Player Matchup

Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Deweyez
Horus
Level 94
God Stats
29W - 23L
1,409 SR
Queue Stats
90W - 112L
1,380 Elo+
Solo
Neith
Neith
GrizzlyAd4ms91
Neith
Level 129
God Stats
3W - 4L
1,439 SR
Queue Stats
19W - 22L
1,420 Elo+
Party 2
Skadi
Skadi
NarathAmunet
Skadi
Level 58
God Stats
3W - 1L
1,627 SR
Queue Stats
17W - 7L
1,572 Elo+
Solo
Hera
Hera
crownedcprcrn
Hera
Level 128
God Stats
7W - 12L
1,343 SR
Queue Stats
53W - 50L
1,368 Elo+
Solo
Team Averages
Level 95
1,464 SR
1,448 Elo+

VS

Team Averages
Level 68
1,451 SR
1,280 Elo+
Nike
Nike
CosmicPagliacci
Nike
Level 75
God Stats
0W - 1L
1,406 SR
Queue Stats
0W - 2L
1,215 Elo+
Solo
Izanami
Izanami
JV1131
Izanami
Level 65
God Stats
1W - 5L
1,267 SR
Queue Stats
62W - 92L
1,313 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Reuic
Tsukuyomi
Level 109
God Stats
4W - 6L
1,473 SR
Queue Stats
96W - 106L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
SirTinnitus7635
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,067 Elo+
Party 1
Scylla
Scylla
ZeRo Absolut3
Scylla
Level 88
God Stats
3W - 4L
1,607 SR
Queue Stats
19W - 19L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 3
7,936
1,134
7,936
6,951
2,481
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Deweyez
Horus
13
0 / 1 / 5
7,452
1,065
1,215
5,787
3,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 0 / 4
7,441
1,063
9,834
4,963
1,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 0 / 3
8,154
1,165
9,007
5,412
1,975
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

13
1 / 0 / 4
7,998
1,143
5,652
1,726
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

351

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,049
721
0
0
0
Izanami
JV1131
Izanami
12
0 / 1 / 1
7,369
1,053
4,072
11,697
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Reuic
Tsukuyomi
13
0 / 2 / 1
7,575
1,082
7,710
10,801
4,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 3 / 2
7,557
1,080
7,072
11,746
12,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 0
7,701
1,100
3,609
3,652
1,533
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
6
Kills
2
2
Deaths
6
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
3
3.5
L
0
0
0
0
W
Horus
Deweyez
Horus
0
1
5
2.5
W
0
0
4
2
L
Izanami
JV1131
Izanami
0
1
1
0.5
W
3
0
3
4.5
L
Tsukuyomi
Reuic
Tsukuyomi
0
2
1
0.25
L
0
3
2
0.33
L
2
0
0
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,644
Damage
22,463
24,839
Taken
37,896
10,927
Mitigated
24,644
6,898
Healing
2,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,936
710
196
2,105
6,951
2,481
0
2,402
4,319
23,043
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Horus
Deweyez
Horus
1,215
728
1,259
1,480
5,787
3,829
0
3,059
2,511
0
2,771
W
9,834
2,283
0
1,493
4,963
1,911
0
2,088
2,666
0
21,647
L
Izanami
JV1131
Izanami
4,072
3,312
0
932
11,697
5,397
0
3,572
8,125
0
13,767
W
9,007
4,199
0
0
5,412
1,975
0
1,935
3,398
0
23,698
L
Tsukuyomi
Reuic
Tsukuyomi
7,710
746
0
416
10,801
4,895
0
3,670
7,131
0
29,775
L
7,072
220
0
709
11,746
12,819
0
4,248
7,498
17,168
0
L
3,609
570
0
164
3,652
1,533
0
2,098
1,554
15,761
0
W
5,652
819
231
134
1,726
731
0
337
1,264
21,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,981
Gold Earned
35,251
142
Minions Killed
123
6
Camps Cleared
6
657,374
Distance Traveled
534,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,936
1,134
34
5
2
125,111
0
L
Nike
5,049
721
0
0
0
0
0
W
Horus
7,452
1,065
2
0
0
103,890
0
W
Neith
7,441
1,063
29
4
0
147,549
0
L
Izanami
7,369
1,053
12
2
3
130,210
0
W
Skadi
8,154
1,165
30
4
2
140,392
0
L
Tsukuyomi
7,575
1,082
44
6
3
155,713
0
L
Cthulhu
7,557
1,080
27
4
0
152,724
0
L
Scylla
7,701
1,100
40
6
0
95,718
0
W
Hera
7,998
1,143
47
7
2
140,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role