Player Matchup

Cupid
Cupid
BlaseBlahZay
Cupid
Level 157
God Stats
4W - 2L
1,653 SR
Queue Stats
126W - 104L
1,532 Elo+
Party 1
Vamana
Vamana
Ceroblesm
Vamana
Level 102
God Stats
10W - 6L
1,869 SR
Queue Stats
240W - 243L
1,499 Elo+
Solo
Surtr
Surtr
DubDaBeast
Surtr
Level 91
God Stats
27W - 13L
1,714 SR
Queue Stats
209W - 180L
1,575 Elo+
Party 1
Agni
Agni
TheJoeytv
Agni
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,189 Elo+
Solo
Bacchus
Bacchus
hiciege
Bacchus
Level 47
God Stats
2W - 1L
1,479 SR
Queue Stats
15W - 14L
1,491 Elo+
Party 1
Team Averages
Level 90
1,643 SR
1,457 Elo+

VS

Team Averages
Level 65
1,554 SR
1,465 Elo+
Heimdallr
Heimdallr
Chief_Shumpfan
Heimdallr
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
266W - 269L
1,428 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LoganCI17
Morgan Le Fay
Level 23
God Stats
7W - 2L
1,587 SR
Queue Stats
197W - 197L
1,444 Elo+
Party 2
Fenrir
Fenrir
dashing_wren4
Fenrir
Level 34
God Stats
27W - 30L
1,500 SR
Queue Stats
654W - 619L
1,306 Elo+
Solo
King Arthur
King Arthur
e_delarosa
King Arthur
Level 107
God Stats
4W - 1L
1,683 SR
Queue Stats
81W - 78L
1,516 Elo+
Party 3
Kuzenbo
Kuzenbo
eduardox12003
Kuzenbo
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 39L
1,632 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,173
470
4,587
5,385
1,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Ceroblesm
Vamana
11
1 / 1 / 0
5,699
518
4,613
10,002
6,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
10
2 / 3 / 2
5,641
513
5,205
10,433
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
6
0 / 5 / 0
4,464
406
430
5,632
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
hiciege
Bacchus
8
0 / 0 / 2
5,105
464
3,251
6,328
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chief_Shumpfan
Heimdallr
8
0 / 1 / 2
5,078
462
2,731
4,814
1,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
LoganCI17
Morgan Le Fay
12
5 / 1 / 3
7,029
639
9,081
6,748
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
5 / 1 / 2
6,681
607
3,692
7,645
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
e_delarosa
King Arthur
11
0 / 1 / 1
6,564
597
5,642
8,000
5,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
9
0 / 0 / 3
5,611
510
2,136
5,794
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
10
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Vamana
Ceroblesm
Vamana
1
1
0
1
W
Heimdallr
Chief_Shumpfan
Heimdallr
0
1
2
1
L
Surtr
2
3
2
1
W
Morgan Le Fay
LoganCI17
Morgan Le Fay
5
1
3
6.5
L
Agni
0
5
0
0
W
5
1
2
6
W
King Arthur
e_delarosa
King Arthur
0
1
1
0.5
W
Kuzenbo
0
0
3
1.5
L
Bacchus
hiciege
Bacchus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,086
Damage
23,282
37,780
Taken
33,001
20,398
Mitigated
17,443
11,070
Healing
8,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,587
2,621
86
1,858
5,385
1,590
0
2,331
3,054
0
25,695
L
Vamana
Ceroblesm
Vamana
4,613
1,267
0
2,850
10,002
6,751
0
0
10,002
0
39,013
W
Heimdallr
Chief_Shumpfan
Heimdallr
2,731
1,038
0
2,236
4,814
1,843
622
1,343
3,427
0
31,136
L
Surtr
5,205
2,005
0
3,409
10,433
5,753
0
2,664
7,769
483
33,558
W
Morgan Le Fay
LoganCI17
Morgan Le Fay
9,081
596
0
1,706
6,748
2,812
505
405
6,182
50,327
0
L
Agni
430
129
0
633
5,632
1,554
0
4,248
1,384
13,708
0
W
3,692
1,029
0
1,735
7,645
3,196
114
503
7,026
0
37,566
W
King Arthur
e_delarosa
King Arthur
5,642
1,282
0
1,390
8,000
5,318
19
26
7,939
0
49,666
W
Kuzenbo
2,136
1,247
0
1,848
5,794
4,274
31
1,539
4,255
13,573
0
L
Bacchus
hiciege
Bacchus
3,251
545
0
2,234
6,328
4,750
0
1,974
4,354
15,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,082
Gold Earned
30,963
214
Minions Killed
280
0
Camps Cleared
0
907,943
Distance Traveled
1,026,156
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,173
470
46
4
0
158,373
1
L
Vamana
5,699
518
67
6
0
203,094
1
W
Heimdallr
5,078
462
57
5
0
186,216
0
L
Surtr
5,641
513
57
5
0
200,665
1
W
Morgan Le Fay
7,029
639
72
7
0
213,009
2
L
Agni
4,464
406
30
3
0
121,777
0
W
Fenrir
6,681
607
59
5
0
231,660
0
W
King Arthur
6,564
597
78
7
0
213,065
0
W
Kuzenbo
5,611
510
14
1
0
182,206
0
L
Bacchus
5,105
464
14
1
0
224,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role