Player Matchup

Zeus
Zeus
Detity
Zeus
Level 129
God Stats
9W - 6L
1,423 SR
Queue Stats
262W - 262L
1,499 Elo+
Party 2
Bakasura
Bakasura
DonPablo_61
Bakasura
Level 69
God Stats
7W - 7L
1,561 SR
Queue Stats
235W - 241L
1,498 Elo+
Solo
Sylvanus
Sylvanus
OwenShep
Sylvanus
Level 123
God Stats
1W - 1L
1,286 SR
Queue Stats
184W - 177L
1,489 Elo+
Party 2
Jing Wei
Jing Wei
kingbartolo_26
Jing Wei
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 40L
1,247 Elo+
Solo
Jormungandr
Jormungandr
pegiy1980
Jormungandr
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,500 Elo+
Solo
Team Averages
Level 83
1,454 SR
1,446 Elo+

VS

Team Averages
Level 61
1,511 SR
1,411 Elo+
Janus
Janus
Ar3nds97
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,420 Elo+
Party 1
Cerberus
Cerberus
BossTheHoRRoR
Cerberus
Level 116
God Stats
19W - 24L
1,560 SR
Queue Stats
117W - 123L
1,518 Elo+
Solo
Cliodhna
Cliodhna
Immortal_God_97
Cliodhna
Level 66
God Stats
1W - 2L
1,427 SR
Queue Stats
28W - 38L
1,377 Elo+
Party 1
Danzaburou
Danzaburou
glucosh
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,249 Elo+
Party 1
King Arthur
King Arthur
xxBLACK-_-LEGxx
King Arthur
Level 68
God Stats
12W - 7L
1,566 SR
Queue Stats
137W - 130L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Detity
Zeus
19
16 / 1 / 2
12,539
697
26,850
11,964
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
DonPablo_61
Bakasura
18
9 / 1 / 3
11,318
629
12,502
14,033
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
OwenShep
Sylvanus
16
3 / 6 / 7
10,078
560
11,592
17,420
12,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
14
0 / 4 / 3
8,116
451
6,655
16,152
6,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
pegiy1980
Jormungandr
14
2 / 0 / 9
9,711
540
11,323
18,378
16,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ar3nds97
Janus
14
1 / 10 / 0
8,253
459
5,551
15,012
5,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
BossTheHoRRoR
Cerberus
12
1 / 5 / 4
8,261
459
7,407
20,590
17,014
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
13
0 / 7 / 3
8,265
459
6,177
19,045
7,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
glucosh
Danzaburou
14
3 / 5 / 1
8,688
483
15,129
16,848
6,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
xxBLACK-_-LEGxx
King Arthur
17
7 / 3 / 0
10,947
608
12,730
21,243
21,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
30
Kills
12
12
Deaths
30
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
Ar3nds97
Janus
1
10
0
0.1
L
Cerberus
BossTheHoRRoR
Cerberus
1
5
4
0.6
W
Zeus
Detity
Zeus
16
1
2
17
W
Bakasura
DonPablo_61
Bakasura
9
1
3
10.5
L
Cliodhna
0
7
3
0.21
W
Sylvanus
OwenShep
Sylvanus
3
6
7
1.08
L
Danzaburou
glucosh
Danzaburou
3
5
1
0.7
W
Jing Wei
0
4
3
0.38
W
Jormungandr
pegiy1980
Jormungandr
2
0
9
6.5
L
King Arthur
xxBLACK-_-LEGxx
King Arthur
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,922
Damage
46,994
77,947
Taken
92,738
46,409
Mitigated
58,872
22,321
Healing
21,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Ar3nds97
Janus
5,551
1,382
0
420
15,012
5,762
0
10,744
4,268
60,953
0
L
Cerberus
BossTheHoRRoR
Cerberus
7,407
462
1,935
7,350
20,590
17,014
0
9,347
10,953
23,144
0
W
Zeus
Detity
Zeus
26,850
4,669
0
750
11,964
4,780
118
4,205
7,759
112,712
0
W
Bakasura
DonPablo_61
Bakasura
12,502
9,411
0
2,209
14,033
6,219
261
1,928
12,105
0
90,169
L
Cliodhna
6,177
1,296
0
2,448
19,045
7,527
0
7,610
11,425
0
54,360
W
Sylvanus
OwenShep
Sylvanus
11,592
3,965
704
5,537
17,420
12,106
721
995
16,425
56,605
12,612
L
Danzaburou
glucosh
Danzaburou
15,129
9,000
0
5,742
16,848
6,940
0
9,807
6,786
0
75,615
W
Jing Wei
6,655
4,288
41
6,105
16,152
6,464
2,220
3,291
12,861
0
55,757
W
Jormungandr
pegiy1980
Jormungandr
11,323
3,689
0
6,975
18,378
16,840
258
2,539
15,839
55,386
0
L
King Arthur
xxBLACK-_-LEGxx
King Arthur
12,730
1,219
0
3,815
21,243
21,629
0
11,451
9,273
0
77,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,762
Gold Earned
44,414
569
Minions Killed
432
0
Camps Cleared
0
1,697,094
Distance Traveled
1,672,468
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,253
459
94
5
0
296,209
0
L
Cerberus
8,261
459
27
2
0
341,709
4
W
Zeus
12,539
697
160
9
0
364,302
0
W
Bakasura
11,318
629
127
7
0
398,040
0
L
Cliodhna
8,265
459
78
4
0
372,540
0
W
Sylvanus
10,078
560
115
6
0
257,885
0
L
Danzaburou
8,688
483
117
7
0
314,409
4
W
Jing Wei
8,116
451
84
5
0
344,495
0
W
Jormungandr
9,711
540
83
5
0
332,372
0
L
King Arthur
10,947
608
116
6
0
347,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role