Player Matchup

Sol
Sol
Cisco69 Y
Sol
Level 99
God Stats
1W - 0L
1,609 SR
Queue Stats
23W - 10L
1,563 Elo+
Party 1
Fenrir
Fenrir
Kibbles17
Fenrir
Level 86
God Stats
5W - 2L
1,523 SR
Queue Stats
23W - 25L
1,215 Elo+
Party 1
Medusa
Medusa
ReaperOfHavok7
Medusa
Level 157
God Stats
449W - 434L
1,505 SR
Queue Stats
599W - 580L
1,466 Elo+
Solo
Bakasura
Bakasura
WR3KdEM
Bakasura
Level 151
God Stats
6W - 1L
1,647 SR
Queue Stats
161W - 76L
1,656 Elo+
Party 3
Vamana
Vamana
jackaroodragon
Vamana
Level 29
God Stats
5W - 3L
1,552 SR
Queue Stats
14W - 12L
1,186 Elo+
Party 3
Team Averages
Level 104
1,567 SR
1,417 Elo+

VS

Team Averages
Level 90
1,392 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Malisalotus
Discordia
Level 154
God Stats
10W - 16L
1,598 SR
Queue Stats
326W - 363L
1,475 Elo+
Solo
Persephone
Persephone
OwIasis
Persephone
Level 22
God Stats
3W - 4L
1,263 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
Shourukasai
Nemesis
Level 104
God Stats
2W - 3L
1,129 SR
Queue Stats
92W - 73L
1,635 Elo+
Party 2
Nu Wa
Nu Wa
zomaf7
Nu Wa
Level 108
God Stats
4W - 7L
1,470 SR
Queue Stats
202W - 219L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,346
1,224
7,219
3,260
967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Kibbles17
Fenrir
13
2 / 1 / 7
7,555
1,259
5,722
7,786
3,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 5
7,719
1,287
6,073
7,278
2,265
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
WR3KdEM
Bakasura
13
5 / 0 / 7
7,984
1,331
10,143
6,567
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 0 / 10
7,751
1,292
4,701
5,018
4,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

374

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 5 / 0
6,590
1,098
5,460
11,229
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Malisalotus
Discordia
10
0 / 0 / 0
4,422
737
0
0
0
Persephone
OwIasis
Persephone
12
1 / 3 / 0
7,061
1,177
5,659
6,702
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Shourukasai
Nemesis
11
0 / 2 / 0
6,380
1,063
3,554
10,470
10,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
zomaf7
Nu Wa
11
0 / 4 / 0
6,466
1,078
9,959
7,543
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
1
14
Kills
1
1
Deaths
14
35
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
W
1
0
6
4
W
Fenrir
Kibbles17
Fenrir
2
1
7
5.5
L
Discordia
Malisalotus
Discordia
0
0
0
0
L
Persephone
OwIasis
Persephone
1
3
0
0.33
W
4
0
5
6.5
L
Nemesis
Shourukasai
Nemesis
0
2
0
0
W
Bakasura
WR3KdEM
Bakasura
5
0
7
8.5
W
2
0
10
7
L
Nu Wa
zomaf7
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,858
Damage
24,632
29,909
Taken
35,944
14,964
Mitigated
18,953
7,759
Healing
1,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,460
4,320
0
499
11,229
4,171
0
2,427
7,383
0
20,116
W
7,219
3,114
0
975
3,260
967
0
1,438
1,822
19,969
0
W
Fenrir
Kibbles17
Fenrir
5,722
999
0
3,524
7,786
3,645
0
4,229
3,557
0
21,532
L
Discordia
Malisalotus
Discordia
0
0
0
0
0
0
0
0
0
0
0
L
Persephone
OwIasis
Persephone
5,659
755
0
84
6,702
2,349
0
1,322
4,882
19,817
0
W
6,073
2,166
0
520
7,278
2,265
0
3,765
3,513
0
17,386
L
Nemesis
Shourukasai
Nemesis
3,554
1,002
0
1,075
10,470
10,063
0
2,339
7,643
255
9,429
W
Bakasura
WR3KdEM
Bakasura
10,143
6,860
0
1,377
6,567
3,738
0
3,844
2,723
0
15,132
W
4,701
2,713
0
1,363
5,018
4,349
0
2,534
2,484
0
14,039
L
Nu Wa
zomaf7
Nu Wa
9,959
3,132
0
125
7,543
2,370
0
1,131
5,925
23,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,355
Gold Earned
30,919
149
Minions Killed
122
8
Camps Cleared
3
661,042
Distance Traveled
478,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,590
1,098
33
6
0
108,863
0
W
Sol
7,346
1,224
38
6
0
109,419
0
W
Fenrir
7,555
1,259
37
6
2
132,765
0
L
Discordia
4,422
737
0
0
0
0
0
L
Persephone
7,061
1,177
35
6
1
121,422
0
W
Medusa
7,719
1,287
25
4
2
138,370
0
L
Nemesis
6,380
1,063
9
2
0
134,692
0
W
Bakasura
7,984
1,331
25
4
3
143,745
0
W
Vamana
7,751
1,292
24
4
1
136,743
0
L
Nu Wa
6,466
1,078
45
8
2
113,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role