Player Matchup

Apollo
Apollo
Lega1Slugs
Apollo
Level 47
God Stats
2W - 2L
1,307 SR
Queue Stats
77W - 89L
1,358 Elo+
Solo
Yemoja
Yemoja
N0T_PAUL0o
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,102 Elo+
Party 1
Arachne
Arachne
Zorankk
Arachne
Level 52
God Stats
1W - 5L
1,421 SR
Queue Stats
116W - 129L
1,211 Elo+
Party 1
Zhong Kui
Zhong Kui
ground_gon
Zhong Kui
Level 35
God Stats
16W - 6L
1,500 SR
Queue Stats
40W - 36L
1,087 Elo+
Party 1
Achilles
Achilles
viSHOOTOVERYOUx
Achilles
Level 27
God Stats
9W - 7L
1,280 SR
Queue Stats
152W - 169L
1,102 Elo+
Party 1
Team Averages
Level 34
1,402 SR
1,172 Elo+

VS

Team Averages
Level 37
1,454 SR
1,203 Elo+
Set
Set
Gruffy_Moto
Set
Level 43
God Stats
3W - 5L
1,409 SR
Queue Stats
41W - 71L
1,323 Elo+
Party 3
Agni
Agni
bjturnt_
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,120 Elo+
Party 2
Sol
Sol
hoodstream
Sol
Level 68
God Stats
4W - 9L
1,363 SR
Queue Stats
165W - 180L
1,422 Elo+
Party 3
Yemoja
Yemoja
jaydensickaxs-
Yemoja
Level 53
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 52L
1,041 Elo+
Party 2
Izanami
Izanami
oaktownrock
Izanami
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 41L
1,107 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Lega1Slugs
Apollo
15
1 / 2 / 6
9,557
455
9,142
19,536
7,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
N0T_PAUL0o
Yemoja
14
0 / 3 / 8
8,532
406
5,796
10,319
7,177
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Zorankk
Arachne
17
8 / 0 / 3
11,310
539
10,150
16,214
7,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
ground_gon
Zhong Kui
18
18 / 1 / 2
13,059
622
31,025
20,633
16,622
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
14
3 / 1 / 9
9,225
439
8,297
21,180
24,296
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 0
8,606
410
9,167
21,603
9,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
12
0 / 11 / 1
8,131
387
6,383
15,168
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 3 / 2
9,781
466
19,459
18,766
13,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 3
8,848
421
4,402
16,353
16,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
oaktownrock
Izanami
11
1 / 8 / 2
7,849
374
7,526
16,422
5,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
30
Kills
5
7
Deaths
32
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
W
Apollo
Lega1Slugs
Apollo
1
2
6
2
W
Yemoja
N0T_PAUL0o
Yemoja
0
3
8
1.33
W
Arachne
Zorankk
Arachne
8
0
3
9.5
L
Agni
0
11
1
0.05
W
Zhong Kui
ground_gon
Zhong Kui
18
1
2
19
L
2
3
2
1
L
0
2
3
0.75
L
Izanami
oaktownrock
Izanami
1
8
2
0.25
W
Achilles
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,410
Damage
46,937
87,882
Taken
88,312
62,826
Mitigated
52,522
33,134
Healing
16,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,167
4,238
106
4,055
21,603
9,937
0
8,224
12,848
0
49,883
W
Apollo
Lega1Slugs
Apollo
9,142
4,296
342
9,637
19,536
7,683
919
5,624
13,912
0
93,124
W
Yemoja
N0T_PAUL0o
Yemoja
5,796
655
2,428
50
10,319
7,177
104
4,415
5,904
31,041
0
W
Arachne
Zorankk
Arachne
10,150
6,644
0
6,510
16,214
7,048
1,181
5,398
10,816
0
106,105
L
Agni
6,383
1,197
0
775
15,168
7,039
60
8,394
6,774
34,812
0
W
Zhong Kui
ground_gon
Zhong Kui
31,025
4,724
0
7,621
20,633
16,622
1,266
11,065
9,568
108,004
0
L
19,459
7,810
112
4,299
18,766
13,523
1,617
6,755
11,723
94,269
0
L
4,402
1,010
3,668
2,562
16,353
16,065
413
8,612
7,639
32,063
0
L
Izanami
oaktownrock
Izanami
7,526
6,245
0
1,416
16,422
5,958
694
6,712
9,710
0
46,605
W
Achilles
8,297
1,460
785
5,761
21,180
24,296
267
10,763
10,417
0
31,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,683
Gold Earned
43,215
460
Minions Killed
341
0
Camps Cleared
0
1,947,499
Distance Traveled
1,729,311
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,606
410
71
3
0
411,687
0
W
Apollo
9,557
455
118
6
0
378,011
5
W
Yemoja
8,532
406
35
2
0
335,743
0
W
Arachne
11,310
539
129
6
0
453,825
1
L
Agni
8,131
387
46
2
0
342,736
0
W
Zhong Kui
13,059
622
141
7
0
383,329
0
L
Sol
9,781
466
123
6
0
348,617
0
L
Yemoja
8,848
421
30
1
0
330,209
4
L
Izanami
7,849
374
71
3
0
296,062
0
W
Achilles
9,225
439
37
2
0
396,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role