Player Matchup

He Bo
He Bo
Andrex12121
He Bo
Level 112
God Stats
1W - 3L
1,402 SR
Queue Stats
18W - 20L
1,380 Elo+
Party 2
Sobek
Sobek
DirtyDeke08
Sobek
Level 97
God Stats
2W - 5L
1,217 SR
Queue Stats
7W - 8L
1,629 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MAngel13
Morgan Le Fay
Level 17
God Stats
0W - 2L
1,303 SR
Queue Stats
4W - 7L
1,310 Elo+
Party 2
Jing Wei
Jing Wei
Pandanavia
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,310 Elo+
Party 2
Artemis
Artemis
Schill3ock
Artemis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,629 Elo+
Party 3
Team Averages
Level 79
1,384 SR
1,452 Elo+

VS

Team Averages
Level 81
1,422 SR
1,479 Elo+
Ullr
Ullr
BigTex1323
Ullr
Level 61
God Stats
1W - 3L
1,251 SR
Queue Stats
297W - 297L
1,472 Elo+
Party 1
Ra
Ra
HFxBOXOUT
Ra
Level 66
God Stats
10W - 9L
1,500 SR
Queue Stats
118W - 129L
1,497 Elo+
Party 1
Mercury
Mercury
LilKneff
Mercury
Level 116
God Stats
3W - 3L
1,537 SR
Queue Stats
18W - 10L
1,501 Elo+
Party 1
Nike
Nike
Whitewolf00122
Nike
Level 48
God Stats
29W - 20L
1,678 SR
Queue Stats
500W - 488L
1,429 Elo+
Solo
Nox
Nox
xXlLightningXx
Nox
Level 112
God Stats
1W - 2L
1,144 SR
Queue Stats
193W - 177L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,716
448
6,366
10,688
3,001
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 1
6,488
433
2,100
8,563
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
MAngel13
Morgan Le Fay
13
2 / 3 / 0
7,707
514
7,374
8,574
3,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Pandanavia
Jing Wei
9
0 / 6 / 0
5,828
389
2,221
10,475
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
Schill3ock
Artemis
11
1 / 2 / 1
6,344
423
7,035
7,087
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,108
474
6,407
5,936
2,482
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
1 / 2 / 3
8,189
546
3,464
8,278
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
LilKneff
Mercury
15
9 / 0 / 3
9,468
631
10,936
10,131
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 4
8,790
586
8,068
12,017
10,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 1 / 4
7,413
494
3,237
9,028
6,757
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
5
Kills
17
17
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
2
1
4
4
L
1
1
1
1.5
W
1
2
3
1.25
W
Mercury
LilKneff
Mercury
9
0
3
10.5
L
Morgan Le Fay
MAngel13
Morgan Le Fay
2
3
0
0.67
L
Jing Wei
Pandanavia
Jing Wei
0
6
0
0
L
Artemis
Schill3ock
Artemis
1
2
1
0.75
W
4
1
4
6
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,096
Damage
32,112
45,387
Taken
45,390
20,357
Mitigated
27,678
11,293
Healing
10,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,366
294
0
3,415
10,688
3,001
44
532
10,156
35,352
0
W
6,407
4,123
0
2,309
5,936
2,482
1,145
968
4,968
0
44,084
L
2,100
42
170
4,209
8,563
7,558
0
1,163
7,400
15,121
0
W
3,464
396
24
1,482
8,278
3,528
441
5,425
2,853
53,545
0
W
Mercury
LilKneff
Mercury
10,936
5,914
0
1,121
10,131
4,192
2,002
2,980
7,151
0
79,432
L
Morgan Le Fay
MAngel13
Morgan Le Fay
7,374
879
0
533
8,574
3,392
318
2,709
5,794
50,022
0
L
Jing Wei
Pandanavia
Jing Wei
2,221
1,468
0
36
10,475
3,577
326
1,717
8,758
0
27,771
L
Artemis
Schill3ock
Artemis
7,035
2,742
346
2,584
7,087
2,829
0
874
6,213
0
39,053
W
8,068
609
0
2,140
12,017
10,719
364
5,408
6,609
867
64,642
W
3,237
702
0
3,466
9,028
6,757
410
1,059
7,969
26,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
40,968
256
Minions Killed
422
0
Camps Cleared
0
1,311,290
Distance Traveled
1,455,633
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,716
448
45
3
0
269,173
0
W
Ullr
7,108
474
69
5
0
264,884
0
L
Sobek
6,488
433
12
1
0
238,590
2
W
Ra
8,189
546
91
6
0
281,938
1
W
Mercury
9,468
631
124
8
0
361,174
0
L
Morgan Le Fay
7,707
514
101
7
0
298,601
0
L
Jing Wei
5,828
389
42
3
0
277,848
0
L
Artemis
6,344
423
56
4
0
227,078
0
W
Nike
8,790
586
103
7
0
280,164
0
W
Nox
7,413
494
35
2
0
267,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role