
1,244,583
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,488
541
81
7
0
293,067
4
W
He Bo
7,816
651
93
8
0
269,707
1
L
Hun Batz
7,046
587
98
8
0
265,534
3
L
Baba Yaga
6,704
559
79
7
0
274,695
6
W
Ishtar
7,912
659
108
9
0
245,781
0
L
Izanami
6,613
551
117
10
0
203,266
0
W
Ymir
6,893
574
34
3
0
239,085
4
W
Guan Yu
7,447
621
89
7
0
253,069
2
W
Neith
8,635
720
116
10
0
236,941
1
L
Atlas
5,875
490
23
2
0
243,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role