Player Matchup

Janus
Janus
Demon sys
Janus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,598 Elo+
Party 2
Nemesis
Nemesis
Sleepybear5389
Nemesis
Level 34
God Stats
8W - 10L
1,681 SR
Queue Stats
115W - 137L
1,433 Elo+
Party 2
Tyr
Tyr
dub456
Tyr
Level 142
God Stats
0W - 1L
1,437 SR
Queue Stats
12W - 10L
1,624 Elo+
Party 2
Team Averages
Level 95
1,539 SR
1,552 Elo+

VS

Team Averages
Level 114
1,622 SR
1,503 Elo+
Hachiman
Hachiman
Amm0band1t
Hachiman
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 49L
1,549 Elo+
Solo
Anubis
Anubis
PrimeAlloy6282
Anubis
Level 107
God Stats
12W - 5L
1,810 SR
Queue Stats
198W - 198L
1,450 Elo+
Party 1
Cerberus
Cerberus
leprechaun1298
Cerberus
Level 109
God Stats
5W - 5L
1,556 SR
Queue Stats
289W - 294L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Demon sys
Janus
12
4 / 4 / 1
9,809
755
15,021
12,976
3,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 3
8,685
668
3,035
10,453
3,415
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
dub456
Tyr
12
2 / 4 / 3
9,163
705
4,975
14,976
15,505
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Amm0band1t
Hachiman
15
9 / 0 / 2
11,813
909
15,120
8,008
2,779
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 4 / 8
10,395
800
10,031
9,601
4,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
12
0 / 2 / 11
9,773
752
8,615
16,896
15,460
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
11
11
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Amm0band1t
Hachiman
9
0
2
10
L
Janus
Demon sys
Janus
4
4
1
1.13
W
2
4
8
1.5
L
0
3
3
0.5
L
Tyr
dub456
Tyr
2
4
3
0.88
W
Cerberus
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,031
Damage
33,766
38,405
Taken
34,505
22,806
Mitigated
23,194
4,263
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Amm0band1t
Hachiman
15,120
9,009
0
3,989
8,008
2,779
1,721
3,882
4,126
0
56,947
L
Janus
Demon sys
Janus
15,021
1,382
115
1,312
12,976
3,886
0
6,248
6,728
56,610
0
W
10,031
582
211
3,459
9,601
4,955
914
4,676
4,925
54,639
0
L
3,035
475
0
598
10,453
3,415
0
5,315
5,138
0
18,075
L
Tyr
dub456
Tyr
4,975
797
0
2,238
14,976
15,505
0
7,478
7,498
185
13,515
W
Cerberus
8,615
520
0
5,415
16,896
15,460
431
7,243
9,653
24,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,657
Gold Earned
31,981
109
Minions Killed
193
0
Camps Cleared
0
728,594
Distance Traveled
682,600
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,813
909
72
6
0
227,727
0
L
Janus
9,809
755
56
4
0
239,931
0
W
Anubis
10,395
800
77
6
0
201,478
3
L
Nemesis
8,685
668
39
3
0
234,958
0
L
Tyr
9,163
705
14
1
0
253,705
0
W
Cerberus
9,773
752
44
3
0
253,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role