Player Matchup

Artemis
Artemis
BACKWOODSx_x
Artemis
Level 88
God Stats
6W - 1L
1,715 SR
Queue Stats
162W - 130L
1,449 Elo+
Party 1
Arachne
Arachne
FiRsTDeAd52486
Arachne
Level 21
God Stats
1W - 0L
1,528 SR
Queue Stats
27W - 35L
1,410 Elo+
Party 1
Agni
Agni
LibrasVoOdoO
Agni
Level 49
God Stats
1W - 2L
1,704 SR
Queue Stats
15W - 18L
1,220 Elo+
Solo
Cthulhu
Cthulhu
SGG PewPew
Cthulhu
Level 101
God Stats
4W - 1L
1,687 SR
Queue Stats
99W - 95L
1,411 Elo+
Solo
Geb
Geb
Wilaus5000
Geb
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,140 Elo+
Solo
Team Averages
Level 59
1,627 SR
1,326 Elo+

VS

Team Averages
Level 72
1,425 SR
1,413 Elo+
Olorun
Olorun
Aizak_Zz
Olorun
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,312 Elo+
Solo
Ares
Ares
ElleZilcho
Ares
Level 44
God Stats
10W - 8L
1,625 SR
Queue Stats
502W - 532L
1,387 Elo+
Solo
Hun Batz
Hun Batz
Henri Young
Hun Batz
Level 82
God Stats
0W - 3L
1,137 SR
Queue Stats
268W - 255L
1,477 Elo+
Solo
Cernunnos
Cernunnos
VCoteV
Cernunnos
Level 115
God Stats
4W - 5L
1,364 SR
Queue Stats
149W - 154L
1,454 Elo+
Party 2
Bastet
Bastet
xXShwaXx
Bastet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 102L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BACKWOODSx_x
Artemis
20
22 / 5 / 14
15,488
911
41,876
16,780
9,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 3 / 22
12,420
731
17,030
18,391
15,417
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
7 / 0 / 19
13,749
809
11,936
6,004
3,298
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
SGG PewPew
Cthulhu
20
4 / 6 / 26
13,232
778
20,934
25,584
46,780
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
0 / 0 / 0
8,092
476
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aizak_Zz
Olorun
18
4 / 10 / 4
11,813
695
9,593
19,904
11,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
1 / 5 / 8
10,744
632
7,112
22,827
33,692
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Henri Young
Hun Batz
17
2 / 11 / 6
11,021
648
12,630
21,317
12,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
VCoteV
Cernunnos
20
3 / 5 / 6
12,112
712
14,089
18,419
11,900
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
xXShwaXx
Bastet
18
2 / 7 / 8
11,228
660
10,085
16,511
9,716
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
44
38
Kills
12
14
Deaths
38
81
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Olorun
Aizak_Zz
Olorun
4
10
4
0.6
W
Artemis
BACKWOODSx_x
Artemis
22
5
14
5.8
L
1
5
8
1
W
5
3
22
5.33
L
Hun Batz
Henri Young
Hun Batz
2
11
6
0.45
W
7
0
19
16.5
W
Cthulhu
SGG PewPew
Cthulhu
4
6
26
2.83
L
Cernunnos
VCoteV
Cernunnos
3
5
6
1.2
W
0
0
0
0
L
Bastet
xXShwaXx
Bastet
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,776
Damage
53,509
66,759
Taken
98,978
75,342
Mitigated
79,817
21,105
Healing
20,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Aizak_Zz
Olorun
9,593
3,870
723
1,539
19,904
11,620
1,775
4,161
15,743
21,651
0
W
Artemis
BACKWOODSx_x
Artemis
41,876
24,012
1,237
4,334
16,780
9,847
5,016
4,305
12,475
0
81,652
L
7,112
462
1,094
3,604
22,827
33,692
0
5,847
16,980
14,710
0
W
17,030
13,185
1,024
5,756
18,391
15,417
720
3,458
14,933
0
26,750
L
Hun Batz
Henri Young
Hun Batz
12,630
3,914
1,235
912
21,317
12,889
0
7,835
13,482
0
28,201
W
11,936
1,627
270
1,614
6,004
3,298
2,788
2,740
3,264
30,665
0
W
Cthulhu
SGG PewPew
Cthulhu
20,934
860
3,324
3,510
25,584
46,780
384
6,202
19,382
40,827
4,162
L
Cernunnos
VCoteV
Cernunnos
14,089
5,844
3,179
3,742
18,419
11,900
1,327
6,438
11,981
0
55,915
W
0
0
36
0
0
0
0
0
0
0
0
L
Bastet
xXShwaXx
Bastet
10,085
3,338
1,794
2,714
16,511
9,716
1,435
4,427
12,084
0
34,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,981
Gold Earned
56,918
179
Minions Killed
216
0
Camps Cleared
0
1,174,531
Distance Traveled
1,369,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,813
695
23
1
0
245,162
0
W
Artemis
15,488
911
71
4
0
245,232
0
L
Ares
10,744
632
8
0
0
291,051
0
W
Arachne
12,420
731
27
2
0
336,457
0
L
Hun Batz
11,021
648
32
2
0
248,545
0
W
Agni
13,749
809
36
2
0
310,573
0
W
Cthulhu
13,232
778
45
3
0
274,327
0
L
Cernunnos
12,112
712
103
6
0
272,279
0
W
Geb
8,092
476
0
0
0
7,942
0
L
Bastet
11,228
660
50
3
0
312,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role