Player Matchup

Danzaburou
Danzaburou
Silver I
Damagely
Danzaburou
Silver I
Level 126
God Stats
60W - 41L
1,621 SR
Queue Stats
167W - 164L
1,213 MMR
Party 1
He Bo
He Bo
Silver II
Jurvssic
He Bo
Silver II
Level 142
God Stats
2W - 2L
1,307 SR
Queue Stats
143W - 161L
966 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
LiLJuanTheGreat
Tsukuyomi
Gold IV
Level 116
God Stats
24W - 10L
1,841 SR
Queue Stats
218W - 205L
1,318 MMR
Solo
Sylvanus
Sylvanus
Silver II
THE TRUE HOPPER
Sylvanus
Silver II
Level 153
God Stats
3W - 2L
1,534 SR
Queue Stats
12W - 17L
1,320 MMR
Solo
Jormungandr
Jormungandr
Gold IV
UpsideDownCryyo
Jormungandr
Gold IV
Level 126
God Stats
54W - 26L
1,667 SR
Queue Stats
315W - 322L
1,275 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,594 SR
1,219 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,490 SR
1,217 MMR
Ares
Ares
Gold V
Dr BeanGod
Ares
Gold V
Level 109
God Stats
8W - 16L
1,519 SR
Queue Stats
185W - 179L
1,301 MMR
Solo
Janus
Janus
Gold IV
GloriouslyMAD
Janus
Gold IV
Level 159
God Stats
36W - 29L
1,624 SR
Queue Stats
282W - 282L
1,323 MMR
Solo
Hercules
Hercules
Silver I
Waynes20
Hercules
Silver I
Level 119
God Stats
2W - 6L
1,450 SR
Queue Stats
272W - 283L
1,076 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
fxrco
Ah Muzen Cab
Silver I
Level 123
God Stats
9W - 12L
1,636 SR
Queue Stats
287W - 275L
1,090 MMR
Solo
Fenrir
Fenrir
Silver II
smokeygoinham
Fenrir
Silver II
Level 139
God Stats
0W - 2L
1,221 SR
Queue Stats
52W - 59L
1,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Damagely
Danzaburou
12
3 / 2 / 4
7,379
671
8,087
8,181
3,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Jurvssic
He Bo
10
3 / 4 / 1
6,182
562
1,861
6,061
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
LiLJuanTheGreat
Tsukuyomi
12
6 / 1 / 2
7,457
678
6,666
10,008
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
9
0 / 2 / 3
5,587
508
3,170
9,023
3,884
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jormungandr
UpsideDownCryyo
Jormungandr
12
1 / 1 / 2
7,231
657
5,684
7,436
4,167
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SerqetCamazotzPoseidonArachne

VS

Bans
SusanoHachimanAnubisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,075
552
3,933
6,338
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 3 / 2
7,093
645
5,689
6,562
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Waynes20
Hercules
11
0 / 3 / 1
5,853
532
2,381
10,418
5,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
fxrco
Ah Muzen Cab
7
0 / 4 / 1
4,792
436
2,023
6,990
2,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 4
6,614
601
8,910
8,449
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
10
10
Deaths
13
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Damagely
Danzaburou
3
2
4
2.5
L
2
1
3
3.5
L
4
3
2
1.67
W
He Bo
Jurvssic
He Bo
3
4
1
0.88
W
Tsukuyomi
LiLJuanTheGreat
Tsukuyomi
6
1
2
7
W
Sylvanus
0
2
3
0.75
W
Jormungandr
UpsideDownCryyo
Jormungandr
1
1
2
2
L
Hercules
Waynes20
Hercules
0
3
1
0.17
L
Ah Muzen Cab
fxrco
Ah Muzen Cab
0
4
1
0.13
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,468
Damage
22,936
40,709
Taken
38,757
16,078
Mitigated
18,829
13,796
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Damagely
Danzaburou
8,087
4,434
0
3,093
8,181
3,110
0
1,225
6,926
0
52,725
L
3,933
197
0
1,768
6,338
4,057
0
1,076
5,262
16,618
0
L
5,689
882
0
500
6,562
2,306
0
1,278
5,284
52,023
0
W
He Bo
Jurvssic
He Bo
1,861
49
0
550
6,061
1,608
0
1,251
4,728
31,281
0
W
Tsukuyomi
LiLJuanTheGreat
Tsukuyomi
6,666
2,717
0
4,267
10,008
3,309
0
2,527
7,323
0
47,930
W
Sylvanus
3,170
1,301
1,323
1,969
9,023
3,884
0
4,328
4,629
15,979
0
W
Jormungandr
UpsideDownCryyo
Jormungandr
5,684
1,847
0
2,594
7,436
4,167
0
0
7,129
61,300
0
L
Hercules
Waynes20
Hercules
2,381
1,039
0
4,188
10,418
5,993
0
6,416
4,002
0
32,036
L
Ah Muzen Cab
fxrco
Ah Muzen Cab
2,023
653
0
1,215
6,990
2,431
0
717
6,273
0
26,634
L
8,910
2,797
0
3,475
8,449
4,042
0
1,228
7,221
0
39,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,836
Gold Earned
30,427
375
Minions Killed
294
0
Camps Cleared
0
1,130,480
Distance Traveled
1,116,763
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,379
671
86
8
0
230,525
3
L
Ares
6,075
552
23
2
0
244,774
3
L
Janus
7,093
645
97
9
0
252,675
0
W
He Bo
6,182
562
79
7
0
218,020
5
W
Tsukuyomi
7,457
678
75
7
0
258,193
3
W
Sylvanus
5,587
508
26
2
0
223,339
2
W
Jormungandr
7,231
657
109
10
0
200,403
0
L
Hercules
5,853
532
65
6
0
197,754
0
L
Ah Muzen Cab
4,792
436
46
4
0
154,294
2
L
Fenrir
6,614
601
63
6
0
267,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role