Player Matchup

Xing Tian
Xing Tian
Gold III
BenNBen
Xing Tian
Gold III
Level 140
God Stats
9W - 10L
1,573 SR
Queue Stats
69W - 53L
1,546 MMR
Party 2
Ix Chel
Ix Chel
Gold III
ItsKresh
Ix Chel
Gold III
Level 140
God Stats
0W - 1L
1,524 SR
Queue Stats
69W - 53L
1,546 MMR
Party 2
Hachiman
Hachiman
Gold III
SirWali
Hachiman
Gold III
Level 87
God Stats
2W - 3L
1,575 SR
Queue Stats
69W - 53L
1,546 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,557 SR
1,546 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,795 SR
1,518 MMR
Fenrir
Fenrir
Platinum II
DKE_S2_TURK
Fenrir
Platinum II
Level 129
God Stats
207W - 185L
1,702 SR
Queue Stats
1,481W - 1,556L
1,839 MMR
Party 1
Achilles
Achilles
Bronze V
Nüwáng
Achilles
Bronze V
Level 67
God Stats
1W - 0L
1,884 SR
Queue Stats
2W - 0L
1,534 MMR
Solo
Sol
Sol
Platinum IV
temp-289739
Sol
Platinum IV
Level 123
God Stats
21W - 16L
1,799 SR
Queue Stats
251W - 241L
1,182 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BenNBen
Xing Tian
12
0 / 3 / 3
9,860
616
9,891
20,911
27,574
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ix Chel
ItsKresh
Ix Chel
13
0 / 5 / 3
10,393
650
11,083
12,349
6,448
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
SirWali
Hachiman
13
3 / 3 / 0
10,926
683
9,913
13,017
7,041
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AtlasHerculesAh Muzen CabAo KuangBaron Samedi

VS

Bans
AphroditeHelMartichorasBaba YagaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 2 / 8
11,364
710
5,678
19,925
20,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Nüwáng
Achilles
16
8 / 0 / 3
12,697
794
17,812
20,441
29,879
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 6
11,887
743
19,507
10,923
4,573
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
11
11
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
BenNBen
Xing Tian
0
3
3
0.5
W
Fenrir
1
2
8
2.5
L
Ix Chel
ItsKresh
Ix Chel
0
5
3
0.3
W
Achilles
Nüwáng
Achilles
8
0
3
9.5
L
Hachiman
SirWali
Hachiman
3
3
0
1
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,887
Damage
42,997
46,277
Taken
51,289
41,063
Mitigated
54,891
5,543
Healing
19,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
BenNBen
Xing Tian
9,891
564
64
249
20,911
27,574
0
11,030
9,728
26,386
0
W
Fenrir
5,678
954
0
5,583
19,925
20,439
655
10,073
9,152
0
33,203
L
Ix Chel
ItsKresh
Ix Chel
11,083
1,100
1,810
1,704
12,349
6,448
0
5,093
7,171
58,412
0
W
Achilles
Nüwáng
Achilles
17,812
3,016
0
6,703
20,441
29,879
622
7,375
13,066
0
46,336
L
Hachiman
SirWali
Hachiman
9,913
6,007
0
1,716
13,017
7,041
0
3,587
9,430
0
32,620
W
19,507
6,761
0
7,249
10,923
4,573
1,487
4,917
6,006
84,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
35,948
161
Minions Killed
188
0
Camps Cleared
0
896,958
Distance Traveled
909,605
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,860
616
23
1
0
308,369
1
W
Fenrir
11,364
710
40
3
0
309,350
0
L
Ix Chel
10,393
650
79
5
0
287,659
0
W
Achilles
12,697
794
37
2
0
316,594
0
L
Hachiman
10,926
683
59
4
0
300,930
2
W
Sol
11,887
743
111
7
0
283,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role