Player Matchup

Da Ji
Da Ji
CatBurgler29
Da Ji
Level 42
God Stats
0W - 1L
1,168 SR
Queue Stats
29W - 64L
1,136 Elo+
Party 3
Cthulhu
Cthulhu
Papa_Clean
Cthulhu
Level 40
God Stats
2W - 5L
1,434 SR
Queue Stats
17W - 32L
1,309 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheGlizzyGlad
Morgan Le Fay
Level 27
God Stats
0W - 4L
1,129 SR
Queue Stats
25W - 62L
1,004 Elo+
Party 3
Kukulkan
Kukulkan
XxNoiToadxX
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ishtar
Ishtar
Yutuke
Ishtar
Level 26
God Stats
7W - 18L
1,225 SR
Queue Stats
95W - 98L
1,308 Elo+
Party 2
Team Averages
Level 28
1,291 SR
1,251 Elo+

VS

Team Averages
Level 40
1,488 SR
1,400 Elo+
Vamana
Vamana
Leemurrr
Vamana
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 54L
1,404 Elo+
Solo
Neith
Neith
MilnerMight
Neith
Level 77
God Stats
14W - 22L
1,368 SR
Queue Stats
79W - 89L
1,350 Elo+
Party 4
Maui
Maui
Okani Yuki
Maui
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 87L
1,454 Elo+
Party 1
Chang'e
Chang'e
firu_verdun
Chang'e
Level 26
God Stats
4W - 6L
1,395 SR
Queue Stats
75W - 91L
1,343 Elo+
Party 4
Serqet
Serqet
lts Mizu
Serqet
Level 27
God Stats
5W - 3L
1,675 SR
Queue Stats
9W - 10L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 4
8,649
360
12,016
21,931
9,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Papa_Clean
Cthulhu
13
1 / 5 / 4
9,727
405
10,453
17,265
25,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Morgan Le Fay
TheGlizzyGlad
Morgan Le Fay
15
0 / 6 / 2
9,533
397
11,413
14,846
8,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
XxNoiToadxX
Kukulkan
11
0 / 12 / 2
8,064
336
6,208
14,872
7,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Yutuke
Ishtar
14
4 / 4 / 0
9,664
403
15,277
14,403
6,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Leemurrr
Vamana
20
12 / 0 / 12
13,482
562
17,342
17,458
26,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 5 / 16
9,274
386
10,171
15,260
9,405
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 20
10,369
432
5,249
17,010
24,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
firu_verdun
Chang'e
16
1 / 1 / 14
10,006
417
5,976
15,623
15,397
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
lts Mizu
Serqet
19
20 / 0 / 7
13,691
570
24,360
16,178
9,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
105
5
Kills
36
36
Deaths
6
12
Assists
69
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
W
Vamana
Leemurrr
Vamana
12
0
12
18
W
3
5
16
2.2
W
0
0
20
10
L
Cthulhu
Papa_Clean
Cthulhu
1
5
4
0.6
L
Morgan Le Fay
TheGlizzyGlad
Morgan Le Fay
0
6
2
0.17
L
Kukulkan
XxNoiToadxX
Kukulkan
0
12
2
0.08
L
Ishtar
Yutuke
Ishtar
4
4
0
1
W
Chang'e
firu_verdun
Chang'e
1
1
14
8
W
Serqet
lts Mizu
Serqet
20
0
7
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,367
Damage
63,098
83,317
Taken
81,529
58,157
Mitigated
85,217
8,651
Healing
19,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,016
3,431
0
622
21,931
9,642
0
2,208
19,179
0
49,700
W
Vamana
Leemurrr
Vamana
17,342
10,210
0
1,676
17,458
26,131
3,244
2,999
14,459
0
137,598
W
10,171
4,103
560
3,041
15,260
9,405
2,274
5,582
9,678
0
39,180
W
5,249
736
0
2,673
17,010
24,862
506
6,839
10,171
26,258
0
L
Cthulhu
Papa_Clean
Cthulhu
10,453
183
647
2,262
17,265
25,682
147
2,897
13,893
38,720
0
L
Morgan Le Fay
TheGlizzyGlad
Morgan Le Fay
11,413
1,009
0
1,622
14,846
8,709
198
1,567
12,559
83,651
0
L
Kukulkan
XxNoiToadxX
Kukulkan
6,208
838
0
100
14,872
7,427
0
2,711
11,792
27,814
0
L
Ishtar
Yutuke
Ishtar
15,277
7,202
0
3,398
14,403
6,697
933
1,842
11,869
0
73,081
W
Chang'e
firu_verdun
Chang'e
5,976
244
2,004
8,318
15,623
15,397
1,441
8,722
6,901
53,248
0
W
Serqet
lts Mizu
Serqet
24,360
6,107
0
1,219
16,178
9,422
447
3,932
12,246
0
116,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,637
Gold Earned
56,822
370
Minions Killed
514
0
Camps Cleared
0
1,990,212
Distance Traveled
2,349,868
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,649
360
58
2
0
440,650
0
W
Vamana
13,482
562
194
8
0
462,071
0
W
Neith
9,274
386
70
3
0
365,133
0
W
Maui
10,369
432
29
1
0
478,979
0
L
Cthulhu
9,727
405
40
2
0
450,782
3
L
Morgan Le Fay
9,533
397
119
5
0
379,349
0
L
Kukulkan
8,064
336
43
2
0
311,135
0
L
Ishtar
9,664
403
110
5
0
408,296
5
W
Chang'e
10,006
417
81
3
0
454,608
0
W
Serqet
13,691
570
140
6
0
589,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role