Player Matchup

Hun Batz
Hun Batz
DeathByAWhim
Hun Batz
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,302 Elo+
Party 2
Zhong Kui
Zhong Kui
Immortal5230
Zhong Kui
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 38L
1,253 Elo+
Solo
Bellona
Bellona
KaptanHowdy
Bellona
Level 101
God Stats
11W - 5L
1,577 SR
Queue Stats
35W - 29L
1,586 Elo+
Party 2
Sylvanus
Sylvanus
Kew4sK
Sylvanus
Level 68
God Stats
12W - 4L
1,834 SR
Queue Stats
34W - 19L
1,657 Elo+
Party 2
Poseidon
Poseidon
TheSwiftVanguard
Poseidon
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,302 Elo+
Party 2
Team Averages
Level 43
1,582 SR
1,420 Elo+

VS

Team Averages
Level 79
1,553 SR
1,417 Elo+
Chiron
Chiron
 
Chiron
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
FatherlessMonke
Serqet
Level 86
God Stats
1W - 4L
1,386 SR
Queue Stats
131W - 196L
1,409 Elo+
Party 1
Nox
Nox
MommaGoneMonke
Nox
Level 64
God Stats
1W - 3L
1,560 SR
Queue Stats
65W - 95L
1,415 Elo+
Party 1
Nemesis
Nemesis
VoicelessMonke
Nemesis
Level 85
God Stats
3W - 2L
1,818 SR
Queue Stats
146W - 193L
1,439 Elo+
Party 1
Terra
Terra
blunderbutt-69
Terra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 110L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DeathByAWhim
Hun Batz
10
0 / 1 / 1
5,967
497
625
6,288
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Immortal5230
Zhong Kui
11
4 / 2 / 2
6,855
571
10,801
9,056
6,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
KaptanHowdy
Bellona
12
5 / 0 / 0
7,640
637
6,340
10,073
9,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Kew4sK
Sylvanus
10
3 / 1 / 3
6,933
578
4,668
8,749
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 0 / 0
7,639
637
3,749
4,833
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
1 / 1 / 1
5,752
479
6,939
5,997
2,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 3 / 2
5,461
455
3,049
8,658
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 0
7,040
587
3,546
4,062
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
5,462
455
4,306
9,443
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 5 / 2
4,871
406
2,409
11,060
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
14
Kills
4
4
Deaths
14
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
1
1.5
W
Hun Batz
DeathByAWhim
Hun Batz
0
1
1
0.5
L
1
3
2
0.67
W
Zhong Kui
Immortal5230
Zhong Kui
4
2
2
2.5
W
Bellona
KaptanHowdy
Bellona
5
0
0
5
W
Sylvanus
Kew4sK
Sylvanus
3
1
3
4.5
L
2
1
0
2
W
2
0
0
2
L
0
4
0
0
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,183
Damage
20,249
38,999
Taken
39,220
26,691
Mitigated
17,374
17,523
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,939
2,870
841
1,559
5,997
2,489
0
4,386
1,458
0
42,701
W
Hun Batz
DeathByAWhim
Hun Batz
625
208
0
2,753
6,288
2,236
0
289
5,999
0
32,025
L
3,049
1,043
0
340
8,658
3,388
0
3,016
5,529
0
26,137
W
Zhong Kui
Immortal5230
Zhong Kui
10,801
1,833
0
4,201
9,056
6,253
972
835
8,065
52,903
0
W
Bellona
KaptanHowdy
Bellona
6,340
2,745
0
5,080
10,073
9,061
0
0
9,897
0
52,948
W
Sylvanus
Kew4sK
Sylvanus
4,668
977
1,602
3,137
8,749
7,629
0
3,082
5,482
14,577
0
L
3,546
391
0
0
4,062
1,680
0
2,240
1,822
56,896
0
W
3,749
734
0
750
4,833
1,512
0
1,749
2,916
58,265
0
L
4,306
2,516
0
1,053
9,443
3,440
0
1,076
8,367
0
34,824
L
2,409
450
999
849
11,060
6,377
0
7,831
2,826
12,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,034
Gold Earned
28,586
374
Minions Killed
303
0
Camps Cleared
0
1,151,911
Distance Traveled
1,200,602
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,752
479
79
7
0
197,031
3
W
Hun Batz
5,967
497
61
5
0
287,051
0
L
Serqet
5,461
455
43
4
0
264,012
0
W
Zhong Kui
6,855
571
84
7
0
219,210
0
W
Bellona
7,640
637
97
8
0
197,194
3
W
Sylvanus
6,933
578
13
1
0
223,978
5
L
Nox
7,040
587
105
9
0
237,980
3
W
Poseidon
7,639
637
119
10
0
224,478
0
L
Nemesis
5,462
455
54
5
0
252,017
1
L
Terra
4,871
406
22
2
0
249,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role