Player Matchup

Izanami
Izanami
AkaGetsu15
Izanami
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 115L
1,444 Elo+
Solo
Fenrir
Fenrir
Geregor14
Fenrir
Level 117
God Stats
3W - 2L
1,450 SR
Queue Stats
140W - 144L
1,524 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nicolaxes
Morgan Le Fay
Level 53
God Stats
12W - 12L
1,515 SR
Queue Stats
21W - 27L
1,431 Elo+
Party 2
Cerberus
Cerberus
Skopein2
Cerberus
Level 141
God Stats
6W - 1L
1,478 SR
Queue Stats
209W - 207L
1,499 Elo+
Solo
Serqet
Serqet
shabbadunk
Serqet
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 41L
1,464 Elo+
Solo
Team Averages
Level 86
1,489 SR
1,473 Elo+

VS

Team Averages
Level 87
1,524 SR
1,505 Elo+
Da Ji
Da Ji
Aerhite
Da Ji
Level 63
God Stats
2W - 2L
1,838 SR
Queue Stats
17W - 13L
1,592 Elo+
Party 1
Chang'e
Chang'e
ItsKattt
Chang'e
Level 110
God Stats
10W - 9L
1,534 SR
Queue Stats
185W - 233L
1,498 Elo+
Solo
Odin
Odin
RaptorX13
Odin
Level 120
God Stats
1W - 1L
1,714 SR
Queue Stats
44W - 42L
1,514 Elo+
Party 1
Ishtar
Ishtar
prenutbutter8
Ishtar
Level 78
God Stats
19W - 34L
1,343 SR
Queue Stats
133W - 140L
1,407 Elo+
Solo
Agni
Agni
xTierseyx
Agni
Level 63
God Stats
4W - 3L
1,192 SR
Queue Stats
225W - 212L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AkaGetsu15
Izanami
18
4 / 6 / 5
10,936
497
10,594
15,052
6,592
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Geregor14
Fenrir
19
4 / 0 / 3
11,843
538
13,316
20,784
22,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Nicolaxes
Morgan Le Fay
17
1 / 3 / 4
10,696
486
11,443
12,657
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Skopein2
Cerberus
16
9 / 3 / 4
10,151
461
10,291
26,376
30,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
shabbadunk
Serqet
18
7 / 1 / 7
11,222
510
13,686
16,698
7,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aerhite
Da Ji
14
1 / 6 / 1
9,051
411
6,087
19,366
8,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
ItsKattt
Chang'e
16
2 / 5 / 2
9,950
452
10,626
14,410
7,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
15
3 / 2 / 3
10,346
470
7,887
19,180
18,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 8 / 2
10,033
456
15,077
20,156
8,837
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
16
4 / 7 / 1
10,492
477
19,086
13,430
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
25
Kills
12
13
Deaths
28
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Aerhite
Da Ji
1
6
1
0.25
W
Izanami
AkaGetsu15
Izanami
4
6
5
1.08
W
Fenrir
Geregor14
Fenrir
4
0
3
5.5
L
Chang'e
ItsKattt
Chang'e
2
5
2
0.6
W
Morgan Le Fay
Nicolaxes
Morgan Le Fay
1
3
4
1
L
Odin
3
2
3
2.25
W
Cerberus
Skopein2
Cerberus
9
3
4
3.67
L
2
8
2
0.38
W
Serqet
shabbadunk
Serqet
7
1
7
10.5
L
Agni
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,330
Damage
58,763
91,567
Taken
86,542
73,297
Mitigated
49,009
18,164
Healing
16,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Aerhite
Da Ji
6,087
1,949
0
345
19,366
8,677
0
3,266
15,914
0
72,320
W
Izanami
AkaGetsu15
Izanami
10,594
7,039
0
1,274
15,052
6,592
0
1,371
13,681
0
93,474
W
Fenrir
Geregor14
Fenrir
13,316
3,097
0
5,990
20,784
22,280
0
9,037
11,747
0
110,441
L
Chang'e
ItsKattt
Chang'e
10,626
1,577
784
4,947
14,410
7,504
0
2,032
12,235
63,232
0
W
Morgan Le Fay
Nicolaxes
Morgan Le Fay
11,443
532
0
1,304
12,657
5,855
462
8,083
4,574
84,205
0
L
Odin
7,887
1,513
404
3,311
19,180
18,774
0
6,692
11,606
0
32,441
W
Cerberus
Skopein2
Cerberus
10,291
827
0
8,160
26,376
30,761
136
7,934
18,442
48,196
0
L
15,077
9,107
0
5,583
20,156
8,837
842
1,999
17,424
0
92,228
W
Serqet
shabbadunk
Serqet
13,686
5,688
0
1,436
16,698
7,809
2,313
3,287
13,411
0
75,988
L
Agni
19,086
1,644
0
834
13,430
5,217
645
6,939
5,927
93,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,848
Gold Earned
49,872
644
Minions Killed
497
0
Camps Cleared
0
2,132,875
Distance Traveled
2,012,650
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,051
411
101
5
0
435,946
2
W
Izanami
10,936
497
140
6
0
397,300
3
W
Fenrir
11,843
538
158
7
0
427,722
0
L
Chang'e
9,950
452
91
4
0
371,886
4
W
Morgan Le Fay
10,696
486
154
7
0
419,879
3
L
Odin
10,346
470
33
2
0
447,990
0
W
Cerberus
10,151
461
93
4
0
394,441
4
L
Ishtar
10,033
456
143
7
0
367,483
6
W
Serqet
11,222
510
99
5
0
493,533
0
L
Agni
10,492
477
129
6
0
389,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role