Player Matchup

Hachiman
Hachiman
Griddley
Hachiman
Level 81
God Stats
11W - 9L
1,582 SR
Queue Stats
32W - 39L
1,402 Elo+
Party 2
Discordia
Discordia
HighrageHD
Discordia
Level 127
God Stats
2W - 1L
1,280 SR
Queue Stats
162W - 198L
1,510 Elo+
Party 2
Serqet
Serqet
aytas
Serqet
Level 110
God Stats
2W - 3L
1,716 SR
Queue Stats
26W - 43L
1,422 Elo+
Party 2
Terra
Terra
djzohair
Terra
Level 143
God Stats
7W - 2L
1,500 SR
Queue Stats
239W - 258L
1,585 Elo+
Party 2
Anubis
Anubis
zoddiax
Anubis
Level 140
God Stats
4W - 1L
1,937 SR
Queue Stats
40W - 56L
1,493 Elo+
Party 2
Team Averages
Level 120
1,603 SR
1,483 Elo+

VS

Team Averages
Level 86
1,602 SR
1,543 Elo+
Bellona
Bellona
DukeTrippy
Bellona
Level 51
God Stats
3W - 1L
1,700 SR
Queue Stats
109W - 101L
1,471 Elo+
Solo
Hun Batz
Hun Batz
LingLingLingLing
Hun Batz
Level 118
God Stats
3W - 2L
1,705 SR
Queue Stats
132W - 117L
1,531 Elo+
Party 1
Horus
Horus
MyAccWasBanned
Horus
Level 20
God Stats
0W - 1L
1,816 SR
Queue Stats
44W - 30L
1,619 Elo+
Party 1
Janus
Janus
RebelFighterV
Janus
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 156L
1,547 Elo+
Party 1
Sol
Sol
ppeachcobbler
Sol
Level 116
God Stats
0W - 2L
1,291 SR
Queue Stats
97W - 87L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Griddley
Hachiman
14
1 / 4 / 1
8,454
528
3,255
10,014
3,457
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
HighrageHD
Discordia
16
6 / 1 / 5
9,458
591
15,145
8,327
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
aytas
Serqet
15
5 / 2 / 2
8,963
560
5,883
10,903
5,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
djzohair
Terra
12
0 / 2 / 11
7,954
497
5,970
15,512
13,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
zoddiax
Anubis
15
5 / 5 / 5
9,532
596
17,703
13,669
9,845
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DukeTrippy
Bellona
13
3 / 4 / 2
8,140
509
8,096
20,045
18,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 2 / 3
8,511
532
8,422
15,038
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 4 / 7
7,886
493
6,383
17,631
16,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 6 / 2
7,549
472
8,690
10,489
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 1 / 1
9,898
619
9,794
6,853
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
17
Kills
14
14
Deaths
17
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
DukeTrippy
Bellona
3
4
2
1
W
Hachiman
Griddley
Hachiman
1
4
1
0.38
W
Discordia
HighrageHD
Discordia
6
1
5
8.5
L
3
2
3
2.25
L
3
4
7
1.63
L
2
6
2
0.5
W
Serqet
aytas
Serqet
5
2
2
3
W
Terra
djzohair
Terra
0
2
11
2.75
L
3
1
1
3.5
W
Anubis
zoddiax
Anubis
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,956
Damage
41,385
58,425
Taken
70,056
35,869
Mitigated
47,276
19,070
Healing
16,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DukeTrippy
Bellona
8,096
2,044
0
5,578
20,045
18,327
0
11,650
8,228
0
51,037
W
Hachiman
Griddley
Hachiman
3,255
2,658
0
3,965
10,014
3,457
834
5,207
4,807
0
56,678
W
Discordia
HighrageHD
Discordia
15,145
685
0
3,350
8,327
3,607
490
2,195
6,050
72,585
0
L
8,422
1,455
0
1,604
15,038
5,973
0
8,032
6,569
0
66,336
L
6,383
2,716
1,736
2,759
17,631
16,131
0
8,239
8,751
0
21,961
L
8,690
630
0
500
10,489
3,805
0
7,572
2,497
47,496
0
W
Serqet
aytas
Serqet
5,883
951
0
250
10,903
5,543
0
1,887
8,940
0
65,736
W
Terra
djzohair
Terra
5,970
697
1,896
4,135
15,512
13,417
0
6,688
8,604
16,308
0
L
9,794
4,214
0
3,898
6,853
3,040
1,110
2,221
4,622
98,237
0
W
Anubis
zoddiax
Anubis
17,703
788
0
5,474
13,669
9,845
373
2,061
11,540
72,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,361
Gold Earned
41,984
448
Minions Killed
450
0
Camps Cleared
0
1,708,228
Distance Traveled
1,508,399
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,140
509
83
5
0
251,380
5
W
Hachiman
8,454
528
108
7
0
323,422
4
W
Discordia
9,458
591
127
8
0
347,267
5
L
Hun Batz
8,511
532
108
7
0
343,157
3
L
Horus
7,886
493
29
2
0
305,066
0
L
Janus
7,549
472
70
4
0
300,067
0
W
Serqet
8,963
560
95
6
0
396,471
0
W
Terra
7,954
497
11
1
0
356,072
0
L
Sol
9,898
619
160
10
0
308,729
8
W
Anubis
9,532
596
107
7
0
284,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role