Player Matchup

Izanami
Izanami
Devinstator34
Izanami
Level 62
God Stats
1W - 2L
1,508 SR
Queue Stats
44W - 40L
1,416 Elo+
Party 1
Gilgamesh
Gilgamesh
JBArms07
Gilgamesh
Level 46
God Stats
1W - 3L
1,314 SR
Queue Stats
44W - 42L
1,430 Elo+
Party 1
Thanatos
Thanatos
RedInk757
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,099 Elo+
Party 1
Xbalanque
Xbalanque
infinitericecake
Xbalanque
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,353 Elo+
Party 1
Chronos
Chronos
xXBullWinkleXx7
Chronos
Level 69
God Stats
2W - 3L
1,432 SR
Queue Stats
70W - 72L
1,412 Elo+
Party 1
Team Averages
Level 40
1,451 SR
1,342 Elo+

VS

Team Averages
Level 79
1,506 SR
1,451 Elo+
Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Flexed_on_you52
Achilles
Level 62
God Stats
21W - 20L
1,458 SR
Queue Stats
372W - 373L
1,428 Elo+
Party 2
Chang'e
Chang'e
dogloverbtw
Chang'e
Level 41
God Stats
24W - 18L
1,569 SR
Queue Stats
106W - 127L
1,415 Elo+
Party 2
Bakasura
Bakasura
shepherd746funny
Bakasura
Level 96
God Stats
9W - 5L
1,502 SR
Queue Stats
540W - 528L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 4 / 0
4,923
492
3,116
6,336
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
JBArms07
Gilgamesh
8
0 / 1 / 0
4,660
466
1,023
6,942
4,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
RedInk757
Thanatos
6
0 / 2 / 0
4,296
430
762
5,747
1,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
7
0 / 3 / 0
4,445
445
1,759
5,605
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 3 / 1
4,633
463
2,352
6,896
4,281
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 1
5,538
554
2,089
5,110
3,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
 
Artemis
9
1 / 0 / 1
5,219
522
4,601
2,180
777
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
11
1 / 0 / 0
5,975
598
3,160
3,721
3,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
dogloverbtw
Chang'e
9
5 / 1 / 2
5,966
597
6,529
7,990
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 1
6,059
606
2,013
7,488
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
0
Kills
13
13
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
1
2.5
W
Artemis
 
Artemis
1
0
1
1.5
L
Izanami
0
4
0
0
W
Achilles
1
0
0
1
L
Gilgamesh
JBArms07
Gilgamesh
0
1
0
0
L
Thanatos
RedInk757
Thanatos
0
2
0
0
W
Chang'e
dogloverbtw
Chang'e
5
1
2
6
L
Xbalanque
0
3
0
0
W
4
0
1
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,012
Damage
18,392
31,526
Taken
26,489
14,113
Mitigated
13,238
3,407
Healing
10,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,089
903
160
2,403
5,110
3,833
0
1,125
3,985
0
18,174
W
Artemis
 
Artemis
4,601
2,391
0
1,368
2,180
777
0
670
1,510
0
29,607
L
Izanami
3,116
1,875
0
297
6,336
2,138
612
4,340
1,582
0
30,755
W
Achilles
3,160
552
0
1,450
3,721
3,300
0
0
3,721
0
33,918
L
Gilgamesh
JBArms07
Gilgamesh
1,023
76
0
254
6,942
4,420
0
0
6,434
0
22,284
L
Thanatos
RedInk757
Thanatos
762
147
0
1,299
5,747
1,769
0
168
5,386
0
17,080
W
Chang'e
dogloverbtw
Chang'e
6,529
368
121
2,678
7,990
2,113
391
557
7,433
29,386
0
L
Xbalanque
1,759
1,213
0
1,010
5,605
1,505
0
569
4,644
0
16,813
W
2,013
1,327
0
2,684
7,488
3,215
153
0
7,488
0
32,491
L
2,352
941
0
547
6,896
4,281
0
903
5,914
18,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,957
Gold Earned
28,757
193
Minions Killed
248
0
Camps Cleared
0
956,979
Distance Traveled
956,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,538
554
22
2
0
189,447
0
W
Artemis
5,219
522
53
5
0
153,023
0
L
Izanami
4,923
492
52
5
0
185,188
0
W
Achilles
5,975
598
59
6
0
179,449
0
L
Gilgamesh
4,660
466
45
5
0
210,377
0
L
Thanatos
4,296
430
33
3
0
220,485
0
W
Chang'e
5,966
597
42
4
0
191,784
0
L
Xbalanque
4,445
445
40
4
0
173,280
0
W
Bakasura
6,059
606
72
7
0
242,824
0
L
Chronos
4,633
463
23
2
0
167,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role