Player Matchup

Pele
Pele
Anime Legend
Pele
Level 114
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tyr
Tyr
CPLAnonymous
Tyr
Level 129
God Stats
14W - 7L
1,561 SR
Queue Stats
119W - 40L
1,662 Elo+
Solo
Ra
Ra
ITZSTEEZ0
Ra
Level 90
God Stats
0W - 1L
1,636 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
Ukiiyo x
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
VLK LEEK
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 89
1,579 SR
1,532 Elo+

VS

Team Averages
Level 89
1,450 SR
1,405 Elo+
Ares
Ares
Aetherveris
Ares
Level 137
God Stats
9W - 8L
1,382 SR
Queue Stats
158W - 169L
1,412 Elo+
Party 2
Scylla
Scylla
AyyooCuh
Scylla
Level 49
God Stats
6W - 4L
1,313 SR
Queue Stats
466W - 518L
1,433 Elo+
Solo
Skadi
Skadi
CurtTadpole4509
Skadi
Level 29
God Stats
20W - 24L
1,607 SR
Queue Stats
165W - 253L
1,401 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Misty Dagger
Tsukuyomi
Level 101
God Stats
10W - 14L
1,452 SR
Queue Stats
175W - 241L
1,382 Elo+
Party 2
Mulan
Mulan
kintoff11
Mulan
Level 128
God Stats
4W - 10L
1,497 SR
Queue Stats
115W - 112L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,348
705
3,705
6,623
2,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 0 / 1
7,632
848
4,575
7,742
10,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 3
7,126
792
6,888
6,168
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Ukiiyo x
Sobek
11
0 / 5 / 2
6,048
672
2,739
8,642
7,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Neith
VLK LEEK
Neith
11
1 / 7 / 1
6,396
711
3,633
10,735
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 10
8,157
906
6,879
7,145
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
AyyooCuh
Scylla
15
6 / 1 / 6
8,179
909
4,917
3,126
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 14
7,364
818
3,099
4,470
1,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
Misty Dagger
Tsukuyomi
14
3 / 3 / 12
7,692
855
9,744
7,460
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
kintoff11
Mulan
15
7 / 1 / 6
8,335
926
6,842
8,112
7,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
7
Kills
20
20
Deaths
7
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
L
1
4
2
0.5
W
Scylla
AyyooCuh
Scylla
6
1
6
9
L
4
0
1
4.5
W
0
1
14
7
L
1
4
3
0.63
W
Tsukuyomi
Misty Dagger
Tsukuyomi
3
3
12
3
L
Sobek
Ukiiyo x
Sobek
0
5
2
0.2
L
Neith
VLK LEEK
Neith
1
7
1
0.21
W
Mulan
kintoff11
Mulan
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
31,481
39,910
Taken
30,313
27,799
Mitigated
21,248
6,255
Healing
4,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,879
833
0
1,906
7,145
6,657
661
2,792
4,203
14,277
0
L
3,705
760
0
887
6,623
2,458
0
2,372
4,127
0
12,654
W
Scylla
AyyooCuh
Scylla
4,917
148
0
0
3,126
1,261
0
93
3,033
22,272
0
L
4,575
599
0
2,763
7,742
10,778
69
1,795
5,676
0
23,410
W
3,099
1,139
0
250
4,470
1,984
1,749
1,254
3,150
0
18,439
L
6,888
290
348
672
6,168
2,221
174
1,193
4,889
19,996
0
W
Tsukuyomi
Misty Dagger
Tsukuyomi
9,744
2,765
0
768
7,460
3,445
800
1,940
5,520
0
22,860
L
Sobek
Ukiiyo x
Sobek
2,739
59
0
1,062
8,642
7,940
0
2,426
6,085
6,981
0
L
Neith
VLK LEEK
Neith
3,633
1,779
0
523
10,735
4,402
177
4,010
6,545
0
8,143
W
Mulan
kintoff11
Mulan
6,842
1,243
340
1,539
8,112
7,901
150
3,248
4,780
0
22,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,550
Gold Earned
39,727
120
Minions Killed
159
0
Camps Cleared
0
713,774
Distance Traveled
992,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,157
906
14
2
0
185,247
0
L
Pele
6,348
705
17
2
0
117,298
0
W
Scylla
8,179
909
42
5
0
190,701
0
L
Tyr
7,632
848
45
5
0
212,726
0
W
Skadi
7,364
818
30
3
0
181,380
0
L
Ra
7,126
792
45
5
0
162,622
0
W
Tsukuyomi
7,692
855
23
3
0
200,850
0
L
Sobek
6,048
672
1
0
0
103,716
0
L
Neith
6,396
711
12
1
0
117,412
0
W
Mulan
8,335
926
50
6
0
234,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role