Player Matchup

Ishtar
Ishtar
BigJefee
Ishtar
Level 20
God Stats
4W - 5L
1,402 SR
Queue Stats
23W - 38L
1,365 Elo+
Party 3
Discordia
Discordia
GHOSTMARV666
Discordia
Level 46
God Stats
4W - 2L
1,313 SR
Queue Stats
301W - 301L
1,350 Elo+
Solo
King Arthur
King Arthur
JSpezz
King Arthur
Level 80
God Stats
7W - 5L
1,692 SR
Queue Stats
343W - 322L
1,407 Elo+
Party 3
Ymir
Ymir
RoyDarkYT
Ymir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Serqet
Serqet
aMediJasteriAM
Serqet
Level 104
God Stats
1W - 5L
1,110 SR
Queue Stats
418W - 425L
1,423 Elo+
Party 3
Team Averages
Level 62
1,403 SR
1,409 Elo+

VS

Team Averages
Level 64
1,389 SR
1,282 Elo+
Tyr
Tyr
BlindVegeta
Tyr
Level 124
God Stats
3W - 5L
1,065 SR
Queue Stats
210W - 257L
1,397 Elo+
Party 2
Ra
Ra
MarcusTM
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,330 Elo+
Solo
Cupid
Cupid
got3m_shook
Cupid
Level 69
God Stats
11W - 15L
1,381 SR
Queue Stats
65W - 88L
1,335 Elo+
Party 1
Baron Samedi
Baron Samedi
l-milk--
Baron Samedi
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 50L
1,251 Elo+
Party 1
Bastet
Bastet
lethalxbacon711
Bastet
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
47W - 77L
1,097 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BigJefee
Ishtar
11
2 / 2 / 3
6,535
503
7,778
7,153
2,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
GHOSTMARV666
Discordia
13
2 / 1 / 1
7,316
563
4,594
4,604
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

King Arthur
JSpezz
King Arthur
12
0 / 0 / 3
6,740
518
7,136
7,927
8,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
10
1 / 0 / 4
6,585
507
3,153
9,037
7,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 0 / 1
8,157
627
7,145
7,973
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,227
479
4,202
10,664
7,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 0
6,326
487
3,022
8,495
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 2
5,516
424
4,106
9,920
3,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
l-milk--
Baron Samedi
13
1 / 3 / 0
6,968
536
4,198
8,135
4,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 0
5,289
407
618
8,106
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
12
Kills
3
3
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
BigJefee
Ishtar
2
2
3
1.75
L
0
2
0
0
W
Discordia
GHOSTMARV666
Discordia
2
1
1
2.5
W
King Arthur
JSpezz
King Arthur
0
0
3
1.5
L
2
1
0
2
W
Ymir
1
0
4
3
W
7
0
1
7.5
L
0
4
2
0.25
L
Baron Samedi
l-milk--
Baron Samedi
1
3
0
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,806
Damage
16,146
36,694
Taken
45,320
23,855
Mitigated
24,018
11,670
Healing
15,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
BigJefee
Ishtar
7,778
4,477
0
3,218
7,153
2,885
658
1,360
5,731
0
51,751
L
4,202
459
53
3,330
10,664
7,860
0
0
10,517
0
36,551
W
Discordia
GHOSTMARV666
Discordia
4,594
3
0
1,639
4,604
1,682
0
3,838
766
47,154
0
W
King Arthur
JSpezz
King Arthur
7,136
1,370
0
1,281
7,927
8,478
0
0
7,927
0
34,227
L
3,022
556
809
4,597
8,495
5,765
0
1,785
6,476
24,954
0
W
Ymir
3,153
508
0
1,366
9,037
7,489
58
1,444
7,593
20,528
0
W
7,145
2,400
0
4,166
7,973
3,321
0
516
7,457
0
54,498
L
4,106
1,814
241
2,485
9,920
3,461
0
1,605
8,057
0
34,700
L
Baron Samedi
l-milk--
Baron Samedi
4,198
249
34
2,370
8,135
4,591
208
4,205
3,871
51,369
0
L
618
287
38
1,943
8,106
2,341
0
152
7,954
0
17,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,333
Gold Earned
30,326
288
Minions Killed
264
0
Camps Cleared
0
1,275,258
Distance Traveled
1,262,431
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,535
503
71
5
0
226,672
0
L
Tyr
6,227
479
52
4
0
306,188
0
W
Discordia
7,316
563
67
5
0
235,837
0
W
King Arthur
6,740
518
41
3
0
237,481
0
L
Ra
6,326
487
36
3
0
219,366
2
W
Ymir
6,585
507
21
2
0
247,017
0
W
Serqet
8,157
627
88
7
0
328,251
1
L
Cupid
5,516
424
59
5
0
236,820
0
L
Baron Samedi
6,968
536
88
7
0
214,586
2
L
Bastet
5,289
407
29
2
0
285,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role