Player Matchup

Sol
Sol
Dat-_boy_-Ty
Sol
Level 35
God Stats
5W - 3L
1,906 SR
Queue Stats
53W - 57L
1,437 Elo+
Party 1
Nemesis
Nemesis
Kitsu-62
Nemesis
Level 68
God Stats
10W - 5L
1,751 SR
Queue Stats
177W - 147L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
SM0K3_DABEAR
Sun Wukong
Level 65
God Stats
12W - 18L
1,365 SR
Queue Stats
217W - 230L
1,403 Elo+
Party 1
Ymir
Ymir
Youre Faceless
Ymir
Level 67
God Stats
20W - 12L
1,537 SR
Queue Stats
92W - 85L
1,500 Elo+
Solo
Martichoras
Martichoras
pullzy
Martichoras
Level 41
God Stats
5W - 0L
1,874 SR
Queue Stats
260W - 258L
1,549 Elo+
Solo
Team Averages
Level 55
1,686 SR
1,474 Elo+

VS

Team Averages
Level 66
1,547 SR
1,459 Elo+
Zhong Kui
Zhong Kui
C3NTALL1N
Zhong Kui
Level 67
God Stats
7W - 8L
1,498 SR
Queue Stats
140W - 166L
1,480 Elo+
Solo
Shiva
Shiva
Ebanojcll
Shiva
Level 48
God Stats
5W - 2L
1,615 SR
Queue Stats
84W - 96L
1,443 Elo+
Solo
Skadi
Skadi
Onlyfans4Kate-
Skadi
Level 87
God Stats
17W - 11L
1,702 SR
Queue Stats
204W - 203L
1,465 Elo+
Solo
Surtr
Surtr
dantezombie115
Surtr
Level 62
God Stats
19W - 20L
1,466 SR
Queue Stats
163W - 147L
1,439 Elo+
Solo
Nemesis
Nemesis
mrkama_
Nemesis
Level 64
God Stats
11W - 13L
1,454 SR
Queue Stats
192W - 205L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
8,436
562
7,174
9,335
3,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Kitsu-62
Nemesis
14
3 / 0 / 1
7,852
523
7,985
8,646
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
SM0K3_DABEAR
Sun Wukong
14
0 / 0 / 1
7,811
521
5,604
13,067
15,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 3 / 9
8,438
563
5,743
14,254
14,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Martichoras
pullzy
Martichoras
14
5 / 3 / 4
9,041
603
11,550
12,648
6,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
C3NTALL1N
Zhong Kui
13
0 / 1 / 1
7,463
498
8,254
10,527
8,281
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Ebanojcll
Shiva
14
0 / 1 / 0
8,704
580
9,260
14,063
10,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 6 / 2
7,578
505
8,087
11,594
4,097
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 4 / 4
7,213
481
7,188
16,427
12,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
mrkama_
Nemesis
13
2 / 1 / 2
7,674
512
4,277
11,491
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
6
6
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
C3NTALL1N
Zhong Kui
0
1
1
0.5
W
2
0
2
3
L
Shiva
Ebanojcll
Shiva
0
1
0
0
W
Nemesis
Kitsu-62
Nemesis
3
0
1
3.5
L
3
6
2
0.67
W
Sun Wukong
SM0K3_DABEAR
Sun Wukong
0
0
1
0.5
W
3
3
9
2.5
L
1
4
4
0.75
L
Nemesis
mrkama_
Nemesis
2
1
2
3
W
Martichoras
pullzy
Martichoras
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,056
Damage
37,066
57,950
Taken
64,102
44,448
Mitigated
39,944
17,580
Healing
15,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
C3NTALL1N
Zhong Kui
8,254
337
0
4,692
10,527
8,281
0
5,344
5,183
55,343
0
W
7,174
2,231
0
4,235
9,335
3,507
980
5,006
4,329
56,435
0
L
Shiva
Ebanojcll
Shiva
9,260
2,485
0
4,801
14,063
10,372
518
1,654
12,409
0
77,185
W
Nemesis
Kitsu-62
Nemesis
7,985
3,885
0
890
8,646
3,837
0
735
7,911
0
50,529
L
8,087
3,768
342
3,150
11,594
4,097
622
1,999
9,595
0
46,704
W
Sun Wukong
SM0K3_DABEAR
Sun Wukong
5,604
896
0
4,959
13,067
15,804
0
0
13,067
2,326
51,107
W
5,743
752
442
2,741
14,254
14,916
331
2,561
11,693
23,176
0
L
7,188
2,342
0
1,062
16,427
12,521
193
4,079
12,348
1,401
48,296
L
Nemesis
mrkama_
Nemesis
4,277
1,209
0
1,786
11,491
4,673
0
1,745
9,746
0
59,583
W
Martichoras
pullzy
Martichoras
11,550
4,421
0
4,313
12,648
6,384
776
257
12,391
0
89,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,578
Gold Earned
38,632
448
Minions Killed
427
0
Camps Cleared
0
1,478,860
Distance Traveled
1,543,298
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,463
498
95
6
0
301,475
2
W
Sol
8,436
562
90
6
0
283,872
0
L
Shiva
8,704
580
129
9
0
295,029
0
W
Nemesis
7,852
523
86
6
0
371,191
0
L
Skadi
7,578
505
53
4
0
279,029
0
W
Sun Wukong
7,811
521
94
6
0
285,471
4
W
Ymir
8,438
563
36
2
0
281,117
4
L
Surtr
7,213
481
66
4
0
307,451
0
L
Nemesis
7,674
512
84
6
0
360,314
0
W
Martichoras
9,041
603
142
9
0
257,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role