Player Matchup

Serqet
Serqet
JHAZEoM3RCY
Serqet
Level 129
God Stats
6W - 6L
1,609 SR
Queue Stats
196W - 139L
1,650 Elo+
Party 3
Ymir
Ymir
Motjve
Ymir
Level 48
God Stats
8W - 16L
1,474 SR
Queue Stats
331W - 278L
1,497 Elo+
Party 3
Nike
Nike
OTtheOG92
Nike
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,348 Elo+
Party 2
Janus
Janus
jacobtinypp
Janus
Level 26
God Stats
9W - 8L
1,739 SR
Queue Stats
94W - 62L
1,657 Elo+
Party 3
Cernunnos
Cernunnos
nohmbre
Cernunnos
Level 81
God Stats
7W - 6L
1,528 SR
Queue Stats
12W - 12L
1,611 Elo+
Party 2
Team Averages
Level 58
1,570 SR
1,553 Elo+

VS

Team Averages
Level 87
1,784 SR
1,645 Elo+
Geb
Geb
DerpScerp
Geb
Level 147
God Stats
17W - 9L
1,758 SR
Queue Stats
491W - 431L
1,637 Elo+
Party 1
Ra
Ra
IFightGators
Ra
Level 27
God Stats
72W - 53L
1,991 SR
Queue Stats
296W - 244L
1,707 Elo+
Party 1
Hachiman
Hachiman
JakeFL
Hachiman
Level 116
God Stats
20W - 6L
1,917 SR
Queue Stats
512W - 461L
1,650 Elo+
Party 1
Cliodhna
Cliodhna
NinjaInstinct
Cliodhna
Level 139
God Stats
2W - 5L
1,500 SR
Queue Stats
87W - 75L
1,510 Elo+
Party 4
Cthulhu
Cthulhu
SHEEEEEESH4076
Cthulhu
Level 4
God Stats
3W - 1L
1,756 SR
Queue Stats
4W - 6L
1,722 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
4 / 4 / 1
6,736
612
8,192
11,028
4,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Motjve
Ymir
9
2 / 3 / 0
5,668
515
1,820
10,257
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nike
10
0 / 2 / 0
5,983
544
1,965
5,273
3,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 1
6,149
559
3,175
5,941
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
nohmbre
Cernunnos
10
0 / 3 / 3
5,782
526
4,658
8,561
3,069
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 4
6,503
591
4,124
7,356
4,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 1
6,856
623
5,531
6,439
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
JakeFL
Hachiman
13
4 / 1 / 5
7,434
676
9,498
5,931
2,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
NinjaInstinct
Cliodhna
12
4 / 2 / 2
6,996
636
5,057
8,675
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 1 / 2
5,211
474
2,143
4,217
2,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
15
15
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
2
1
1
2.5
L
Serqet
4
4
1
1.13
W
Hachiman
JakeFL
Hachiman
4
1
5
6.5
L
Ymir
Motjve
Ymir
2
3
0
0.67
W
Cliodhna
NinjaInstinct
Cliodhna
4
2
2
2.5
L
Nike
0
2
0
0
W
1
1
2
2
L
0
3
1
0.17
L
Cernunnos
nohmbre
Cernunnos
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,810
Damage
26,353
41,060
Taken
32,618
21,535
Mitigated
14,757
6,542
Healing
10,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,124
742
1,147
891
7,356
4,987
0
1,556
5,632
15,723
0
W
5,531
526
220
1,691
6,439
2,564
0
2,353
3,945
62,026
0
L
Serqet
8,192
1,827
0
580
11,028
4,312
0
1,860
9,084
0
46,567
W
Hachiman
JakeFL
Hachiman
9,498
5,961
0
3,293
5,931
2,253
0
569
5,362
0
58,479
L
Ymir
Motjve
Ymir
1,820
572
0
1,529
10,257
8,477
0
3,431
6,547
18,823
0
W
Cliodhna
NinjaInstinct
Cliodhna
5,057
1,315
0
3,497
8,675
2,952
0
602
8,073
0
49,011
L
Nike
1,965
80
0
250
5,273
3,473
0
1,335
3,624
219
29,375
W
2,143
195
0
198
4,217
2,001
0
0
4,217
10,723
0
L
3,175
170
0
630
5,941
2,204
0
2,861
2,857
58,442
0
L
Cernunnos
nohmbre
Cernunnos
4,658
1,963
0
3,553
8,561
3,069
0
1,411
7,150
0
39,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,318
Gold Earned
33,000
320
Minions Killed
325
0
Camps Cleared
0
1,145,628
Distance Traveled
1,224,095
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,503
591
11
1
0
274,805
2
W
Ra
6,856
623
115
10
0
243,769
0
L
Serqet
6,736
612
72
7
0
275,662
0
W
Hachiman
7,434
676
99
9
0
228,387
3
L
Ymir
5,668
515
27
2
0
221,120
0
W
Cliodhna
6,996
636
85
8
0
272,703
2
L
Nike
5,983
544
55
5
0
197,660
0
W
Cthulhu
5,211
474
15
1
0
204,431
0
L
Janus
6,149
559
97
9
0
232,301
0
L
Cernunnos
5,782
526
69
6
0
218,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role