Player Matchup

Rama
Rama
DillyPick
Rama
Level 127
God Stats
4W - 2L
1,521 SR
Queue Stats
150W - 137L
1,544 Elo+
Party 1
Sylvanus
Sylvanus
Lukeskywalka5
Sylvanus
Level 126
God Stats
12W - 9L
1,509 SR
Queue Stats
380W - 360L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
TrnT x Up
Sun Wukong
Level 132
God Stats
6W - 2L
1,734 SR
Queue Stats
271W - 274L
1,522 Elo+
Party 1
Persephone
Persephone
XGATOR13
Persephone
Level 155
God Stats
2W - 0L
1,764 SR
Queue Stats
132W - 89L
1,590 Elo+
Solo
Nu Wa
Nu Wa
kilokaaaaate
Nu Wa
Level 118
God Stats
10W - 0L
1,738 SR
Queue Stats
278W - 273L
1,513 Elo+
Party 1
Team Averages
Level 132
1,653 SR
1,532 Elo+

VS

Team Averages
Level 95
1,536 SR
1,486 Elo+
Fenrir
Fenrir
Bloodshot3121
Fenrir
Level 119
God Stats
0W - 2L
1,303 SR
Queue Stats
77W - 73L
1,453 Elo+
Solo
Ishtar
Ishtar
CrookedPainting
Ishtar
Level 88
God Stats
6W - 4L
1,710 SR
Queue Stats
764W - 766L
1,549 Elo+
Solo
Nu Wa
Nu Wa
Son__Goten99
Nu Wa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,443 Elo+
Solo
Danzaburou
Danzaburou
blueox45
Danzaburou
Level 75
God Stats
2W - 2L
1,724 SR
Queue Stats
215W - 214L
1,530 Elo+
Solo
Sylvanus
Sylvanus
xXBoystick
Sylvanus
Level 107
God Stats
2W - 6L
1,445 SR
Queue Stats
314W - 333L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
6 / 3 / 12
9,897
990
9,874
12,120
6,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Lukeskywalka5
Sylvanus
14
2 / 3 / 11
8,819
882
4,303
12,834
13,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
TrnT x Up
Sun Wukong
16
4 / 3 / 13
9,427
943
10,144
14,499
15,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Persephone
XGATOR13
Persephone
15
6 / 2 / 11
9,761
976
19,847
8,421
4,067
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 8
9,108
911
9,788
6,017
2,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 9
7,144
714
6,199
14,282
5,513
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 7
8,379
838
10,033
12,367
5,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

6
0 / 2 / 0
5,563
556
2,045
3,130
1,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
blueox45
Danzaburou
15
5 / 4 / 4
8,598
860
11,173
13,782
6,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
xXBoystick
Sylvanus
16
4 / 4 / 9
8,454
845
6,547
14,234
11,961
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
43
23
Kills
14
14
Deaths
23
55
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
9
9
0.61
L
4
4
7
1.88
W
Rama
6
3
12
4
W
Sylvanus
Lukeskywalka5
Sylvanus
2
3
11
2.5
L
0
2
0
0
W
Sun Wukong
TrnT x Up
Sun Wukong
4
3
13
3.5
W
Persephone
XGATOR13
Persephone
6
2
11
5.75
L
Danzaburou
blueox45
Danzaburou
5
4
4
1.75
W
5
3
8
3
L
Sylvanus
xXBoystick
Sylvanus
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,956
Damage
35,997
53,891
Taken
57,795
43,203
Mitigated
30,842
24,057
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,199
1,719
0
372
14,282
5,513
0
8,037
6,245
0
10,673
L
10,033
4,801
357
2,423
12,367
5,909
405
6,168
6,199
0
36,051
W
Rama
9,874
8,676
579
3,020
12,120
6,904
3,965
1,614
10,506
0
25,117
W
Sylvanus
Lukeskywalka5
Sylvanus
4,303
1,563
8,166
3,736
12,834
13,889
775
3,260
9,574
7,858
0
L
2,045
95
215
66
3,130
1,000
0
2,253
877
4,155
0
W
Sun Wukong
TrnT x Up
Sun Wukong
10,144
1,655
1,199
2,440
14,499
15,945
1,032
1,932
12,567
0
22,386
W
Persephone
XGATOR13
Persephone
19,847
1,053
428
3,054
8,421
4,067
937
986
7,432
37,492
0
L
Danzaburou
blueox45
Danzaburou
11,173
4,993
604
4,665
13,782
6,459
329
7,700
6,082
0
27,416
W
9,788
3,418
548
887
6,017
2,398
1,986
800
5,217
19,094
0
L
Sylvanus
xXBoystick
Sylvanus
6,547
2,192
4,447
4,292
14,234
11,961
100
9,780
4,454
12,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,012
Gold Earned
38,138
121
Minions Killed
123
0
Camps Cleared
0
858,046
Distance Traveled
624,314
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,144
714
6
1
0
144,510
0
L
Ishtar
8,379
838
57
6
0
152,363
0
W
Rama
9,897
990
35
4
0
158,571
0
W
Sylvanus
8,819
882
10
1
0
150,577
0
L
Nu Wa
5,563
556
2
0
0
38,853
1
W
Sun Wukong
9,427
943
27
3
0
183,587
0
W
Persephone
9,761
976
32
3
0
198,744
0
L
Danzaburou
8,598
860
42
4
0
157,192
0
W
Nu Wa
9,108
911
17
2
0
166,567
0
L
Sylvanus
8,454
845
16
2
0
131,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role