Player Matchup

Ymir
Ymir
Ledtr
Ymir
Level 7
God Stats
5W - 4L
1,468 SR
Queue Stats
8W - 12L
1,308 Elo+
Party 1
Hades
Hades
NinjasLowkey
Hades
Level 23
God Stats
3W - 5L
1,507 SR
Queue Stats
47W - 66L
1,431 Elo+
Party 1
Neith
Neith
Whichcraftt
Neith
Level 37
God Stats
2W - 0L
1,377 SR
Queue Stats
41W - 42L
1,572 Elo+
Solo
Anubis
Anubis
abc Ravager81
Anubis
Level 34
God Stats
11W - 16L
1,486 SR
Queue Stats
98W - 128L
1,411 Elo+
Party 1
Thor
Thor
scwurt
Thor
Level 68
God Stats
3W - 4L
1,415 SR
Queue Stats
126W - 136L
1,468 Elo+
Party 1
Team Averages
Level 34
1,451 SR
1,438 Elo+

VS

Team Averages
Level 29
1,494 SR
1,426 Elo+
Mercury
Mercury
 
Mercury
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Imbetter6176
Agni
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Bacchus
Bacchus
KYR11E2
Bacchus
Level 56
God Stats
6W - 7L
1,506 SR
Queue Stats
28W - 44L
1,363 Elo+
Party 3
Artemis
Artemis
TamerStonewall
Artemis
Level 42
God Stats
8W - 10L
1,464 SR
Queue Stats
11W - 24L
1,265 Elo+
Party 3
Guan Yu
Guan Yu
couch_potato_909
Guan Yu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ledtr
Ymir
8
0 / 0 / 4
5,686
569
917
5,748
3,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 1 / 2
6,867
687
3,274
6,308
2,913
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 1 / 2
5,835
584
4,930
3,996
1,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 5 / 2
5,879
588
3,596
6,809
3,421
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
scwurt
Thor
11
9 / 2 / 2
7,359
736
7,882
7,065
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 5 / 3
6,209
621
3,380
8,042
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 2
6,641
664
5,244
5,002
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
KYR11E2
Bacchus
7
0 / 3 / 1
4,573
457
2,731
7,528
6,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 2 / 0
4,516
452
3,352
5,083
1,508
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 6 / 2
5,247
525
3,441
9,090
4,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
17
Kills
9
9
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
3
0.7
L
5
1
2
6
L
Bacchus
KYR11E2
Bacchus
0
3
1
0.17
W
Ymir
Ledtr
Ymir
0
0
4
2
W
4
1
2
5
L
1
2
0
0.5
W
3
1
2
4
W
1
5
2
0.4
L
1
6
2
0.33
W
Thor
scwurt
Thor
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,599
Damage
18,148
29,926
Taken
34,745
13,623
Mitigated
15,389
8,063
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,380
1,580
0
489
8,042
2,178
0
892
7,150
0
36,675
L
5,244
268
0
1,201
5,002
1,203
0
1,994
3,008
43,320
0
L
Bacchus
KYR11E2
Bacchus
2,731
291
0
1,672
7,528
6,242
0
599
6,929
12,216
0
W
Ymir
Ledtr
Ymir
917
441
0
942
5,748
3,243
213
1,361
4,387
12,350
0
W
3,274
555
123
2,655
6,308
2,913
181
307
5,743
40,400
0
L
3,352
1,028
0
2,070
5,083
1,508
0
215
4,868
0
18,035
W
4,930
1,593
0
1,022
3,996
1,438
995
1,314
2,682
0
42,093
W
3,596
96
0
1,299
6,809
3,421
0
4,076
2,691
30,957
0
L
3,441
765
0
1,231
9,090
4,258
0
4,087
5,003
0
15,611
W
Thor
scwurt
Thor
7,882
2,791
0
2,022
7,065
2,608
0
917
6,029
0
45,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,626
Gold Earned
27,186
292
Minions Killed
213
0
Camps Cleared
0
916,567
Distance Traveled
975,207
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,209
621
61
6
0
219,667
0
L
Agni
6,641
664
89
9
0
207,688
0
L
Bacchus
4,573
457
20
2
0
197,712
1
W
Ymir
5,686
569
13
1
0
188,486
0
W
Hades
6,867
687
86
9
0
183,266
0
L
Artemis
4,516
452
21
2
0
148,437
4
W
Neith
5,835
584
70
7
0
148,129
0
W
Anubis
5,879
588
51
5
0
180,484
0
L
Guan Yu
5,247
525
22
2
0
201,703
0
W
Thor
7,359
736
72
7
0
216,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role