Player Matchup

Hercules
Hercules
Platinum II
AbusoInfantil
Hercules
Platinum II
Level 146
God Stats
3W - 6L
1,500 SR
Queue Stats
295W - 276L
1,891 MMR
Solo
Janus
Janus
Diamond IV
Grandseraph
Janus
Diamond IV
Level 263
God Stats
4W - 7L
1,573 SR
Queue Stats
104W - 90L
1,957 MMR
Solo
Bacchus
Bacchus
Platinum III
Kejorn
Bacchus
Platinum III
Level 97
God Stats
2W - 5L
1,494 SR
Queue Stats
30W - 25L
1,899 MMR
Solo
Chiron
Chiron
Platinum III
Patricklikewoah
Chiron
Platinum III
Level 89
God Stats
2W - 3L
1,520 SR
Queue Stats
37W - 25L
1,914 MMR
Party 2
Hun Batz
Hun Batz
Platinum II
TheCuddlyLion
Hun Batz
Platinum II
Level 120
God Stats
4W - 3L
1,786 SR
Queue Stats
99W - 94L
1,872 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,575 SR
1,907 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 168
1,678 SR
1,907 MMR
Serqet
Serqet
Platinum II
Asogì
Serqet
Platinum II
Level 205
God Stats
8W - 4L
1,842 SR
Queue Stats
99W - 86L
1,884 MMR
Solo
Rama
Rama
Diamond V
Churn
Rama
Diamond V
Level 149
God Stats
4W - 3L
1,775 SR
Queue Stats
330W - 307L
1,942 MMR
Solo
Sobek
Sobek
Platinum III
NeoAbadon
Sobek
Platinum III
Level 198
God Stats
3W - 2L
1,500 SR
Queue Stats
186W - 169L
1,908 MMR
Party 1
Merlin
Merlin
Platinum II
PrettyBoyPenta
Merlin
Platinum II
Level 120
God Stats
15W - 9L
1,778 SR
Queue Stats
86W - 76L
1,937 MMR
Solo
Artio
Artio
Platinum II
moralesmc
Artio
Platinum II
Level 166
God Stats
4W - 5L
1,496 SR
Queue Stats
299W - 288L
1,863 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AbusoInfantil
Hercules
11
0 / 2 / 0
6,397
492
5,223
11,586
8,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 4 / 3
8,138
626
9,576
9,167
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Kejorn
Bacchus
9
1 / 4 / 4
6,359
489
5,387
11,041
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 3
6,139
472
3,489
9,575
2,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
TheCuddlyLion
Hun Batz
12
3 / 4 / 1
7,283
560
5,002
10,527
3,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
VamanaIx ChelThanatos

VS

Bans
MartichorasHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Asogì
Serqet
13
5 / 1 / 2
8,129
625
5,525
9,024
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
Churn
Rama
14
5 / 3 / 3
8,940
688
11,198
10,575
4,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
NeoAbadon
Sobek
11
3 / 1 / 5
7,558
581
5,876
10,257
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 3
8,770
675
7,653
7,303
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
moralesmc
Artio
13
1 / 1 / 1
7,805
600
6,415
10,989
13,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
7
Kills
18
18
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
AbusoInfantil
Hercules
0
2
0
0
W
Serqet
Asogì
Serqet
5
1
2
6
W
Rama
Churn
Rama
5
3
3
2.17
L
3
4
3
1.13
L
Bacchus
Kejorn
Bacchus
1
4
4
0.75
W
Sobek
NeoAbadon
Sobek
3
1
5
5.5
L
0
4
3
0.38
W
4
1
3
5.5
L
Hun Batz
TheCuddlyLion
Hun Batz
3
4
1
0.88
W
Artio
moralesmc
Artio
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,677
Damage
36,667
51,896
Taken
48,148
28,380
Mitigated
32,746
9,308
Healing
13,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AbusoInfantil
Hercules
5,223
2,436
0
5,113
11,586
8,322
0
5,346
5,630
0
44,069
W
Serqet
Asogì
Serqet
5,525
1,560
0
750
9,024
3,430
45
2,587
6,437
0
57,213
W
Rama
Churn
Rama
11,198
9,133
0
2,998
10,575
4,894
4,511
3,190
7,385
0
74,244
L
9,576
1,250
0
510
9,167
3,210
0
3,849
5,141
78,048
0
L
Bacchus
Kejorn
Bacchus
5,387
1,281
0
1,695
11,041
9,982
0
5,043
5,926
14,974
0
W
Sobek
NeoAbadon
Sobek
5,876
1,072
0
3,173
10,257
8,593
0
4,619
5,638
17,564
0
L
3,489
1,510
224
1,266
9,575
2,983
0
1,339
8,201
0
40,203
W
7,653
610
0
1,485
7,303
2,796
787
4,171
3,132
68,561
0
L
Hun Batz
TheCuddlyLion
Hun Batz
5,002
1,689
0
500
10,527
3,883
0
3,570
6,511
0
42,688
W
Artio
moralesmc
Artio
6,415
555
50
5,073
10,989
13,033
177
396
10,593
45,315
92

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,316
Gold Earned
41,202
363
Minions Killed
452
0
Camps Cleared
0
1,366,542
Distance Traveled
1,373,919
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,397
492
72
6
0
264,157
1
W
Serqet
8,129
625
94
7
0
327,611
1
W
Rama
8,940
688
121
9
0
241,482
4
L
Janus
8,138
626
141
11
0
293,575
1
L
Bacchus
6,359
489
13
1
0
293,397
4
W
Sobek
7,558
581
15
1
0
268,056
4
L
Chiron
6,139
472
67
5
0
228,364
4
W
Merlin
8,770
675
133
10
0
257,394
2
L
Hun Batz
7,283
560
70
5
0
287,049
0
W
Artio
7,805
600
89
7
0
279,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role